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My Characters Of Roleplay these are the people i'll be using here

#1 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 20 June 2003 - 04:53 PM

note: these can also be animals.

name: Khandarin
gender: Male
age: 23
race: Human
skills: Master Swordsman
favorite weapon: Conquerors Blade
alignment: Evil Neutral
appearance: Short blonde hair and hazel eyes.
height: 5' 11"
weight: 203
equipment: Conquerors Blade, The Shield of Brandaria, The Chest Plate of Darkness, The Boots of Speed, Leg Armor of Death, Helmet of Monsters
history: Once peaceful until his brothers death when he went to a life of devotion to evil.
other items: Scroll of ogre summon, scroll of paralyzation, scroll of death, scroll of charm, ring of protection, amulet of reverse magic missiles, cloak of time

Stats:

Dexterity: 52
Endurance: 50
Strength: 55
Speed: 52
Intelligence: 40
Wisdom: 20
Mana: 29
Life: 65
Energy: 30
Hunger: 54
Stamina: 54
Charisma: 60
Charisma Defence: 59

p.s. anyone can post characters here and i will be adding more of mine later on.

This post has been edited by Darkness 22: 08 February 2004 - 01:34 AM








“In the valley of hope, there is no winter.”

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#2 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 21 June 2003 - 07:12 AM

Heres one i thought up of.

Name: Satourus.
Gender: Male.
Age: Unknowen.
Race: Demon.
Skills: Elite Axeman.
Favourite Weapon: Vulcans Axe.
Height: 7' 22"
Equipment: Vulcans Axe, Helmet of Death, Devils whip, Plate of Inferno, Boots of agility, Leg armour of ****.
Alignment: Chaotic evil
History: is evil and will allways be evil. (you allways would be evil if you were the son of the devil)
Other items: Scroll of inferno, scrool of healing, amulet of protection of Water attacks or spells, Scroll of hells minions.
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#3 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 21 June 2003 - 07:51 AM

*shudders* i wouldn't want to meet him in a dark alley!!!

Name: Andrew
Gender: Male
Age: 20
Race: Elf
Skills: Improved Bowman
Favorite Weapon: Hero's Bow
Height: 6'
Weight: 199 1/2
Alignment: True Neutral
Appearance: Sapphire blue eyes, dark brown hair.
Equipment: Hero's Bow, Quiver of Light, Arrows of Fiire, Cloak of Stone, Boots of Light
History: A kind person who was raised well in the arts of war.
Other Items: 6,342gp, 5 bottles filled with acid, Amulet of Accuracy, Ring of Speed

Spell Book:
Hold Person, Duration: 5 seconds. Description: Freezes a person in the exact form they were in when the spell was cast.
Lightning Bolt, Range: 7 feet. Description: A bolt of liightniing springs forth from the casters hand when this spell is cast.
Fireball, Range: 5 feet. Description: A fiery orb is shot forward as this spell is cast.
Protection, Duration: 2 minutes. Description: Spiritual shielding from spells like amnesia until this spell wears out.
Armor, Duration: 2 minutes. Description: A physical shield covers the casters body for the time.
Serious Healing; Heals Near Fatal Wounds. Description: When this spell is cast a blinding light shoots forward to the one this spell is cast on. It will heal a person from the edge of life to their normal strength. After recipient of the spell just needs to rest and they will be in perfect condition.

Stats:

Dexterity: 40
Endurance: 45
Strength: 45
Speed: 40
Intelligence: 50
Wisdom: 50
Mana: 50
Life: 60
Energy: 45
Hunger: 45
Stamina: 50
Charisma: 50
Charisma Defence: 50

This post has been edited by Darkness 22: 08 February 2004 - 01:33 AM








“In the valley of hope, there is no winter.”

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#4 {lang:macro__useroffline}   Dart060 {lang:icon}

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Post icon  Posted 21 June 2003 - 08:58 AM

lol, here's another.

