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Elementalists

#1 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 29 November 2005 - 02:14 AM

QUOTE
% Elementalist (of the Planar alignment, same as spirits and forces): Summoners of elemental beings and wielders of the elements, Elementalists are powerful spellcasters of any alignment.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
- Starting Affinity: 10
- Starting Constitution: 0


QUOTE
Elementalist:
- Can only have one summon spell in effect at any time. At no time can you have more than one summoned companion with you or under your control. All summoned beings can travel with you or independently. -

Summoned beings automatically absorb damage directed at you, and their turns in battle are independent of yours (you can cast a spell and the servant can attack in one turn).

-> Summon Fire Elemental (0): EC=0; Effect = Summons one Fire Elemental (HP = 40; DP = 8 per attack): Summons an elemental of fire to fight for you at any time.

- Dismiss Servant (0): EC=0; Effect = Dismiss current summoned being: Dismisses your summoned being.

- Elemental Shield (50): EC=50; Effect = For two turns the target (can be companion) will absorb up to 50 DP caused by abilities per turn (not physical attacks): An elemental shield is conjured, protecting the target from magic or special damage.


-> Wind Elemental (200): EC=50; Effect = Summons one Wind Elemental (HP = 75; DP = 15 per attack): Summons an elemental of wind to fight for you at any time.

- Elemental Rage (400): EC=400; Effect = Summoned being's DP + 5: Fills your summoned companion's eyes with madness, improving it's strength as long as it is in the same region (no longer in effect once you leave).

-> Summon Ice Elemental (800): EC=250; Effect = Summons one Ice Elemental (HP = 220; DP = 20 per attack): Summons an elemental of ice to fight for you at any time.

- Heal Companion (1000): EC=500; Effect = Gives summoned being 100 HP: Heals your companion.

-> Summon Electricity Elemental (1400): EC=400; Effect = Summons one Electricity Elemental (HP = 350; DP = 32 per attack): Summons an elemental of electricity to fight for you at any time.

-> Summon Earth Elemental (1400): EC=400; Effect = Summons one Earth Elemental (HP = 650; DP = 11 per attack): Summons an elemental of earth to fight for you at any time.

- Elemental Barrier (1500): EC=400; Effect = Effect = For two turns the target (can be companion) will absorb up to 120 DP caused by abilities per turn (not physical attacks): You recover health from a nearby corpse.

-> Summon Tidal Elemental (1900): EC=600; Effect = Summons one Tidal Elemental (HP = 700; DP = 27 per attack): Summons an elemental of water to fight for you at any time.

-> Summon Death Elemental (2400): EC=0; Effect = Summons one Death Elemental (HP = 200; Spell (infinite casts): [Absorb Life: A continuous spell that, after selecting a target, will absorb 120 HP per turn, both doing damage and healing itself]: Summons an elemental of death to fight for you at any time.

-> Summon Life Elemental (2400): EC=0; Effect = Summons one Life Elemental (HP = 400; Spell (infinite casts): [Elemental Benevolence: A spell where an elemental heals a target for 120 HP]: Summons an elemental of life to act as a healer.

->> Summon Gravitational Elemental (2700): EC=1000; Effect = Summons one Gravitational Elemental (HP = 800; DP = 47 per attack): Summons an elemental of gravity to fight for you at any time.

->> Summon Mana Elemental (3600): EC=1500; Effect = Summons one Mana Elemental (HP = 500; Spell (infinite casts in battle, two casts per region out of battle): [Transcendence of Space: A spell which gives the target up to 300 EP]: Summons an elemental of mana to act as a mana battery.

->> Summon Dimensional Elemental (3600): EC=1000; Effect = Summons one Dimensional Elemental (HP = 1000; DP = 85 per attack): Summons an elemental of dimensions to fight for you at any time.

->> Summon Cosmic Elemental (5000): EC=0; Effect = Summons one Cosmic Elemental (HP = 1600; DP = 125 per attack): Summons an elemental of the cosmos to fight for you at any time.


The life, death, and cosmic elementals are free (as shown in yellow). Whats up with that? They are powerful creatures and should cost something in order to summon them. I suggest life and death elementals cost 800 EP and cosmics cost 2000 EP. The fire elementals are also free, but they are so pathetically weak I wouldn't bother with them. Maybe make 'em worth 10 EP or something. I don't care.

And you'll notice I marked all the non-summon skills in red. None of them cost more than 500 EP. Once an elementalist reaches an inteligence level of 34, the only time they will use EP is when they initially summon a creature. Seeing as how these skills can keep an elemental creature alive quite easily, I'd imagine it is hard for them to die. That being said, EP usage would be so minute, elementalists would be discouraged from raising their intelligence above 34, because anything after that is a waste of points. Strength is also so weak that it isn't something I'd wanna waste stat points on. I think it should be changed so that strength gives you 4 dp and intelligence costs 10 less EP per stat point. This would make it reasonable to raise both skills instead of stopping intelligence at 34 and spending the rest on health. This would also give the elementalist the option to attack instead of spending all their efforts on creating and maintaining a summon. My only other suggestion is to add an offensive skill that does a lot of damage and consumes a lot of EP, otherwise intelligence will be capped at 34.

