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Bah.. this isnt going to work..

#1 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 09 July 2003 - 06:25 PM

I mean, THink about this. Half of team one has disbanded, we have no powerful people anymore, and a total of 22 people doesnt make a very good war. I think we should cancel this and wait till next year.
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#2 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 09 July 2003 - 06:39 PM

I pretty much agree with you X Zolon. I thinkw e should just put the mock war "'on hold" for a while. During that time though people can still make some suggestions for the mockw ar in this forum so that we can be ready when we start it again.
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
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#3 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 09 July 2003 - 07:00 PM

i agree, if it is too small, then it isnt very fun and very realistic about training seeds in tha art of war.

This post has been edited by yeah man: 09 July 2003 - 07:00 PM

<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#4 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 10 July 2003 - 06:27 AM

ho ho ho l hve to agre with zlon mbe nezt yir?



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#5 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 10 July 2003 - 07:05 AM

ye, muz hev it nezt yeer
Alex
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#6 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 10 July 2003 - 07:06 AM

ll yp thre u gi cxpac .005% pf sed opinon



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#7 {lang:macro__useroffline}   Baseballl {lang:icon}

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Posted 10 July 2003 - 07:09 AM

meez tinks thet tirty seedz ur mor shuld prticipat in da mok wr
Alex
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#8 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 10 July 2003 - 07:12 AM

r myb 5O. 5o s a fir gme



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#9 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 10 July 2003 - 12:01 PM

Unfortunately, I have to agree. There is just no point of a war with so few people, despite how much I was looking forward to it. Oh well... Maybe we'll have fewer "technical difficulties" next year.
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#10 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 10 July 2003 - 01:13 PM

I was thinking that we have everyone that wanted to participate to split up into smaller "battle groups" and then the groups just battle against each other in the wild, lol. I thinks that's sort of like X Zolon's War Games idea. We could just do this so that everyone doesn't egt bummed about this too much.
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
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