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Xinxion Primary Character

#1 User is offline   obiwan22 Icon

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Posted 27 June 2006 - 10:39 PM

Xinxion
Race-
Zal'Dharon: An ancient race of mountain-dwellers. In the First Age the Zal'Dharon and the Te'Dharon (Elves of the Arcane Order) existed under the same banner, though disagreements over where they should progress (the Te'Dharon fearing the spread of Darkness and the Zal'Dharon instead focusing on reaching other planes of reality) tore their ancient magical empire in two. The Te'Dharon remained in the lands of what are now Aderon and Frionia, and the Zal'Dharon moved to the mountains west of Zolandor in hopes of peace to continue their magical and intellectual endeavors. Tall and much like humans with elongated heads, the Zal'Dharon are masters of magic.
- Vitality Effect (per stat point): Increases your hit points by 40
- Intelligence + 10

Class-Wizard
Wizard: The opposite of the sorcerer, wizards practice spells of the elements and light. They are physically weak, though can deal heavy damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
- Starting Affinity: 7
- Starting Constitution: 0


- Flame (0): EC=5; DP=4: A small flame burns the target.

- Bolt (0): EC=7; DP=5: The target is shocked by a jolt of electricity.

- Freeze (0): EC=7; DP=5: The target is covered by frost.

- Firestrike (150): EC=50; DP=35: An upward burst of fire engulfs the target.

- Cyclone (200): EC=70; DP= 50: A whirlwind surrounds the target.

- Lightning Strike (300): EC=100; DP=65: A bolt of lightning strikes the target.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Blizzard (450): EC=200; DP=80: A gust of cold, icy wind freezes the target.

- Tremor (600): EC=250; DP=110: Will not affect levitated targets

- Explode (800): EC=350; DP=70 (to multiple targets in a location: An unstable orb is conjured which explodes, harming everyone in a location (though only the target in the regional forum).

-> Solar Wave (1200): EC=500; DP=180: A wave of plasma engulfs the target.

- Booming Voice (1200): EC=100; DP=0: Will cause great fear in the target's mind and cause him/her to leave the location and go back into the general region. Will not affect Sorcerers.

- Absolute Zero (1500): EC=750; DP=260: The air around the target suddenly drops to the minimum possible temperature of our world, freezing the target completely.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Solar Flare (2000): EC=1000; DP=400: Summons the incredible heat of the sun, striking the target from above with a rain of fire and plasma.

- Destroy Undead (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any undead being which is under the control of someone of a lesser post count.

- Upheaval (3000): EC=2000; DP=700: Levitate will not protect anyone from this.

- Teleport (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.

- Black Hole (3500): EC=3000; DP=0: Sends the target back to his/her hometown.

-> Cosmic Fallout (4000): EC=3000; DP=1300: The power of the stars slams the target from the heavens.

->> Tectonic Break (4000): EC=3400; DP=1500: Will not affect levitated characters.

->> Quasar (5500): EC=5200; DP=0: Sends all enemies in a location back to their hometowns.

->>>> Ancient Aura Of Truth (15000): EC=15000; Effect = Prevent damage taken by all who are not Dark in entire Region: Harnessing the protection of the ancients, the Wizard creates a regional aura, protecting all who are not Dark from harm. This will prevent a Dimensional Storm conjured by a Sorcerer, and remains in effect as long as the Wizard does not move or use an ability.


Hometown- Shral Valeron

Character Stats: 198 points (4700)

Deity- Agnostic

Vitality=100 (HP=4000)
Strength=0
Intelligence=(starting 10)+98 (EP reduction=1620)
Affinty=7
Constitution=0


Items
12,000 Cinii
Rebreather
Class 1 field generator thing..
Genesis Amulet
a Type 1 Shock Rifle

History:
Xinxion's past...
Xinxion was born into a poor family on the streets of Shral Valeron. His parents were taken away from him during a raid by the Paladins of Frionia in a time where Shral Valeron and Frionia were in constant war. The wraithic lord Nerzuul and the Dwarven King Terakuu constantly fought and fought, wreaking havoc through Earthia. While wandering the streets Xinxion found an old man. The old man was once a shadowhunter for the army of Shral Valeron, but he was wounded in battle and was unable to fight. Shamed, he left the army and became a hermit. From him, Xinxion learned the arts of swordmanship and many other lessons. After his instruction was finished, Xinxion traveled around Earthia. While in Maldenar one day, word of a raid on Shral Valeron reached him. He rushed back to Shral Valeron to make sure the man was okay. Alas, he was found dead with his head removed...Xinxion then swore an oath to find those responsible, and kill them. He was eleven at the time...

Xinxion is now fifteen, and still travels around Earthia, in search of the Paladins who ruined his life...

Recently Xinxion had departed the lands of Earthia, to regions unknownst to all but himself. He came back a changed man...Viciously mutilated all over his body. Along with his new figure...He has come back with a new perspective on life...


A ship.

The Chairman.
Wooden Ship 3/6 slots used.
Hp: 90000/90000
Equipment.
2 bow cannons
A medium mortar
17400dp

Aderonian Chain Vest
Aderonian Dagger.
Mythril Shadowed Blade: 98 DP
- Special Enhancement: Weapon Void - When equipped, darkens lit enclosed locations automatically unless brought upon by someone of a higher post count.
Grants night vision.
Voiding Mythril Chain Shirt: 150 HP
Voiding Shadowed Blade: 112 DP

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