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Guild Halls

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 20 April 2006 - 08:32 PM

Guild halls can be hangouts for TARIS, and while they can indeed be functional guild halls (if you have the credits to maintain a hall or bunker), they can technically be any grounded structure that players can enter. All that's required is to set your ENTRY list - not admin list - to "Guild:TARIS" (excluding the quotation marks). Then reply to this thread with your hall's information, any roleplay aspects, or whatever else.

It should be listed in the following format:
QUOTE
Hall Name:
Planet:
Coordinates:
Structure Type:

(anything else)

Just remember to include whether or not it has a guild terminal. Also, if you remove guild access permissions, move the structure, or remove the structure altogether, please update your post.

Thanks thumb.gif
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#2 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 20 April 2006 - 09:12 PM

Taris Outpost
Planet: Tatooine
Coordinates: 2642, -5932 (kinda southwest of Mos Eisley, fairly close, side of hill)
Structure Type: Tatooine Guild Hall

Kept relatively clean so it isn't overwhelming as a meeting place. As such I'll try to keep as many open areas as possible, instead of cluttering the place with random stuff.
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#3 {lang:macro__useroffline}   NeoDraven {lang:icon}

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Posted 10 May 2006 - 04:45 PM

I'll be hoping to start a city there for our players that join the TARIS, that includes fountains,etc.
<a href="http://www.cspacezone.com/forums/index.php?showtopic=28996" target="_blank">Elghinn Zotreth (The Warrior, Main Darkstorm Character</a>

"I am the bone of my sword.
Steel is my body and fire is my blood.
I have created over thousand blades.
Unaware of loss, Nor aware of gain.
Withstood pain to create many weapons,
Waiting for one's arrival.
I have no regrets, this is the only path.
My whole life was 'Unlimited Blade Works"
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