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Organized War Within SeeD (Dragonman's Idea) Event idea (please don't move)

Poll: After reading the explanation, do you like this idea? (44 member(s) have cast votes)

After reading the explanation, do you like this idea?

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#31 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 22 May 2003 - 12:13 AM

yeah.. just to let you know.. id love anything having to do with strategist TheSmile.gif
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#32 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 22 May 2003 - 12:28 AM

now dragon knows what im talking about... all i can say is woot.
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#33 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 22 May 2003 - 12:42 AM

I propose... separate forums for each team. as i pointed out to dragon, we would need a good bit of people... and our own forums could be good. of course, a password is needed. I'll purchase a hosted forum.. for my team.. (as in the team that im on, not as in me commanding, although that would be fun.) i already am making about 15 different strategies. I've done a lot of work and im planning to get these things.... cspace, i really wanna buy that forum. ill pm you with the PW and the name. ill pay any expenses. i want to take this idea by the horns. wait.. better yet. take the horns of this idea. Dragonman saw a little bit of my strategies.. though.. there are others.
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#34 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 22 May 2003 - 01:06 AM

Yo ppl, how would you get your armor back?

1) How would you know who killed u
2) How would the other team know you were trying to get your armor back, not trying to attack them
3) When would u get your armor back

i'm dumb ppl please answer my questions.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#35 {lang:macro__useroffline}   serpentfight {lang:icon}

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Posted 22 May 2003 - 01:15 AM

hey has there been a date set for this event? if so could you post it here
если вы можете прочитать русское сообщение я.
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#36 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 22 May 2003 - 01:30 AM

There's no date set for this yet. We first have to get teams figured out and generals for each team and everyone's jobs figured out and things like that. Then each team needs time to make strategies and war tactics and train up. So the war probably won't begin for a while.
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#37 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 22 May 2003 - 01:54 AM

yeah man: everyoen will post in their team forum what armor they have and are taking to the battle. before the battle sometime, we will need to check this. there is no set date and im thinking july.
Example--------!
Armour:
Weapon:
Prefered job:
combat level:
Attack:
Strength:
defence:
hits:
prayer:
magic:
Ranged:
Cooking:
Fishing:
|
|
|
|
|
|
|
|
After war.
armor:
Kills:
weapon:
Armor lost:
weapons lost:
deaths:
.
.
.
.
.
.
.
.
.
During the war, any extra armor is sent to guards outside wildy, preferbly cspace, superchao, Baseballl, and a few more Well known and respecte members. then afterwards, the commanders, having gotten their forms from soldiers, they fill ot another form:
Armor needed: rune plate x15, rune legs x10 etc
Weapons needed: 18 rune 2 handers, 16 addy 2hs.
then the commanders get the items and distribute it to the soldiers.
this is the tricky part. every soldier must have filled their forms correctly, and must be trusted. of course, any miscounts will be looked into by gunblade, and any lies about equipment shall result in such things as permanent banishment bluetongue.gif
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#38 {lang:macro__useroffline}   Star Jedi {lang:icon}

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Posted 22 May 2003 - 11:29 PM

Waho!!

Yeah, July, I'm not here June.
0

#39 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 22 May 2003 - 11:32 PM

got ya boss x zolon
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#40 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 23 May 2003 - 12:05 AM

TheSmile.gif also.. as dragonman knows.. i really want to try my hand at a leadership role. i already have 3 plans, and now im preparign 2 backup plans for each... i really wanna try being a leader.... grnwink.gif ive also got soem ways to prevent spies from getting any info. so long as there is no inner team spies.. but we'll track 'em down, right? so.. cpace, we should pick teams now, so we have all june to decide leader and train.
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#41 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 23 May 2003 - 12:17 AM

Ok, I'll make a post for picking teams (also in general Discussion). We have to make sure that they're even in the end though.
Posted Image

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#42 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 23 May 2003 - 02:16 AM

To make this event different and involve more strategy, I think we should not form the teams before the event. Recruiting would give an edge to the team with the most strategy, though it is up to everyone else. Another benefit of this is that anyone can join in at any time during the war.

About the forums, they will be provided to each team.
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#43 {lang:macro__useroffline}   Styledragon1 {lang:icon}

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Posted 23 May 2003 - 02:27 AM

I would join and i'm a real good magicina just low on runes. Plz do this it would be so much fun and help with my pk ability.What would we do if we attacked by a guy out of seed and we doing this war.
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#44 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 23 May 2003 - 03:52 AM

hmm.. once i talk to cspace.. maybe we could get to deciding soon.
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#45 {lang:macro__useroffline}   ohtaren {lang:icon}

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Posted 23 May 2003 - 11:37 AM

ok, I'd love o do this, but If I want to use my pure, should I post in the recruite request forums that he wants to join the clan? How does it work if I have more than one charector?

-ohtaren
Anar caluva tielyanna
(may the sun light your path)
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