Name: Mercanary Tau.
Gender: Male.
Age: 34.
Race: Dark elf.
Skills: Matser thief and Assassin.
Favourite weapon: Dragon lance coated with venom.
height: 6' 2''.
Aligment: Netrual, Mercanary.
Apperance: Emerald green eyes and a unusual scar in the shape of a triangle on his left hand.
Equipment: ring of telportation , Dragon lance, Cloak of invisibility, Gaunlets of defenerstration (lol), boots of stealth, studded leather armour and hood of shadows.
Other equipment: 5k, lockpick, crossbow, 100 bolts, and 5 weapon poisons
History: Son of the well knowen Dark elf Asssassin, Mendari.
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#5 {lang:macro__useroffline}   Grand one {lang:icon}

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Posted 21 June 2003 - 10:31 AM

(( hey darkness you can use Khandarin in bretonnia if you like, i dont have a problem with that))



Sub commander of falador knights

4 SeeD emblems yay!!

My medals:
IPB Image
Dragon knight

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<B>DarkStorm Character Information</B>

Character Name: Saric
Class: Wizard
Race: Halfling
Hometown: Aderon <br>

<B>Character Stats:</B>
Total Stat Points: 26 (5 added by item)
Strength: 6
Intelligence: 15 (10 without bonus for staff)
Hit Points: 10

<B>Items:</B>
Staff of Saric:
Saric has owned this halfling made staff since he first trained to be a wizard, it has great sentimental value as well as magical worth.
Affects: +5 to intelligence<br>

Optional: Saric has been adventuring for many years now, he was originally a village mage but changed his course to adventuring after 2 years of this.<br>
<font></td></tr></table></center></marquee><p?

IPB Image
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#6 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 21 June 2003 - 05:30 PM

(( Thanks Grand One!!!!))







“In the valley of hope, there is no winter.”

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#7 {lang:macro__useroffline}   amazonqueen {lang:icon}

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Posted 02 July 2003 - 09:24 AM

name: carol
gender: female
age: 18
race: amazonian queen
skills:master in all weapons
favorite weapon: bow or long sword
alignment: bounty hunter,master tracker
appearance:shes got long red hair,deep blue eyes and black armour.
height: 5'6
equipment: black plate mail body,black plate mail legs,black bandana,running boots(dragon skin)
history: she wants to destroy evil.
other items:pendant of light,magic hairpin,defense bangel,ancient spell book.

This post has been edited by amazonqueen: 02 July 2003 - 09:25 AM

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#8 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 06 July 2003 - 06:59 AM

lol, i love makeing people up.

Name:Erland
Race:Ulthuan Elf.
Age: 27.
Gender: Male.
Skills: Master Bowman and Elite 2-hd Swordsman and Aprentice Seer.
Favourite Weapon: Blade of Darting Steel: This sword has bright blue steel that can be enchanted to hold spells of great speed and Deadly accuracy, And the Elves of Ulthuan are master's of such magic.
Height: 6' 5''.
Aligment: Netural.
Apperance: Long blond hair tied in a ponytail, Quite tall and Slim.
Equipment: Blade of Darting Steel (2-hd), Reaver bow, Loremaster cloak, Mithril chain, Mithirl leg armour, long sleved shirt, Ring of Fury.
Other equipment: 10k, 100 Steel arrows.
Hsitory: heir to the Ulthuan King.

Spell book:
Flames of the pheniox, Duratation 10 seconds. Description: Searing White flames rise from the ground, stuning your unwothy foe.
Ray of light, Duratation 5 seconds. Description: A ray of light shoot's out of the User's Hand, burning any dark creature.
Summon Gargoyle, Duratation 5 minutes. Description: The User of this spell can summon a Gargoyle to fight on behalf of him.

.

This post has been edited by Dart060: 06 July 2003 - 11:46 PM

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#9 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 10 July 2003 - 06:48 AM

name: spek
Agw: ond
hight: 1"
rce: nt
xpert st: grmmer



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#10 {lang:macro__useroffline}   Auron the banished {lang:icon}

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Posted 10 July 2003 - 10:49 PM

Name: Edger
Gender:Male
Race:Half-human,Half-demon
Age:200
Skills:Demon Hunter, and an expert swordsman with his shortswords
Fav weapon:Claymore, and his 2 shortswords
Height:6'5"
Alignment:Netural Good
Appearance:A 20 year old male human that has bule eyes and red hair (human-state), a devil like demon with crimson eyes and black hair (demon-state), and a brith mark on his left hand.
Specal abilities:Has Detect Evil and Detect Demonic in a 50-ft radius, can use fireball from his left hand 4 times a day,and can slow time down long enough for him to get a few hits in on what he is fighting last 1 turn, able to see in the dark, from his demon father who had this ability, he inherit this ability
Equipment:Claymore, 2 shortswords, long bow, hide armor, short sleved shirt.
Other equipment:Whetstone, crowbar, his magic journal, 2 thunder stones, waterskin, and rations
History:After losing both his parents,his father was a demon, he became a demon-hunter.

