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Thunderhead Keep Mission

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 10 January 2006 - 10:27 PM

Well, I finally got through Thunderhead Keep and have reached the Ring of Fire. This being, in my opinion, the most difficult mission so far, I figured that I'd post a little mini guide thing to beat it the Cspace way. grnwink.gif

First rule... Just forget humans. Unless you know the people in your group (such as if our guild does it), just don't bother. It just takes one to do something slightly wrong in some places, and the mission is over. It also takes one disconnect, and you may as well just warp back to the outpost. Henchmen, on the other hand, are more intelligent than some humans (and won't disconnect). bluetongue.gif Healers heal, tanks tank, spellcasters do their thing, and everyone focuses fire for the most part without drawing unnecessary attention. That's all that's needed. It'll be more fun with people, but if you're trying to get through the mission, be wary when joining a pick-up group.

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First Part:

Ok, for the most part, the whole first half is pretty simple. It can be done with humans and henchies, and as long as something really unlucky doesn't happen, a balanced group can handle pretty much everything. I'm not really going to talk much about this, except, watch the movement of the red dots. There are quite a few wandering groups, just see what their cycle is and attack accordingly, trying to pull one group at a time.

Also, another thing: If you go with humans, you're not there for farming, and you wish to beat the mission... If the group has major issues with the first part, take charge and get the group in line right away. The last part is potentially insane in comparison and a disfunctional group will never make it.

Also, don't let Sir Shorty follow a warrior or ranger. Keep him with a spellcaster for protection away from the heat of things. If he dies the mission is over.

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Last Part:

This is the tough part. You'll get to what is obviously the end of the road, and there is a walled structure with a couple closed doors and some mounted ranged weapons. Try to go up and defeat the mobs on the wall in single groups. The ideal situation, if possible, is to defeat all of the mobs on the wall before dealing with those surrounding the boss.

When that is done, wait. Check the area beyond the fort structure. You should see some red dots hanging out by at least one crater. Figure out which weapon is aiming at it and fire it over and over until all applicable red dots turn gray. They won't run at you if you do this before taking the boss.

Then go around and take the groups surrounding the boss, and then the boss. Be sure that the boss is your last target.

Then, expect to be on the edge of your seat for at least 10-15 minutes. The keep is about to be stormed by mursaat and white mantle mobs. There are a few things you can do...


With Humans:

I'd recommend that you get two non-monk spellcasters at the artillery for a while. Tell them to stay there unless called by whoever is the leader of the group, and get them to fire at the mobs as they come. They can significantly damage (or even kill) them so everyone else has an easier time handling them.

If the group has two tanks and two monks, you can choose split the groups to keep the mobs at both gates, with one or two floaters in the middle. This is effective but can easily break down, don't try it unless your group is competent enough for it.

I'd personally recommend that the group stays at the middle as one, and if things get bad, run up and protect the king. If possible, prevent them from going far enough as to aggro the king. Once this happens it's bad news, because the king has now made himself more vulnerable by walking away from his little platform.

If you have a ranger, get him/her to take barbed trap (or another trap, that's the one I'd recommend though). The ranger should keep traps at both doors at all times, and if the need or opportunity arises, trap the necessary stairs. This will make the battle somewhat easier since the mobs take a rather predictable path through the keep.

Keep going, target bosses after the lesser guys, and take care of white mantle first. I prefer white mantle, to healers, to elementalists, to necromancers, to tanks, to rangers (the rangers have an ability to block the majority of what comes their way). I don't remember if there are mesmers or not. Eventually you'll get a message to talk to the king. Do just that and you're on your way to the Ring of Fire. thumb.gif


With Henchmen:

Keep the above in mind, and try to go with the center strategy. Try not to get the group to run too close to a door, because it will open up the way for the other side to get to the king. Stay at the center, pull if you can, and if you can set traps do that when possible. Don't worry about the artillery unless you get a weird gap in mobs, and if you feel adventurous take a peek on one side to see if you can drop one or two projectiles on them.

