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Saelel Ourdistis Primary Character

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Post icon  Posted 11 November 2005 - 01:32 AM

As of 5-23-07

NAME: Saelel Ourdistis

CLASS: Warrior
RACE: Aphorite
HOME TOWN: Durencia
DEITY: Guane Wulfdancer


TOTAL STAT POINTS: 62

STRENGTH: 42 * 7 = 294 (+ 80) = 374 DP
INTELLIGENCE: None.
VITALITY: 28 * 45 = 1260 (+ 50 + 100 + 90 + 40 + 30 + 40 + 100) = 1710 HP
CONSTITUTION: 0 (Class)
AFFINITY: 0 (Class)
DEVOTION: 8


MONEY: 386 cn.


EQUIPMENT:

-Head: Aderonian Heavy Helm (50 V)
-Shoulders: Aderonian Shoulder Plates (40 V)
-Chest: Aderonian Plate Body Armor (100 V)
-Wrists: Aderonian Bracers (30 V)
-Hands:
-Mainhand Weapon: Dia (80 DP)
-Offhand: Amuntir (Shield [received DP -100]) "A circular shield with a curved portion missing for easily using a weapon while behind it."
-Legs: Aderonian Plate Leg Armor (90 V)
-Feet: Aderonian Boots (40 V)

ITEMS:

--Griffon Talons (Crafting Item): The claws of a dark griffon.
--Cupcake (Effect: Gain 2 lbs): A delicious treat.
--Ruby: (Effect = Decoration, perhaps?) A glittering, red ruby, about two centimeters long. Worth: 3000 cinii
--Ring of the Infinite (Persistent Effect: Class bonuses for strength and intelligence are increased by 1 per point; Finger Slot; Affinity Requirement: 20)
--Lifeblade (Sword) (One Hand) (Vitality +7)

Ship
Aerofoil (airship)
HP: 20,000
Weapon Slots: 2
Equipment Slots: 3
Passengers: 3


Class Abilities

- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.

- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.

- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.

- Jump Attack (1000): EC=400; DP=160: The Warrior jumps into the air and hits the target with his/her weapon(s) from above.

- Feign Crushing Blow (1000): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn; Requirement = Warrior must be holding one weapon (not dual wielding): The Warrior fakes a Crushing Blow, disrupting a spellcaster's concentration.

- Cyclone (1200): EC=0; DP=25 to every target in location: The Warrior furiously spins his/her weapon around, damaging all within reach.

- Throw Enemy (1600): EC=0; DP=80 (two targets): The Warrior picks up a target and throws him/her at another, doing damage to both.

- Warcry (2000): EC=0; Effect = If used during battle, will increase the Warrior's strength by 10; Cannot be used on others, but can stack: The Warrior lets loose a freightening warcry which increases his/her strength for the battle.

- Feign Jump Attack (2500): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn (can be dual wielding): The Warrior fakes a jump attack, disrupting the concentration of a spellcaster.

- Fire Double Heavy Arrows (3000): EC=0; DP=60: The Warrior fires two arrows at the same time, doing damage to any target within the same region (must post in target location).

- Dragon Strength (3000): EC=0; DP=0: The Warrior can use two weapons, even if they are two-handed weapons.

- Greater Crushing Blow (3200): EC=0; DP=Primary Weapon's Normal Damage + 200; Effect = Prevents the Warrior's next turn: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage. This ability can be used with two weapons equipped, though only the primary weapon affects the damage.

- Titan Slash (4000): EC=0; DP=600; Requirement = Warrior loses next turn: The Warrior applies all of his/her strength toward a devastating blow.


Deity Abilities

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Guane looks after his followers and will grant them protection in his domain.

Effect if Devotion Points are at least 3:
Illusion of the Wolf: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a wolf.

Effect if Devotion Points are at least 6: Illusion of the Bear: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a bear.

Effect if Devotion Points are at least 8:
Illusion of the Lion: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a lion.

Effect if Devotion Points are at least 11: Illusion of the Shark: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Hawk: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Guane are sometimes provided with the form of a hawk. This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the hawk must land at a Skyport.

Item Abilities
Dia (DP = 80; Weapon slot)

- Throw (500): EC=100; DP= Standard / 2 (Ranged); The wielder of Dia may throw the spear from a distance and still do tremendous damage.

- Swiftspear (1000): EC=800; Effect = User gains the ability to use two standard attacks in one turn for 3 turns.

- Longinus Strike (2000): EC=1000; DP=Standard + 100; Effect = Target becomes paralyzed (cannot use standard attacks) for 5 turns (Immunity 15).

Racial Abilities

Aphorites: An intelligent race of lifeforms (alien to this world) which somewhat resemble humans in form. Their intelligence allows them to build impressive ships and advanced technology, and use it to explore new systems and sometimes destroy groups of Karlorons and other malicious creatures.
- Vitality Effect (per stat point): Increases your hit points by 45
- "Bonus Post Count" of 300
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