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Team 2 - Look

#16 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 02 July 2003 - 09:58 PM

im going to make the master plan, and pm it to everyone. then they will edit my picture or they can give their opinion. then when we have a meeting, we can plan this out as a group grnwink.gif
Alex
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#17 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 02 July 2003 - 10:21 PM

For teams, I think we should have a balance. What I mean by that is, depending on the levels of everyone in the group, balance some groups out levelwise.

As an example, say... 2 high-level people on each team (maybe like 68+), and try to balance the others out. That way, we don't have one team that is pure power, and then another team that can't defend itself against high levels such as Superchao and Ryl because it has no one that can even come close to matching them.

I think a good way to start with this is for everyone to pm you and me information, such as combat level, strength level, and any other skills and strengths that they have.
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#18 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 02 July 2003 - 10:27 PM

i know how to pair them, but we also have our big fighter *points to lordaj, myself,hyperfried, and others. amazonqueen is almost pure she has 56 str at lvl 48? correct if im wrong*
Alex
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#19 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 02 July 2003 - 10:31 PM

Well... I wouldn't really call myself a great fighter... bluetongue.gif (lvl 65)

But one thing's for sure: I have virtually no wilderness experience. I think it would be a good idea for a little wildy crash course at our first or second meeting grnwink.gif
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#20 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 02 July 2003 - 11:05 PM

queen has 73 str



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#21 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 03 July 2003 - 04:07 AM

hey hyperfried if u want i could gladly take u and show u alot of parts in the wildy im very familiar with it so just pm me on this thingy cause i usually have a block on in rs and lemme know when i can show u around
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#22 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 03 July 2003 - 02:24 PM

Thanks serphariomon bluetongue.gif But it's not that. I know the wilderness very well myself. It's just that I CAN't PK for my life. grnwink.gif
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#23 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 03 July 2003 - 05:16 PM

i think our team will go train PKing. we will fight each other, but with no armor or anything. everyone will show how they run away and get food, etc.....
Alex
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#24 {lang:macro__useroffline}   Auron the banished {lang:icon}

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Posted 03 July 2003 - 11:46 PM

mostly me lol biglaugh.gif biglaugh.gif
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Join me in my fight to save the insanity of these boards and of the world!!!

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Viva la insanity
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#25 {lang:macro__useroffline}   amazonqueen {lang:icon}

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Posted 04 July 2003 - 03:31 AM

WHOS GONNA BE THE OTHER LEADERS IF I MAY ASK pullup.gif

This post has been edited by amazonqueen: 04 July 2003 - 03:36 AM

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#26 {lang:macro__useroffline}   serpharimon {lang:icon}

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Posted 04 July 2003 - 04:17 AM

well i dont know and....NO NEED FOR CAPS!!!lol biglaugh.gif
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#27 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 04 July 2003 - 07:46 PM

Don't worry Amazon grnwink.gif We'll probably cover all of that at our first meeting, which will be scheduled as soon as everyone has voted for General.
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#28 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 09 July 2003 - 02:45 AM

okay, now that baseballl is our general, when is da meeting, what server?

~Yeah Man out~ offtheair.gif

This post has been edited by yeah man: 09 July 2003 - 02:46 AM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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