Can't say much more than that, just improvise, and don't lose faith in your loyal AI team. bluetongue.gif They are very capable if handled correctly.

**********************************************

Lastly, expect to do this more than once. It'll be painful, but it will eventually be done. There is a certain element of luck with this, for the mursaat seem to come in at slightly different rates each time. Also, there is a healer boss that will come in about half-way through the attack. If you can get through that wave, the rest is downhill from there.

And lastly, do not do the bonus if you're trying it to merely get to the Ring of Fire. It will make things really difficult. str.gif

Anyway, good luck, and feel free to ask me to come along if you're about to attempt this. thumb.gif
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#2 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 10 January 2006 - 10:48 PM

I remember that mission... it was impossible. bluetongue.gif Took me like 10 attempts. People are so incompotent.
Neraphym Archaeon
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#3 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 11 January 2006 - 03:21 AM

I gave up on my 14th time Whatever_anim.gif
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#4 {lang:macro__useroffline}   Ariana {lang:icon}

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Post icon  Posted 11 January 2006 - 08:44 PM

Great guide Cspace!

I complete agree with you in regards to using Henchmen. I have successfully completed this mission over 12 times with Henchmen without a single death in the party. I usually take this blend of Henchies regardless of my profession:

Two Warriors, Two Monks, One Enchanter, One Nuker, One Necromancer.

Also, when you get the end and you are defending the keep, do not be afraid to "camp the King." I follow the rule where if you feel like the monsters are forcing you near the stairs, then go there and stay there.

I always kill in this order, as the King does not appear to be infused:

Mursaat Monk
Mursaat Mesmer
Mursaat Elementalist
Mursaat Necromancer
Jade Bow
Jade Armor
(White Mantle)

The most common mistake players make on this mission is to try to kill the Boss while there are still regular monsters in the Keep. I find it too risky, and prefer to kill all regular monsters before moving onto the Boss. Don't worry if there are two bosses in the keep! As long as they are in your aggro circle, they will not kill the King.

Good luck and don't be afraid to ask me for help in game!

IGN:
Ariana von Tamia (E/Mo)
Illurana von Tamia (Me/Mo)
Skylantha Soladra (N/xx)
Belynne Soladra (Mo/W)
Kalurya von Tamia (W/Mo)
Argo Nocturne (R/W)

@>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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#5 {lang:macro__useroffline}   Maxi {lang:icon}

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Posted 11 January 2006 - 09:32 PM

Off Topic: My god, Tan actually got Ariana von Tamia to join up on our forum? I don't know wether to be impressed with Tan or feeling sorry for Miss Tamia..

Either way, I'd have to say welcome to Tamia, sorry again for the Zaney-ness last night icon_sweatdrop.gif , and you're welcome around any time.

~McDohl
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Master Of Stuff said:

If he does start posting like before, Give him the ban-hammer like Maxi recommended and suggest that he cancel his subscription to "Internet Tough Guy" Magazine.
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#6 {lang:macro__useroffline}   JGJTan {lang:icon}

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Posted 11 January 2006 - 09:37 PM

Holy... cow...

Honestly! Don't look at me OM! I was only chatting. eek7.gif

Besides... this is AWESOME! Hello Tamia! biglaugh.gif



^^ Thanks Ayumi, you rock!! ^^

How many five-year-olds could you take in a fight?
Red Carnation, Hibiscus. Spiderflower. White Violet... Peony?