This post has been edited by Auron the banished: 14 July 2003 - 06:09 PM

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Join me in my fight to save the insanity of these boards and of the world!!!

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Viva la insanity
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#11 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 19 July 2003 - 12:00 AM

This is SO fun!!!

Name: Dalkindaran
Gender: Male
Age: Unknown
Race: Enkindaran Elf
Alignment: Evil
Home: Enkindara
Skills: Sorcerer
Favorite Weapon: Staff of Death Better chance of memorizing a spell
Height: 5' 11"
Weight: 190
Apearance: Has a midnight-black scar cutting through his right temple curving to his eye. Untidy, dark black hair that reaches the middle of his neck. Black eyes that shine red when he is angry. Looks like a 29 year old.
Special Abilities: Can see in the dark like most Enkindaran Elves.
Equipment: Cloak of the Hidden Gives the Special Ability Hide in Shadows,
Staff of Death Better chance of memorizing a spell,
Wand of Monster Summon Summons the strongest kinds of monsters,
Sword of the Undead Gives the Special Ability Summon Undead,
Cape of Invisibility Gives Special Ability Invisibilty,
Boots of Magic Enhancement Enhances the power of the magic cast,
Gloves of Sorcery Increases Wisdom +5
Other Equipment: Ring of Speed Increases Speed by +5
SpellBook Holds 50 spells
History: Once a very kind person. Fought in the Battle of Sorcery when the evilist sorcerer in all of time, Ridmunter Tornaka, cursed him with the scar that planted a seed of evil in him that grew through the years until it possesed him.
Spellbook:
Freeze; Duration: 10 Seconds Freezes the subject for the duration allowing the caster to get in a few hits while also causing damage
Necromancy; Duration: Back 2 months Brings someone back to life who had died maximum of 2 months
Flame; Range: 7 feet A bright blue flame shoots from the casters hand to burn the opponent
Shockwave; Range: 10 feet Damages all people within range
Confusion; Range: 5 feet; Duration: Until next full moon Reduces victims intelligence by 10. Spell regenerates once rested

Stats:

Dexterity: 40
Endurance: 40
Strength: 40
Speed: 50
Intelligence: 50
Wisdom: 50
Mana: 50
Life: 60
Energy: 50
Hunger: 50
Stamina: 50
Charisma: 50
Charisma Defence: 50

This post has been edited by Darkness 22: 08 February 2004 - 01:31 AM








“In the valley of hope, there is no winter.”

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#12 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 19 July 2003 - 07:00 PM

