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Max Secondary Character

#1 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 17 June 2005 - 06:19 PM

Max the Explorer

Race - Aphorites
- Vitality Effect (per stat point): Increases your hit points by 45
- "Bonus Post Count" of 300
Class – Soldier
- Intelligence Effect (per point): Decreases EP consumption of abilities by 2
- Strength Effect (per point): Normal attack DP + 7
Deity – Guane Wulfdancer
Secondary Class – Pirate, Space Pirate
Hometown – Corroria

Character Stats

Total Stat Points 185 (4370)
Strength (DP +7 per point): 70 + 10 = 80/560
Intelligence (-2 EC per point): 0
Vitality (+45 per point): 98 + 7 = 105/4725
Affinity 0
Consitution 0
Devotion Points 17

Items

Raysword: Strength + 5
Credits - 800

Head Slot: Rebreather
Neck Slot:
Body Slot:
Arm Slot#1: Type 1 Neutronium Field Blade +62 DP
Arm Slot#2: Type 1 Positron Blaster 72 DP Per Shot
Ring Slot(2):
Leg Slot#1:
Leg Slot#2:

Abilities
- Use Technology (0): Provides the Soldier with the ability to use technologically advanced equipment and ships (continuous ability).


Diety Spells

Guane Wulfdancer:

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Guane looks after his followers and will grant them protection in his domain.

Effect if Devotion Points are at least 3: Illusion of the Wolf: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a wolf.

Effect if Devotion Points are at least 6: Illusion of the Bear: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a bear.

Effect if Devotion Points are at least 8: Illusion of the Lion: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a lion.

Effect if Devotion Points are at least 11: Illusion of the Shark: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Hawk: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Guane are sometimes provided with the form of a hawk. This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the hawk must land at a Skyport.


Secondary Classes

Pirate Abilities

- Hide Ship (1000): Effect = Invisibility for the pirate's ship (cannot move or attack): A pirate has knowledge of little-known passages and grottos where a ship can remain unseen, and in a dangerous situation can use them to his/her advantage to remain unseen.

- Commandeer Ship (1000): Effect = Steals a sea vessel from a port (HP: 10000; Ship DP: 500): If a given situation requires it, a pirate is capable of stealing a small ship from a port.

- Board Ship (2200): Effect = Forces a targeted ship to follow the pirate's ship until docked or released if the targeted ship has less than 4000 HP at the time; targeted ship cannot attack when under the effect of this ability: Pirates are infamous for boarding, plundering, and capturing unsuspecting vessels.

- Pillage (3500): Effect = Shuts down the targeted port until the pirate leaves or his/her ship is destroyed; no ships may dock with or leave the port as long as the attack lasts; pirate can be attacked from ships at the port: The best pirates don't trouble themselves with plundering mere ships when a whole town is vulnerable to them.

- Capture Ship (5500): Effect = Forces a targeted ship to follow the pirate's ship until docked or released if the targeted ship has less than 12000 HP at the time; targeted ship cannot attack when under the effect of this ability: Pirates are infamous for boarding, plundering, and capturing unsuspecting vessels.

- Feign Allegiance (7500): Effect = Temporarily changes the pirate's alignment when at sea so he/she cannot be attacked by certain ships; cannot be used during battle, but can be used beforehand to get the first attack: While a pirate is feared at sea, there are times when even a pirate cannot win a fight. They are times like those when a pirate must feign allegiance with the enemy to allow escape or ambush. By flying the alignment's flag and conducting the ship in the correct manner, a pirate can achieve this.

Space Pirate Abilities

- Silence Transponder (1000): Effect = Invisibility for the space pirate's ship (cannot move or attack): A space pirate is capable of illegally modifying his/her ship's transponder, giving the pirate the ability to override the ship's transponder sequence (the ship's signature) and shut it down, making the ship invisible to most tracking systems.


- Commandeer Starship (1000): Effect = Steals a space vessel from a starport (HP: 120000; Ship DP: 10000): If a given situation requires it, a space pirate is capable of stealing a small ship from a starport.

- Board Starship (2200): Effect = Forces a targeted starship to follow the space pirate's ship until docked or released if the targeted ship has less than 40000 HP at the time; targeted ship cannot attack when under the effect of this ability: Space pirates are infamous for boarding, plundering, and capturing unsuspecting vessels.

- Array Desequencing (3500): Effect = Shuts down the targeted starport until the space pirate leaves or his/her ship is destroyed; no ships may dock with or leave the port as long as the attack lasts; space pirate can be attacked from ships at the starport: There is no better way to plunder an installation or make a clean getaway than by shutting down its starport, and this can be accomplished by shutting down its communications therefore making it too hazardous for the launching or docking of other ships.

- Capture Starship (5500): Effect = Forces a targeted ship to follow the space pirate's ship until docked or released if the targeted ship has less than 70000 HP at the time; targeted ship cannot attack when under the effect of this ability: Space pirates are infamous for boarding, plundering, and capturing unsuspecting vessels.

- Spoof Transponder (7500): Effect = Temporarily changes the space pirate's alignment when in space so he/she cannot be attacked by certain ships; cannot be used during battle, but can be used beforehand to get the first attack: Space pirates often have to face fleets of enforcer ships, and arguably the best way to escape is by spoofing the ship's transponder signature, in effect giving it a fake identity which makes it appear as friendly to the target.

This post has been edited by Spikeout: 10 July 2006 - 08:20 PM




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