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#7 {lang:macro__useroffline}   Moogalite {lang:icon}

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Posted 11 January 2006 - 09:51 PM

im not an ejit!
now for other stuff.
welcome tamia to the insanity of this faction

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#8 {lang:macro__useroffline}   Ariana {lang:icon}

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Posted 11 January 2006 - 10:24 PM

It was actually Guane that convinced me to take a peek. Thanks for the warm welcome all! TheSmile.gif

-- Ariana
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#9 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 11 January 2006 - 11:10 PM

Welcome to the forums, that's some impressive knowledge about the game you have. biglaugh.gif



Bleh, once I can play again I really should try to get through more missions. I think I'm still up to the Ice Caves of Sorrow.
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#10 {lang:macro__useroffline}   Maxi {lang:icon}

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Posted 12 January 2006 - 01:07 AM

QUOTE(Ariana @ Jan 11 2006, 10:24 PM)
It was actually Guane that convinced me to take a peek.  Thanks for the warm welcome all!  TheSmile.gif 

-- Ariana
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Dang that Cspace and his disregard for my commands.. Granted, he *is* the Admin, but still..
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Master Of Stuff said:

If he does start posting like before, Give him the ban-hammer like Maxi recommended and suggest that he cancel his subscription to "Internet Tough Guy" Magazine.
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#11 {lang:macro__useroffline}   Ariana {lang:icon}

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Posted 12 January 2006 - 06:08 AM

I usually get a run from Ascalon to the Desert -- 2 hours. I complete the three ascension missions and take on my mirror. Ascend and finish up Dragon's Lair and kill Glint! I usually go back to do the pre-ascension missions for the skill points much later on...or out of boredom. grnwink.gif

Let me know if you need any company on your missions!

-- Ariana



QUOTE(Goto @ Jan 11 2006, 07:10 PM)

Welcome to the forums, that's some impressive knowledge about the game you have.  biglaugh.gif 



Bleh, once I can play again I really should try to get through more missions. I think I'm still up to the Ice Caves of Sorrow.
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#12 {lang:macro__useroffline}   JGJTan {lang:icon}

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Posted 14 January 2006 - 12:16 PM

I'm just curious about one thing in the Thunderhead Keep mission because me and Goto will be hitting that mission soon after we do the Mines. I just need to know if the attacks by most of the monsters in the mission are Ice-based because then I'd be able to use Mantra of Frost as a sure sign of protection instead of having to channel extra points into Protection Prayers.

I just want to have strong Inspiration if I am able to use that stance instead of using Protection Prayers which could easily be shattered by a Mesmer monster. icon_sweatdrop.gif



^^ Thanks Ayumi, you rock!! ^^

How many five-year-olds could you take in a fight?
Red Carnation, Hibiscus. Spiderflower. White Violet... Peony?


Click here to learn about the language of flowers
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#13 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 14 January 2006 - 06:33 PM

QUOTE
I just need to know if the attacks by most of the monsters in the mission are Ice-based

There are some with ice-based attacks, but I don't think the majority. In the end at least, where stuff is difficult, I don't think any mobs have ice-based attacks (they're all mursaat and white mantle).
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#14 {lang:macro__useroffline}   Ariana {lang:icon}

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Posted 15 January 2006 - 02:23 AM

Mursaat are Air Elementalist's and deal a lot of damage. Luckily, you're a Mesmer! And Chain Lightning can be stolen or power drained/leaked/leeched easily.




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#15 {lang:macro__useroffline}   JGJTan {lang:icon}

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Posted 15 January 2006 - 04:34 AM

Ahhh thanks for that little bit of information you two. Helps me a lot. biglaugh.gif

Mantra of Lightning should then counter most of the damage dealt by the Mursaat Elementalists so that should keep me alive longer however I'm still a tad worried about physical damage however I'll think of something to counter it. Rogue's Armour should reduce a fraction of the damage. Thanks for that!

I'll be sure to also take along something like Power Spike to interrupt them however if it's needed, do you think Arcane Conundrum will be a necessary precaution as well? I'm just not too sure how long Chain Lightning takes to cast. icon_sweatdrop.gif



^^ Thanks Ayumi, you rock!! ^^

How many five-year-olds could you take in a fight?
Red Carnation, Hibiscus. Spiderflower. White Violet... Peony?


Click here to learn about the language of flowers
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