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Agapetos Primary Character

#1 {lang:macro__useroffline}   Pendragon205 {lang:icon}

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Posted 10 August 2005 - 09:11 PM

edited as of 2600
name: Agapetos
Class: wizard Secondary: healer
race: fay
hometown: aderon
deity: Guane Wulfdancer
diety powers: Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Guane looks after his followers and will grant them protection in his domain.

Effect if Devotion Points are at least 3: Illusion of the Wolf: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a wolf.

Effect if Devotion Points are at least 6: Illusion of the Bear: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a bear.

Effect if Devotion Points are at least 8: Illusion of the Lion: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a lion.

Effect if Devotion Points are at least 11: Illusion of the Shark: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Hawk: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Guane are sometimes provided with the form of a hawk. This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the hawk must land at a Skyport.

total stat points: 114
strength: 10
inteligence:50 (+8)
constitution:3 (+30)
affinity:5 (+17)
devotion points: 17
vitality: 33
hit points: 700
items: staff of agapetos: Add 40 to your relative post count for spells/abilities (will not actually change), Amulet of Amplification (Effect: Increases damage you do with spells by 140 DP if applicable; Neck Slot; Spellcasters and Priests only) pointy hat, black robes, black slippers, and black gloves.
cinii: 16,000
abilities:
- Flame (0): EC=0; DP=144: A small flame burns the target.
- Bolt (0): EC=0; DP=145: The target is shocked by a jolt of electricity.
- Freeze (0): EC=0; DP=145: The target is covered by frost.
- Firestrike (150): EC=0; DP=175: An upward burst of fire engulfs the target.
- Cyclone (200): EC=0; DP= 190: A whirlwind surrounds the target.
- Lightning Strike (300): EC=0; DP=205: A bolt of lightning strikes the target.
- Levitate (350): EC=0; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.
- Blizzard (450): EC=0; DP=220: A gust of cold, icy wind freezes the target.
- Tremor (600): EC=0; DP=250: Will not affect levitated targets
- Explode (800): EC=0; DP=210 (to multiple targets in a location: An unstable orb is conjured which explodes, harming everyone in a location (though only the target in the regional forum).
-> Solar Wave (1200): EC=0; DP=320: A wave of plasma engulfs the target.
- Booming Voice (1200): EC=0; DP=0: Will cause great fear in the target's mind and cause him/her to leave the location and go back into the general region. Will not affect Sorcerers.
- Quick Heal (1000): EC=0; Heals 80 HP: This is a healer's basic healing ability.
- Absolute Zero (1500): EC=0; DP=400: The air around the target suddenly drops to the minimum possible temperature of our world, freezing the target completely.
- Healing Application (2000): EC=0; Heals 150 HP: A healer applies his/her knowledge of herbs and other healing agents to accelerate the healing of wounds.
- Summon Familiar (2000): EC=0; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.
-> Solar Flare (2000): EC=130; DP=540: Summons the incredible heat of the sun, striking the target from above with a rain of fire and plasma.
- Destroy Undead (2500): EC=530; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any undead being which is under the control of someone of a lesser post count.

This post has been edited by Pendragon205: 17 November 2005 - 12:08 AM

This was totally out-dated.
Now it's updated.
I think?
Yeah.

....
Nice.
0

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