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A Class Arena - Neraphym

#1 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 12 January 2006 - 10:44 PM

You enter the arena, but this time you don't see as many people and lights as the beginner classes.
"Welcome Neraphym, when you are ready, we will proceed to release the monster... or human," a voice says with a snicker. You can tell that there is a lot more evil surrounding this arena than the others.

The battle begins when you post.
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#2 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 12 January 2006 - 11:03 PM

Neraphym casts regeneration on himself.

QUOTE
- Regeneration (900): EC=400; Effect = Recovers 20 of the target's HP per turn regardless of action: The target is surrounded in an aura of regeneration.


Neraphym:
HP: 3600
EP: 4250
DP: 20


As Neraphym is an ardent conjurer, he is given an added bonus to his magical attacks.

QUOTE
- Amplify Magic (2000): Persistent Effect = Increases the damage of your magical attacks by 20% (divide normal DP by five and add that to the normal DP value): An experienced conjurer is capable of amplifying his/her magic.



Neraphym Archaeon
Posted Image
GWAMM
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#3 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 13 January 2006 - 12:37 AM

OOC: ... eek7.gif I didn't know Amplify Magic was passive, could have saved me some time.. 11doh.gif
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#4 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 13 January 2006 - 02:22 AM

OOC: Heh, I'm not 100% sure, but thats what I think persistant effect means.
Neraphym Archaeon
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GWAMM
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#5 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 13 January 2006 - 07:23 AM

There is a gate in front of you. It slowly opens... and you hear a soft hissing sound. Something slithers out of the gate... It looks at you and snarls.
"Behold... Medusa," the voice announces.

Medusa
3750 HP
350 DP
Medusa's Eyes (Passive Chance) - 1 in 100 - Medusa's eyes have been toned down so that there are no deaths caused by this sole reason, however it can still trigger although the chance is small. When used, it will turn you to stone, killing you.

The moment the voice fades away, Medusa hisses and disappears. Behind you, something bashes Neraphym's head for 350 DP! You turn and see Medusa's tail coming out of the ground, waving around like an octopus' tentacle.
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#6 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 13 January 2006 - 12:29 PM

OOC: It's a good thing that attack hit Drathonian and not me!

BIC: Neraphym casts supercell

QUOTE
- Supercell (3500): EC=2500; DP=900: A powerful electrical storm destroys the target.


The attack does 1080 damage because of Amplify magic.

Neraphym:
HP: 3250
EP: 3250
DP: 20
Neraphym Archaeon
Posted Image
GWAMM
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#7 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 14 January 2006 - 01:41 AM

OOC: I hate it when I do that...

Medusa howls in pain and lashes out at you for 350 DP!

Medusa
2670 HP
350 DP
Medusa's Eyes (Passive Chance) - 1 in 100 - Medusa's eyes have been toned down so that there are no deaths caused by this sole reason, however it can still trigger although the chance is small. When used, it will turn you to stone, killing you.
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#8 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 14 January 2006 - 01:45 AM

Neraphym casts supercell again. bluetongue.gif


QUOTE
- Supercell (3500): EC=2500; DP=900: A powerful electrical storm destroys the target.


The attack does 1080 damage because of Amplify magic.

Neraphym:
HP: 2900
EP: 2250
DP: 20
Neraphym Archaeon
Posted Image
GWAMM
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#9 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 14 January 2006 - 01:54 AM

Medusa thrashes about and slaps you with its tail for 350 DP!

Medusa
1590 HP
350 DP
Medusa's Eyes (Passive Chance) - 1 in 100 - Medusa's eyes have been toned down so that there are no deaths caused by this sole reason, however it can still trigger although the chance is small. When used, it will turn you to stone, killing you.
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#10 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 14 January 2006 - 01:59 AM

Neraphym casts supercell yet again.

QUOTE
- Supercell (3500): EC=2500; DP=900: A powerful electrical storm destroys the target.


The attack does 1080 damage because of Amplify magic.

Neraphym:
HP: 2550
EP: 1250
DP: 20
Neraphym Archaeon
Posted Image
GWAMM
0

#11 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 14 January 2006 - 02:06 AM

Medusa thrashes about and slaps you with its tail for 350 DP!

Medusa
510 HP
350 DP
Medusa's Eyes (Passive Chance) - 1 in 100 - Medusa's eyes have been toned down so that there are no deaths caused by this sole reason, however it can still trigger although the chance is small. When used, it will turn you to stone, killing you.
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#12 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 14 January 2006 - 02:07 AM

Neraphym casts crushing wave, finishing off the Medusa!

- Crushing Wave (2600): EC=1500; DP=600: A wall of water crushes the target.
Neraphym Archaeon
Posted Image
GWAMM
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#13 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 14 January 2006 - 02:09 AM

"Congratulations! You have defeated Medusa!" the voice seems to be disappointed.

You are now A Class! Access to S Class is now available.

You may now pick one of these three prizes (take two of these if you have a partner, can be the same item):
4000 cn
Medusa's Eye (Amulet) - +70 DP, also applies to spells - Medusa's Eye can stop your enemy in their tracks temporarily, allowing you to amplify your attack with the precious time gained.
Knight's Shield - +80 HP
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#14 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 14 January 2006 - 02:17 AM

"I'll take the eye!"

QUOTE
Medusa's Eye (Amulet) - +70 DP, also applies to spells - Medusa's Eye can stop your enemy in their tracks temporarily, allowing you to amplify your attack with the precious time gained.

Neraphym Archaeon
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GWAMM
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