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Which of my items are any good? And how much can I sell them for?

#1 {lang:macro__useroffline}   Althena {lang:icon}

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Posted 18 July 2006 - 05:17 AM

The weapons thread thingy is closed so... I need some newbie help on what items should I keep and whatnot? Also if they are worth selling, what price/s should I sell them for (and where do I sell them)? Which ones should I try to salvage?

Crippling Long sword Dmg 15-22 (Req. Swordsmanship 9) Lengthens cripple duration on foes 33%
Furious Butterfly Sword of Swordsmanship Dmg 15-22 (Req. Swordsmanship 11) Dmg+15% (If health > 50%) Double adrenalin on hit (chance 10%) Swordsmanship +1 (chance 19%)
Fiery Short Sword of Fortitude Fire Dmg 15-22 (Req. Swordsmanship 8) Dmg+19% (If healt < 50%) Health+29

Cruel Summit Axe Dmg 6-15 (Req. Axe Mastery 7) Dmg+17% (if health < 50%) Lengthens deep wound duration on foes 33%

Defensive Dead Staff Energy+8 Earth Dmg 10-17 (Req. Restoration Magic 7) Reduces blind duration 20% Armor+5

Hale Fire Staff of Shelter Energy+10 Fire Dmg 10-20 (Req. Fire Magic 8) Halves skill recharge of fire magic (Chance 16%) Health+26 Armor+6 (vs. physical)
Earth Wand Earth Dmg 11-22 (Req. Earth Magic 12) Halves casting time of Water Magic (Chance 19%)

Sundering Composite Bow of Marksmanship Dmg 13-25 (Req. Marksmanship 9) Armor Penetration+20% (Chance 17%) Marksmanship+1 (Chance 16%)
Zealous Hornbow of Skeletonslaying Dmg 15-28 (Req. Marksmanship 12) Energy gain on hit:1 Energy Regen:-1 Dmg+19% (vs. skeletons)
Ebon Hornbow of Marksmanship Earth Dmg 14-26 (Req. Marksmanship 10) Marksmanship+1 (Chance 15%)
Sundering Longbow Dmg 14-26 (Req. Marksmandship 7) Dmg+14% (while enchanted) Armor penetration+20% (Chance 17%)

Smiting Staff Energy+7 Light Dmg 8-13 (Req. Smiting prayers 3) Reduces cripple duration 20%

Hale Jeweled Staff of Warding Energy+10 Dmg 11-21 (Req. Illusion Magic 12) Health+24 Armor+6 (vs. elemental attacks)
Cane Dmg 11-22 (Req. Illusion Magic 8) Energy+5 (while health > 50%)
Cane Dmg 9-14 (Req. Domination Magic 6) Halves skill recharge of spells (Chance 9%) Energy+14 Energy Regen-1
Cane Dmg 11-22 (Req. Domination Magic 12) Energy+4 (if health is > 50%)

Grim Cesta Energy+11 (Req. Death Magic 10) Blood Magic+1 (Chance 19%)
Aegis Armor 16 (Req. Tactics 11) Health+45 (while in a stance)
Aegis Armor 16 (Req. Tactics 10) Reduce physical dmg by 2 (while hexed)
Ornate Buckler Armor 16 (Req. Tactics 12) Reduce physical dmg by 2 (while hexed) Health+33 (while in a stance)
Skull Shield Armor 16 (Req. Tactics 10) Armor+8 (vs. Charr) Reduces physical dmg by 2 (while in a stance)

Fiery bow string
Losaru Bowmaster Vest of Major Swordsmanship Swordsmanship+2 Health-35

Omg you don't know how long it took just to type all these items up... icon_sweatdrop.gif Hope someone can help me here.
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#2 {lang:macro__useroffline}   JGJTan {lang:icon}

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Posted 18 July 2006 - 05:28 AM

You have some pretty amazing mods there, I have to admit. bluetongue.gif

In terms of items to keep, I say:

~ Furious Butterfly Sword of Swordsmanship
~ Fiery Short Sword of Fortitude
~ Cane
~ Aegis (because I like the look of them) bluetongue.gif