name: Battousai
gender: Male
age: 28
race: Human
skills: Hitokiri (Master Asssain)
Job: Asssaination and bounty hunting
favorite weapon:Mugenjin(sword with little teeth that trap the fat of his enemy in it self, when he touches it to his sheath and pulls, it ignites the sword into an unextinguishable pilare of fire muhahahha PS: Remember that water doesnt work on grease fires)
alignment: Neutral(asssains take jobs from anyone)
appearance: Red hair, cross shaped scar on 1 cheek, red hair, large blue eys that turn amber when he is mad and the habit of saying Oro? .
height: unknown
equipment: Nagasone Kotetsu (the perfect sword with a blade that is sharp enough to cut a dropped human hair while its balence is perfect, unbreakable), Gunpower gloves(muhahaah, gloves explode when i touch my Mugenjin sword to it), Mugenjin(sword with little teeth that trap the fat of his enemy in it self, when he touches it to his sheath and pulls, it ignites the sword into an unextinguishable pilare of fire muhahahha PS: Remember that water doesnt work on grease fires), Japenses longbow(longer than 6 ft!), Magic stuff
history: an orphan at a young age, he became the pupil of the suscessor of the hiten miserugi ryu arrr how do you spell it?? in the Bakomatu, he mecame the ishin sinshin's asssain. He was famous for his skill, the name Battousai froze mens blood.
Special Attribute: God's Speed: used to describe Battousai's speed. the trademark of the hiten miserugi ryu.
Moves:
Double Sword Moves
Onmyou Hashi = Throws two swords at opponent in a row, making it look like only one is thrown. After person blocks forst one, second comes in and kills.
Onmyou Kousa = The user strikes his opponent's weapon with one sword, then brings down his second to form an 'X' position, causing the weapon to be cut in half.
Gokou Jouji = Extends arms in an cross making swords kind of like scissors, aiming to slice off head.
Kaiten Kenbu Roku Ren = This one kicks serious butt. It has two swords, it slices with both swords, and the attack makes the person do six slashes, in all TWELVE SLASHES ACROSS THE CHEST!!
Single Sword Moves
Izuna = Ground slash causing wind to come up and slice some one.
Tobi Izuna = Same concept except can be propelled into the air.
Ko Fuku Zet Tou Sei = Sinks down into ground, extending right leg, and keeping left leg bent inwards. Arms extended and sword held parallel to right arm, brings weapon up when both hands ready holding the hilt, and lunging forward and attacking with all upper body stregnth.
Sen Ran Tou Sei = Same position as Ko Fuku Zet Tou Sei, but instead spins around on the left foot, doing a continuous spinning attack.
Shikku Tou Sai = User does an overhead airborne slash.
Shou Ha Tou Sai = Hits with the blunt side of the sword, then uses free hand to do more of a downward strike.
Shuugeki Tou Sei = kicks blunt edge of sword to give it and upward momentum.
Touate = this move basically allows you to focus the Futae Kiwami into an object like a knife and send shockwaves, or give increasingly hard blows, so on so forth. muhhaha this will cut an oppenent in half.
Gatotsu Stance One = Saitoh raises his left arm with his sword pointing forward, while his right hand touches the front of the blade to stabilize the blade. He then charges the person with immense speed.
Gatotsu Stance Two = Same technique except slashes diagonally downward.
Gatotsu Stance Three = Same thing only lunges upward, anti air, good for using against Ryu Tsui Sen and other air attacks.
Zero Gatotsu = GATOTSU SUCCESION TECHNIQUE it's basicaly a point blank range Gatotsu. Very powerful and lethal.
Ryuu Tsui Sen
the user jumps into the air, at the peak of the jump (the point at which there is no air or gravity resistence, the user reverses postions so that the sword is held with one hand stretched downward and the other other hand grasping the handle of the sword behind the tsuba (hand gaurd) kissaki point toward into the air. then just before contact both hands are placed on the handle and it delivers a crushing blow to the head or shoulders. Now in Kenjutsu most school taught very little about defending from an ariel attack so therefore the Ryuu Tsui Sen is a very useful move.
Ryuu Tsui Sen-Zan a derivitive of the original Ryuu Tsui Sen basicly instead of a downward slash it is a downward stab kissaki(blade tip) first.
Ryuu Shou Sen
The user grasps the handle at the end and using the other hand places it on the mune (back edge of the blade) so that the sharp edge is facing up. Then jumping or thrusting with the help of the left hand the sword is thrust at the target. Again this is a very useful move because of the swiftness and the fact that it's an effective anti air move.
Sou Ryuu Sen
The Sou Ryuu Sen is a nidan battou jutsu (a second level battou jutsu) Holding the katana in the scabbard in a traditional Battou Jutsu stance (a traditional Battou Jutsu stance would be with the Right leg forward and crouching back on the left leg sword in the left hand with the blade pushed out just past the friction point and the right hand out or on the handle. Now when drawn there's a possibility that you'll miss therefore instead of leaving youself totally open you swing the saya forward and strike with it. Again this is a very useful move although if you were skilled enough chances are you wouldn't miss the primary strike.
Sou Ryuu Sen Ikatsuchi
This is also a derivative in which you lead with the saya using it as more of a distraction while landing the blow with the katana.
Hi (pronounced hee) Ryuu Sen
this is a left handed battou jutsu. It's used as more of a suprise attack than anything else. Spinning in to the left the user then slams his thumb into the tsuba (hand gaurd) and propels the sword at his/her opponent.
Ryuu Kan Sen
This move is a split second reaction move. When attacked the user block the sword and spins to the right while moving toward the opponent's back. Then the katana is brought around and slams into the base of the opponents neck. Very lethal with a real sword.
Ryuu Kan Sen-Tsumuji
Here the user jumps into the attack and swing around to strike the base of the neck.
Ryuu Kan Sen-Arashi
The user spins into a ball sword stretched out to strike the opponent
Ryuu Kan Sen-kogarashi
Standing in behind the opponent the user spins infront to strike in the neck.
Ryuu Sou Sen
A primitive form of the Kuzu Ryuu Sen (see bottom) this move basically strikes the nine vital points of the body many times at high speed.
Ryuu Sou Sen-Garami
This move like the Ryuu Sou Sen strikes many time at high speeds but focuses on one point.
Dou Ryuu Sen
This move has the user slice his or her sword very fast near the ground the movement of the sword will draw up rocks and hurl them at the opponent.
Kuzu Ryuu Sen
This is the first of the two ougis(succesions techniques) of the Hiten Mitsurugi school. This move hits the nine vital points of the body all at once. only the Ama Kakeru Ryuu no Hirameki can defend against this.
Ama Kakeru Ryuu no Hirameki
This is the ultamite God Speeded Battou Jutsu. Only One who is not afraid of Death can master this technique. The Master uses the Kuzu Ryuu Sen against the user. Then the user goes into a normal Battou Jutsu Stance. Then leading with the left leg (this is highly unusual because the battou jutsu technique is taught to use the right leg to avoid being cut on the draw) the user slashes out. The force of the Blade seperates the air and draws things into it to fill the void. Then Pivoting on the left leg the user again slashes.
Futae no Kiwami(sudden impact extreme):A literal double punch. The first punch hits with the knuckles and breaks down any resistance but then if followed by the rest of the fist and can literally disintegrate objects.
Kiwami Hasugi
By punching youself with the Futae No Kiwami it can cancel out another Futae no Kiwami or any other attack
Shiden Blade
a stabbing sword with intense speed
Shin No Ippou
Projecting ones ken ki(again warrior's spirt) into another's eyes, a.k.a. freezing in fear. can freeze or choke. Can be used to hypnotzie user to bring out full power.
Rai Ryuu Sen
A technique specially made by him that reflects the sun of moon light off his katana into his opponents eyes blinding them.
Zantetsu = Iron cutting technique. Can use it anywhere excempt underwater.
Ryuusui no Ugoki Jissen Kenbu = Move Aoshi is most famous for, also known as the Water Flow technique. The person moves around the enemy so fast that the enemy doesn't know where he really is, looks like circling mirror effect. Comboed well with Kaiten Kenbu.
Jigen Ryu = Focuses stregnth into one powerful slash, unfortunately leaving hin open if he misses unless the sheath is used as a second sword to block.
Midare Benten = User spins with twin swords around him so that it both attacks and defends. Very powerful with a flaming sword. Creates a cyclone of flames.
Dosha no Bouheki = User throws up dirt and rubble from ground with sword, generating an attack or creating barrier.
muahahahah this is from http://www.hostultra...tence/techs.htm
and from http://www.uni.uiuc....nshinmoves.html
other items: Sushi (mmm), jars of peanut butter and jelly, amulet of fire(nothing will extinguish his sword), amulet of summoning(can summon huge sushi monster, jars of panut butter and jelly and bread), flint, sharp cooking knife, a wok(chinese and japenese frying pan), sandals, a kimono

