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Rhesal Blizzard Primary Character

#1 {lang:macro__useroffline}   Snowy {lang:icon}

  • With this fire, we shall learn.
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Posted 27 July 2006 - 05:00 AM

Rhesal Blizzard




Character:

Name: Rhesal Blizzard
Title: King
Hometown: Frionia
Gender: Male
Race: Elves of the Arcane Order
Age: 15
1st Class: Warrior
2nd Class: Pirate
Alignment: Neutral
Devotion: Lady Eranara
Factions:
- Wind of Redemption (Alliance of Eridaan)
- Knights of Aderon




Race:
Elves of the Arcane Order: These Elves are powerful spellcasters. Commonly allied with Light, this order of Elves formed during the Second Age to counter the advancement of darkness. Their origin is an ancient race of Elves which has long since vanished from the world (known as the Te'Dharon), though the Elves of the Arcane Order still possess their ancient powers.
- Vitality Effect (per stat point): Increases your hit points by 40
- For Light classes: Intelligence + 10


Class:
> Warrior: Warriors have no magic and few actual abilities, though are physically the strongest of all classes. They mostly roleplay their attacks, though have a few special abilities involving weapons.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 1
- Strength Effect (per point): Normal attack DP + 7
- Starting Affinity: 0
- Starting Constitution: 0




Stats:

Last Updated : 2800
Stat Points: 112
Vitality: 34 + 1
Intelligence: 0
Strength: 72 + 3
Constitution: 0
Affinity: 4
Devotion: 8


Health: 1360 + 40 = 1400
Original Damage Points: 504 + 21
Weapon Damage Points: +80
- Sword of Snow = Strength + 3, and Hit Points + 1 (Equipped)
- Sword of Ikrisen (DP + 80; Ikrisen Abilities): A mystical sword once weilded by the Vampire Knight Ikrisen.




Money:

Cinii: 17900

Credits: 0



Equipment:

Primary Weapon:Sword of Snow Strength + 3, and Hit Points + 1
Secondary Weapons: Sword of Ikrisen (DP + 80; Ikrisen Abilities): A mystical sword once wielded by the Vampire Knight Ikrisen.


Head: --
Body: --
Right Leg: --
Left Leg: --
Right Arm: --
Left Arm: --
Right Hand: --
Left Hand: --
Right Foot: --
Left Foot: --
Neck: Crystal Ice Necklace
Shoulder: --
Back: --
Charm(1): DASE Communicator (Intelligence + 5; Effect: Allows contact with anyone in possession of a DASE Communicator; Charm Slot)
Charm(2): --
Finger(1):Ring of Persuasion (Persistent Effect: Will have an easier time reasoning with my NPCs, and may receive information otherwise not attainable - please make mention of the ring when you wish for it to have a possible effect; Finger Slot; Affinity Requirement: 10)
Finger(2): --
Finger(3): --
Finger(4): --





Other Items




Quests
The Holy Grail
Rich Lunatic
Oric's quest
DASE Admission Quest



Craft

Glacier
Wooden Ship
HP: 90,000
Weapon Slots: 6 Non-Tech Manned Weapons
Other Slots: 2
Passengers: 15
Weapons: Heavy Side Cannon (6500 DP; must be operated by a passenger)
Raft (4):
HP: 500
Weapon Slots: None
Other Slots: None
Passengers: 1

Additional items: Steel Plating. Raft Attachments (4). Large Water Pump.


Avenger
HP: 1,600,000
Weapon Slots: 4 Pilot-Fired Weapons
Equipment Slots: 2
Passengers: 1
<Level 5> Long Wavelength Laser Cannon (600,000 Long Wavelength Laser DP)
<Level 5> Plasma Cannon (600,000 Plasma DP)
<Level 3> Ion Cannon (290,000 Ion DP)
<Level 3> Isotope Destabilizer (290,000 Isotope DP)
<Level 3> Kinetic Shield (490,000 HP vs. Kinetic Damage)
<Level 3> Long Wavelength Shield (490,000 HP vs. Long Wavelength Laser Damage)
<Level 3> Short Wavelength Shield (490,000 HP vs. Short Wavelength Laser Damage)
<Level 3> Ion Shield (490,000 HP vs. Ion Damage)
<Level 3> Plasma Shield (490,000 HP vs. Plasma Damage)
Fusion Reactor (All Weapons' DP + 45,000)
Anchor Module (When activated, locks your ship in one place so you cannot escape until the battle ends. Disables pilot-fired weapons and allows you to use up to five passenger-fired weapons OR one heavy weapon)
{H} <Level 1> Corona Beam Cannon (1,500,000 Plasma DP)


Key = Equipped Not Equipped




Abilities


Warrior Abilities


- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.

- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.

- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.

- Jump Attack (1000): EC=400; DP=160: The Warrior jumps into the air and hits the target with his/her weapon(s) from above.

- Feign Crushing Blow (1000): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn; Requirement = Warrior must be holding one weapon (not dual wielding): The Warrior fakes a Crushing Blow, disrupting a spellcaster's concentration.

- Cyclone (1200): EC=0; DP=25 to every target in location: The Warrior furiously spins his/her weapon around, damaging all within reach.

- Throw Enemy (1600): EC=0; DP=80 (two targets): The Warrior picks up a target and throws him/her at another, doing damage to both.