And the text in cyan is just weird. I'm guessing Cspace was copy/pasting and forgot to edit that little chunck of info there.
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#2 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 29 November 2005 - 02:27 AM

My suggestion:

Change stats to:

QUOTE
% Elementalist (of the Planar alignment, same as spirits and forces): Summoners of elemental beings and wielders of the elements, Elementalists are powerful spellcasters of any alignment.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 10
- Strength Effect (per point): Normal attack DP + 4
- Starting Affinity: 10
- Starting Constitution: 0


or

Add attacks:

QUOTE
- Elemental Strike (600): EC=200; DP=60: Attacks the target with the power of the elements

- Elemental Blast (2100): EC=600; DP=180: Blasts the target with the power of the elements

-> Elemental Wave (4000): EC=2000; DP=800: Attacks target with a powerful wave of the elements


Go ahead and edit those attacks if you want, I was just trying to give you something to go by.



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#3 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 29 November 2005 - 05:50 AM

QUOTE
The life, death, and cosmic elementals are free (as shown in yellow). Whats up with that? They are powerful creatures and should cost something in order to summon them. I suggest life and death elementals cost 800 EP and cosmics cost 2000 EP.

Life and Death Elementals: Compared to other spellcasters they are not all that superior, and while they can do decent damage, they're easy to defeat for the level of ability that they are. They're intended to be useful in terms of what they can do but not permanent companions, as another character of the same level should be able to take them down rather quickly.

Cosmic Elementals: Currently the Elementalist's strongest ability, and intended to be a permanent companion at that point to make it worth that. When determining the "tanking" elementals' stats I took into consideration where a warrior would be at that point and decreased the damage some (since the elementalist can also attack and use skills, would be unbalanced otherwise). This ability doesn't put the elementalist at a particular advantage against another of the same level.

Also, the EP consumption isn't all that important for an elementalist since they can summon anywhere and their companions can follow (and upon leaving the region EP are recovered). I consider elementals more along the lines of a second weapon when pertaining to combat in this.

Those with zero EP costs are intended to be that way at the moment.

QUOTE
The fire elementals are also free, but they are so pathetically weak I wouldn't bother with them. Maybe make 'em worth 10 EP or something. I don't care.

Summon Fire Elemental and Dismiss Servant are the Elementalist's first two abilities. They are attained simply for registering (post count of zero). They are intended to be weak, but giving them an EP cost would not make sense since that would leave the person incapable of using them at the point at which they gain them. Almost every class gets at least one weak EC=0 ability at a post count of zero.

QUOTE
Seeing as how these skills can keep an elemental creature alive quite easily, I'd imagine it is hard for them to die. That being said, EP usage would be so minute, elementalists would be discouraged from raising their intelligence above 34, because anything after that is a waste of points.

The only direct healing ability gained by an elementalist (as himself or herself) provides a gain of 100 HP. It is more useful at first, but not very useful later on. Not very long after you gain that ability, it would not sufficiently keep your companion alive when up against an equal-level adversary regardless of how much you can use it.

The elementalist himself/herself is also vulnerable, and upon defeating the elementalist, the elemental would also be defeated. The elementals are intended to be capable, but due to the elementalist's weaknesses not invincible.

QUOTE
Strength is also so weak that it isn't something I'd wanna waste stat points on.

Elementalists are spellcasters and probably won't be doing much melee fighting to speak of. They have the same strength ability as most other spellcasters.

QUOTE
I think it should be changed so that strength gives you 4 dp and intelligence costs 10 less EP per stat point.

Strength shouldn't be an elementalist's focus, and intelligence is not intended to be a major focus after a certain point (this is intended).

QUOTE
This would make it reasonable to raise both skills instead of stopping intelligence at 34 and spending the rest on health.

An elementalist is in effect a tanking spellcaster. The companion would do damage to the target while the elementalist is likely to be the one being attacked (unless the elementalist does nothing and lets the elemental take all the damage). Therefore once spellcasting abilities are sufficient, HP would be a natural focus. However, Elementalists are unique in an advantage with affinity. While an elementalist is commanding an elemental, he or she will be able to use the abilities within certain affinity-related items. There are also going to be some locations that require sufficient affinity to reach. While the uses for affinity are not really apparent now, there will be items in not too long a time that will require it to use. These affinity items can make the elementalist more versatile in and out of battle.

Also, depending on how you set up your character, certain secondary classes may alter your needs somewhat.

QUOTE
And the text in cyan is just weird.

Yeah, that's my mistake. Thanks for pointing it out, I changed it to something a little more appropriate for what it is.

***********************************

Also, I meant to change it when I rebalanced some of the classes, but elementalists can be attacked following a turn when they attack or use an ability. Otherwise, the elemental will still take damage directed at you.
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#4 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 29 November 2005 - 12:01 PM

Hm, now I can definitely see the point in pouring the remainder of my points into HP. Wasn't sure if that is exactly what you meant to do, though, but I guess it is.

I still think the cosmic elemental should cost something.
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#5 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 06 December 2005 - 11:12 PM

QUOTE(Cspace @ Nov 29 2005, 03:50 PM)
Also, I meant to change it when I rebalanced some of the classes, but elementalists can be attacked following a turn when they attack or use an ability.  Otherwise, the elemental will still take damage directed at you.
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Can you please clarify? Because from what you're saying, any time an elementalist attacks or use an ability, they can be attacked.
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