Magic Stuff:
Jupon Gatana(ten swords): multiplies himself into ten real forms than contain his strength.(remember Kuzu Ryuu Sen=9 hits 9X10 = 90 hits ouchy)
Gatotsu(sudden teeth): his ken ki (warrior's spirt projects itself in a blast of fire)
Ken ki(warrior's spirt): the warriors spirt can cause him to feel no pain and keep going, he can have his arm chopped off, yet he will still keep attacking you with the other.
Self-Healing
Can absorb his other real forms to heal himself to his full power. hehehe! in short if you don't kill him the first time he will come back to life! Ahhh!!! *Thinks of all the old night zombie reruns*ahhhh!


Yes, i have WAYYYYYYYYYYYYYYYY to much time on my hands thumb.gif

This post has been edited by yeah man: 04 August 2003 - 09:57 PM

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<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
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#13 {lang:macro__useroffline}   puzz {lang:icon}

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Posted 19 July 2003 - 07:28 PM

WOW!
user posted image
Seed Name:Red falco
Darkstrom name:Puzas
Race:Grome
Class:Jester
Hometown:Frionia

Cloths:
Jester outfit +30 hp
Jester staff (power to make people laugh)
UC:4
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#14 {lang:macro__useroffline}   Dart060 {lang:icon}

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Posted 25 July 2003 - 06:30 AM