Salvage mods when you can, and go for the ones which seem near-perfect because you have real good ones there. thumb.gif



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#3 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 18 July 2006 - 01:26 PM

You've got some very nice items there. TheSmile.gif

I know very little about the market, but I think you'd be safe salvaging/selling to an NPC the weapons that aren't max damage (the axe, the Dead Staff, the Fire Staff, the purple bows, the smiting staff, that 9-14 purple cane and the Jeweled Staff). Oh, and probably that gold Grim Cesta (since it's 1 off max energy, and I don't know how much demand there is for death magic req focuses that increase your blood magic level)

Sorry I can't be of much use. icon_sweatdrop.gif
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#4 {lang:macro__useroffline}   Moogalite {lang:icon}

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Posted 18 July 2006 - 06:48 PM

the only sellable thing to other people there is the cane which is +5 energy>50
the rest can be salvaged for the good mods.. furious (10%) would be your best bet mod
The reqs are too high on them to sell easily.... req 8, 9 and sometimes 10 pending on the skin

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#5 {lang:macro__useroffline}   Aaron {lang:icon}

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Posted 18 July 2006 - 11:23 PM

QUOTE(Moo @ Jul 18 2006, 02:48 PM) {lang:macro__view_post}

the only sellable thing to other people there is the cane which is +5 energy>50
the rest can be salvaged for the good mods.. furious (10%) would be your best bet mod
The reqs are too high on them to sell easily.... req 8, 9 and sometimes 10 pending on the skin

Moo has pretty much summed it up. Don't even bother selling the non-max items, you'll be wasting your time. Salvage what mods you can, and if they're near top percentage, sell them (i.e. the +1 Swordsmanship 19% mod and the +29 Fortitude sword grip).
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#6 {lang:macro__useroffline}   Althena {lang:icon}

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Posted 21 July 2006 - 07:57 AM

Thanks for the help!

So far I've kept these:

Crippling Long sword
Furious Butterfly Sword of Swordsmanship
Fiery Short Sword of Fortitude
Earth Wand
Zealous Hornbow of Skeletonslaying
Cane
Cane
Aegis
Fiery bow string

Now these have been added:

Furious Long Sword of Fortitude max dmg (9 swordsmanship) dmg+13% (stance) double adrenalin (8%) Health+26
Furious Scimitar of Defense dmg 14-21 (7 swordsmanship) dmg+14% (health>50%) double adrenaline (10%) armor+5
Smiting Rod max dmg energy+4 (hexed)
2 Fiery Dragon Swords not max or anything - just keeping them
Hornbow of Fortitude max dmg (12 marksmanship) dmg+14 (health>50%) health+26
Hale Bone Staff energy+10 max dmg (11 death magic) health+24
Sundering Summit Hammer of Defense dmg 19-35 (8 hammer mastery) dmg+17% (hexed) armor penetration 20% (17%) armor+5
Summit Hammer 19-35 (11 hammer mastery) dmg+13% (health>50%)
Bone Staff energy+10 max dmg (9 death magic) halves casting time of spells (9%)
Frost Artifcat energy+12 (13 water magic) armor+5 (enchanted)
Insightful Inscribed Staff of Fortitude energy+10 max dmg (11 domination) energy+5 health+29
Grim Cesta energy+12 (12 curses) reduces blind duration 20%

I think I'm getting an idea of what is good and what is not... just need a bit more help now and maybe I'll be able to think for myself whats good or not now. I have a few questions though:

Should I keep weapons that are white but have max dmg?
What are the most popular mods to salvage?
What are the mods that should not be salvaged?

Thanks again. bluetongue.gif

P.S.: I'm using the Cane right now as a weapon... still need a good divine favor weapon. My focus is the divine symbol from the weapon crafter in droknar's.

P.P.S.: I've just completed ring of fire islands and have come back and finished all the bonuses I missed. That means I have a Protector of Tyria title! Yay! sing.gif ::wears title proudly::

This post has been edited by Althena: 21 July 2006 - 08:02 AM

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