- Warcry (2000): EC=0; Effect = If used during battle, will increase the Warrior's strength by 10; Cannot be used on others, but can stack: The Warrior lets loose a freightening warcry which increases his/her strength for the battle.

- Feign Jump Attack (2500): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn (can be dual wielding): The Warrior fakes a jump attack, disrupting the concentration of a spellcaster.

- Fire Double Heavy Arrows (3000): EC=0; DP=60: The Warrior fires two arrows at the same time, doing damage to any target within the same region (must post in target location).

- Dragon Strength (3000): EC=0; DP=0: The Warrior can use two weapons, even if they are two-handed weapons.

- Greater Crushing Blow (3200): EC=0; DP=Primary Weapon's Normal Damage + 200; Effect = Prevents the Warrior's next turn: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage. This ability can be used with two weapons equipped, though only the primary weapon affects the damage.

- Titan Slash (4000): EC=0; DP=600; Requirement = Warrior loses next turn: The Warrior applies all of his/her strength toward a devastating blow.


Pirate Abilities


- Hide Ship (1000): Effect = Invisibility for the pirate's ship (cannot move or attack): A pirate has knowledge of little-known passages and grottos where a ship can remain unseen, and in a dangerous situation can use them to his/her advantage to remain unseen.

- Commandeer Ship (1000): Effect = Steals a sea vessel from a port (HP: 10000; Ship DP: 500): If a given situation requires it, a pirate is capable of stealing a small ship from a port.

- Board Ship (2200): Effect = Forces a targeted ship to follow the pirate's ship until docked or released if the targeted ship has less than 4000 HP at the time; targeted ship cannot attack when under the effect of this ability: Pirates are infamous for boarding, plundering, and capturing unsuspecting vessels.

- Pillage (3500): Effect = Shuts down the targeted port until the pirate leaves or his/her ship is destroyed; no ships may dock with or leave the port as long as the attack lasts; pirate can be attacked from ships at the port: The best pirates don't trouble themselves with plundering mere ships when a whole town is vulnerable to them.

- Capture Ship (5500): Effect = Forces a targeted ship to follow the pirate's ship until docked or released if the targeted ship has less than 12000 HP at the time; targeted ship cannot attack when under the effect of this ability: Pirates are infamous for boarding, plundering, and capturing unsuspecting vessels.

- Feign Allegiance (7500): Effect = Temporarily changes the pirate's alignment when at sea so he/she cannot be attacked by certain ships; cannot be used during battle, but can be used beforehand to get the first attack: While a pirate is feared at sea, there are times when even a pirate cannot win a fight. They are times like those when a pirate must feign allegiance with the enemy to allow escape or ambush. By flying the alignment's flag and conducting the ship in the correct manner, a pirate can achieve this.

Devotion: Lady Eranara


Lady Eranara: The Great Warden and protector of nature. Lady Eranara watches over the many creatures of Earthia and those who befriend them. Common followers are the Elves and those of the Nature alignment, though periodically an outsider will devote his/her service to the Great Warden's cause.

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Lady Eranara looks after her followers and will grant them protection in her domain.

Effect if Devotion Points are at least 3: Illusion of the Tree: EC: 0; Effect: Changes the form of the caster: Those who follow Eranara are sometimes infamous for changing form into trees.

Effect if Devotion Points are at least 6: Illusion of the Deer: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a deer.

Effect if Devotion Points are at least 8: Illusion of the Fox: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a fox.

Effect if Devotion Points are at least 11: Illusion of the Dolphin: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Sparrow: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Eranara are sometimes provided with the form of a sparrow (a small bird). This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the sparrow must land at a Skyport.

Ikrisen Sword Abilities


- Bloodlust (500): Persistent Effect = While equiped, your attacks heal you for 20% of the damage they do.
- Tainted Steel (1000): EC=200; Effect = Poisons target, causing 50 DP per turn.
- Darkside (3000): EC=500; Effect = Sacrifice 1/2 HP to do DP x 2.




Background


Rhesal has gone through many tough times in his life and is on a never ending quest to kill the man who murdered his family. The murderer was of Shral Valeron, and Rhesal's family was royalty. The murderer first killed his Father the King and then went after him. His mother jumped in to die of him, and the guards came and killed the murderer. His mother's dieing words were:"Rhesal my son, take this necklace for it will protect you. And Rhesal, you have a......... a......" And with that she died. His mother had given him the mysterious Crystal Ice Necklace which he still wears to this day with pride.. With this necklace he goes on his quest to vanquish Shral Valeron. Now taking his father's place at the throne, Rhesal contemplates the end of Shral Valeron.

Control Over


Capella Shipyards
> Target in the Galactic Conflict
- Your ships' HP + 30000

Orbital Defense Station
> Target in the Galactic Conflict
-DP of starship weapons + 10000

This post has been edited by Snowy: 14 April 2007 - 12:01 AM

Proof That Darky is, in fact, evil:
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
QUOTE (Neraphym @ Apr 16 2008, 11:10 AM) <{POST_SNAPBACK}>
Omg, Snowy's back!!!!!!

QUOTE (JGJTan @ Apr 19 2008, 03:17 PM) <{POST_SNAPBACK}>
You're like full of awesome sayings, Snowy. We all wish we could be just like you. Please be our leader!

Snowy: I want your babies.
Snowy: In my womb.

Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.

*red+u Matt says:
..
*red+u Matt says:
You should move here.
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