Name: Masaki.
Gender: Male.
Age: 36.
Race: Human.
Alignment: Neutral.
Home: Sethanon.
Skills: Master of the sword and bow.
Dexterity: 43
Endurance: 30
Strengh: 44
Speed: 38
Intelligence: 41
Wisdom: 25
Favourite Weapon: Bow of the Nighthawks: This long bow was made from a single piece of rare silverwood, and gifted to Masaki by Finubar himself. It is a mighty weapon, and say it can even sink ships.
Height: 6' 5''
Aperance: Not much is seen under Masaki's Helmet, Nor his body, He is coverd almost head to toe in armour the only thing that is showing is hands which seem scared and batered.
Special abilities: Extra normal speed and agility, Masaki is able of large walls, and Jump for tree branch to tree branch.
Equipment: Bow of Nighthawks, Shadow armour: gives the special ability: Blend in to the shadows, Power Gaunlets: gives special ability: Increase's Strengh by 10, Helmet of Dreams: gives special ability: 50% chance, if someone strike's Masaki on the helmet they are sent of in Unconcius Dreams, Ring of Corin: Gives special ability: increase's Intelligence by 10, 3 Healing potions, scroll of mirror image and a katana.
History: Raised and trained by Finubar, Finubar tought most of his skill's and gave most of his possesions to Masaki for the battle of the dead.

Style: Hiten Mitsurugi Ryuu

Move list:
Hiten Mitsurugi Ryu Ryu Sou Sen(Double Dragon Flash) = Multiple Slashes against enemy
Hiten Mitsurugi Ryu Ryu Kan Sen(Dragon Wind Up Flash) = Lunges toward enemy using a very powerful twist of the body doing a sideways slash.
Hiten Mitsurugi Ryu Do Ryu San(Ground Dragon Flash) = Giant blow against the ground, causing massive airwaves/rocks to strike enemies
Onmyou Hashi = Throws two swords at opponent in a row, making it look like only one is thrown. After person blocks first one, second comes in and kills.
Onmyou Kousa = The user strikes his opponent's weapon with one sword, then brings down his second to form an 'X' position, causing the weapon to be cut in half.
Mitori Practice = Mitori practice is basically copying other peoples skills, only learning it in 1/3 the time period.
Shin Gan = User is able to see what enemy is thinking.
Ensatsu Gokouken = User attacks with an uppercut using all strength with tonfa.
Ahurasai = User flips onto opponents shoulders into a handstad position, there he pinches the nerves on the neck and keeps the hold locked on as he falls behind the opponent, using momentum to throw him.
Hiten Mitsurugi Ryu Ku Zu Ryu Sen(Nine Headed Dragon Flash) = Attack learned before the most powerful succesion technique. Strikes with the sword nine times on the 9 vital points, head, right leg, left leg, right arm, left arm, between the legs, the chest, right shoulder, and left shoulder, making this move virtually impossible to block.
Kaiten Kenbu = Jumps from out of nowhere after using the Ryuushi no Ugoki Jisse Kenbu, and slices three times quickly across the chest, almost always an instint kill if not blocked.
Shou Ha Tou Sai = Hits with the blunt side of the sword, then uses free hand to do more of a downward strike.
Ryuusui no Ugoki Jissen Kenbu = also known as the Water Flow technique. The person moves around the enemy so fast that the enemy doesn't know where he really is, looks like circling mirror effect. Comboed well with Kaiten Kenbu.
Hadome = The defense succession technique.The act of restraining the opponent's weapon.
Forbidden Technique Wrath of the End of the Era = Flying kick to the crotch.

Thanks to yeah man for providing the sites.

This post has been edited by Dart060: 26 July 2003 - 05:46 AM

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#15 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 25 July 2003 - 06:12 PM

Eriox
Age: Approximately 125 (That's not a typo... and it's also an approximation, not EXACT. Young for an elf, he is just setting out on his own.)
Race: Elf
Occupation: Rogue (more than a thief, but considered "below" the typical law-abiding population)
Alignment: Chaotic Good
Armor: Leather dyed a drab gray for camoflauge in the dungeons where he typically finds employment.
Favored Weapon: Daggertip. At first this looks like nothing more than the tip of a dagger on a string - not worth stealing, and not worth "peacebinding" or confiscating in a city. However, upon speaking the word "Arenalia," the string disappears and the tip turns into a full-size dagger, magically enchanted to burst into flames upon striking foes. Additionally, the hilt can be romved to reveal a set of tools for all purposes - call them "thieves' tools" if you wish. These are particularly well-made ("Masterwork" if you want) and serve their purpose better than normal tools of the same sort.
Significant Features: A scar over his right eye and a missing left ear from a battle with his trainer. He once thought his master was teaching him the right things, but the man was actually an assassin to kill his mother, daughter of a poorly-liked previous leader of the village.
Those who will remember, will speak fondly of the warm morning breeze.
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