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Guild Wars: Factions The expansion!

#31 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 02 March 2006 - 12:51 AM

Can't. It's an expansion, not a whole new game.
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#32 {lang:macro__useroffline}   Maxi {lang:icon}

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Posted 02 March 2006 - 01:36 AM

QUOTE(Ferret Overlord @ Mar 2 2006, 12:51 AM)
Can't. It's an expansion, not a whole new game.
{lang:macro__view_post}



If you've been listening at all, you *combine* them to get 6 slots in your account, however you can keep them seperate for 4 slots each on different accounts, but then you won't be able to travel between both continents, and I doubt your chapter one account can use half of the new stuff coming out.
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Master Of Stuff said:

If he does start posting like before, Give him the ban-hammer like Maxi recommended and suggest that he cancel his subscription to "Internet Tough Guy" Magazine.
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#33 {lang:macro__useroffline}   Ariana {lang:icon}

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Posted 04 March 2006 - 04:49 AM

Pulled from http://www.guildwiki..._Wars:_Factions



Confirmed Features

The following features are officially confirmed by ArenaNet:

* New Region: Cantha - featuring an Asian theme
o New towns - e.g. Seitung Harbor and Kaineng City
o 50+ new areas
+ Petrified Forest
+ Jade Sea
+ The Undercity
+ The Emperor's Palace
o 14 new missions - including "elite" missions and "challenge missions" (competitive co-op missions, a merger of PvE and PvP)
+ These missions will have a three-tier ranking system rather than the two-tier (normal/bonus) system in Chapter One
+ Examples: The Jade Quarry and The Unwaking Waters.
o New quests
o New tutorial area Shing Jea Monastery (similar to Pre-Searing for Chapter One)
o Two new Factions that play into both PvE and PvP elements of the game:
+ The Luxon
+ The Kurzick
* 2 new Professions (along with the old ones):
o Assassin
o Ritualist
* More character slots
o Four slots for a stand-alone Factions account.
o Six slots total if a Factions account is combined with a Prophecies account
* 300 new Skills, incl. 90 new Elite Skills:
o 75 skills for each new profession
o 25 skills for each old profession
* New equipment:
o 6 new armor types for each of the new and the old professions - again featuring an Asian theme
o New weapons and items
* New creatures:
o 100+ new monsters
o New NPCs
o New pets for Rangers
* New PvP/GvG features:
o New Guild Halls
o Ability for Guild leaders to put merchants and storage agents into their Guild Halls.
o Guild alliances(10 guilds per alliance)
o New rating system



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#34 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 04 March 2006 - 01:21 PM

So, if I were to get factions first, but then got the original afterwards, would I get the character slots? And can characters interact with each if they are in different games (one in the original, the other in factions)?

Sorry for all the questions, just kind of confused, this is different than anything I've seen before with games. bluetongue.gif
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
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#35 {lang:macro__useroffline}   Maxi {lang:icon}

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Posted 04 March 2006 - 02:54 PM

QUOTE(Dragonman565 @ Mar 4 2006, 01:21 PM)
 
So, if I were to get factions first, but then got the original afterwards, would I get the character slots? And can characters interact with each if they are in different games (one in the original, the other in factions)? 
 
Sorry for all the questions, just kind of confused, this is different than anything I've seen before with games. bluetongue.gif 
{lang:macro__view_post}
 


One pack would get you four character slots, then by adding the CD key of the other into the *same account* (logging on, and then adding the new CD key) you get another two.

If characters couldn't interact, it would be very bad for guilds, since not everyone will buy factions straight away. Think of it like this, Chapter 1 will give you access to Tyria, and Chapter 2 will give you access to Cantha. Guilds, or more specifically the Guild Halls aren't situated in Tyria or Cantha, so you can still go there. If you have both Chapters, then you'll be able to move between the two from the main port Lions Arch (Tyria) and Seitung Harbor (Cantha).
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Master Of Stuff said:

If he does start posting like before, Give him the ban-hammer like Maxi recommended and suggest that he cancel his subscription to "Internet Tough Guy" Magazine.
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#36 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 04 March 2006 - 03:07 PM

Aha, thanks OM. TheSmile.gif This game is very convenient, hehe. I just gotta get it first >_>
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
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#37 {lang:macro__useroffline}   Maxi {lang:icon}

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Posted 04 March 2006 - 03:38 PM

This FAQ might be more helpful to you, could clear up a few more things about the differences of factions.
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Master Of Stuff said:

If he does start posting like before, Give him the ban-hammer like Maxi recommended and suggest that he cancel his subscription to "Internet Tough Guy" Magazine.
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#38 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 04 March 2006 - 04:09 PM

Yep, I just read through those and they helped a lot. bigcheek.gif I guess my last question is do they give out free copies? bluetongue.gif

OM:
nonono2.gif
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#39 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 05 March 2006 - 12:24 AM

Afraid not. bluetongue.gif
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#40 {lang:macro__useroffline}   Ariana {lang:icon}

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Posted 13 March 2006 - 08:27 PM

Confirmed by Anet (borrowed from Guildwiki):

A Guild Hall Service is the name given to a wide class of people whom a Guild Leader can employ (for money) to provide their services in the Guild Hall. This feature is only available in Guild Wars: Factions. The confirmed services are:

* Xunlai Agent
* Dye Trader
* Material Trader
* Rare Material Trader
* Rune Trader
* Scroll Trader
* Skill Trainer
* Priest of Balthazar
* Merchant
* Weaponsmith

Now...the real question is...do they fight for you too? bluetongue.gif
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#41 {lang:macro__useroffline}   Ferret Overlord {lang:icon}

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Posted 13 March 2006 - 08:34 PM

I think the real question is more of: Do they die in a battle?
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#42 {lang:macro__useroffline}   Maxi {lang:icon}

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Posted 13 March 2006 - 08:43 PM

Yeah, I was thinking the guild storage was just putting a Xunlai Agent in. No actual guild storage methinks.
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Master Of Stuff said:

If he does start posting like before, Give him the ban-hammer like Maxi recommended and suggest that he cancel his subscription to "Internet Tough Guy" Magazine.
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#43 {lang:macro__useroffline}   Aaron {lang:icon}

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Posted 13 March 2006 - 11:39 PM

I was *hoping* there would be a designated storage for the guild, but as OM pointed out, it doesn't seem so. Otherwise, it looks like a nice place to go shopping without others bluetongue.gif .
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#44 {lang:macro__useroffline}   kelik {lang:icon}

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Posted 14 March 2006 - 12:32 AM

so.......is tanny still our "designated" storage person?

Guild Wars Characters:
Trowa Sensei 20 W/E
Kelik Sensei 20 E/Mo
Duo Sensei 20 Rt/R
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#45 {lang:macro__useroffline}   Ariana {lang:icon}

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Posted 14 March 2006 - 02:40 AM

Yes, Tanny is still the designated Guild Storage!! Yay for Tanny! But you have to pay Tanny a fee to use him as storage. One time fee of 1 glomp.

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