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UnrealBlight Primary Character

#1 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 10 September 2006 - 09:17 PM

UnrealBlight




Character:

Name: UnrealBlight
Title: Champion
Hometown: Aderon
Gender: Male
Race: Aphorites
Age: 28
1st Class: Warrior
2nd Class: Realm Affinitor
Alignment: Dark
Devotion: Agnostic



Race:
Aphorites: An intelligent race of lifeforms (alien to this world) which somewhat resemble humans in form. Their intelligence allows them to build impressive ships and advanced technology, and use it to explore new systems and sometimes destroy groups of Karlorons and other malicious creatures.
- Vitality Effect (per stat point): Increases your hit points by 45
- "Bonus Post Count" of 300

Class:
> Warrior: Warriors have no magic and few actual abilities, though are physically the strongest of all classes. They mostly roleplay their attacks, though have a few special abilities involving weapons.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 1
- Strength Effect (per point): Normal attack DP + 7
- Starting Affinity: 0
- Starting Constitution: 0

Secondary Class:
Realm Affinitor: A Realm Affinitor is one who is able to more fully exploit the powers of magic by establishing a mental presence in the greater realms of the universe. While not always true, Realm Affinitors are usually spellcasters.


Stats:
Stat Points: 108 + 6
Vitality: 25
Intelligence: 0
Strength: 83 + 6
Constitution: 0
Affinity: 0
Devotion: 0

W/out Knuckle Duster
Health: 1125 + 810 = 1935
Damage Points: 623


W/ Knuckle Duster
Health: 900 + 810 = 1710
Damage Points: 518 (Up to three targets)


Equipment:

Primary Weapon: Knuckle Duster - Blast Damage (can damage up to three in same location in the same turn); Strength - 15, Vitality - 5

Offhand: Aderonian Phalanx Shield (HP + 160): 5000 cn.

Head: Aderonian Heavy Helmet (HP + 50): 1500 cn.
Body: Aderonian Plate Body Armor (HP + 100): 2600 cn.
Right Leg: Aderonian Plate Leg Armor (HP + 90): 2600 cn.
Left Leg: Aderonian Plate Leg Armor (HP + 90): 2600 cn.
Right Arm: Aderonian Bracer (HP + 30; Arm Slot): 800 cn.
Left Arm: Aderonian Bracer (HP + 30; Arm Slot): 800 cn.
Right Hand: Aderonian Gauntlets (HP + 40; Hands Slot): 1200 cn.
Left Hand: Aderonian Gauntlets (HP + 40; Hands Slot): 1200 cn.
Right Foot: Aderonian Boots (HP + 40; Feet Slot): 1200 cn.
Left Foot: Aderonian Boots (HP + 40; Feet Slot): 1200 cn.
Neck
Shoulder: Aderonian Shoulder Plate (HP + 100; Shoulder Slot): 2500 cn.
Back:
Charm (1):
Charm (2):
Finger (1):
Finger (2):
Finger (3):
Finger (4):

Cinii:9800
Abilities


Warrior Abilities


- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.

- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.

- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.

- Jump Attack (1000): EC=400; DP=160: The Warrior jumps into the air and hits the target with his/her weapon(s) from above.

- Feign Crushing Blow (1000): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn; Requirement = Warrior must be holding one weapon (not dual wielding): The Warrior fakes a Crushing Blow, disrupting a spellcaster's concentration.

- Cyclone (1200): EC=0; DP=25 to every target in location: The Warrior furiously spins his/her weapon around, damaging all within reach.

- Throw Enemy (1600): EC=0; DP=80 (two targets): The Warrior picks up a target and throws him/her at another, doing damage to both.

- Warcry (2000): EC=0; Effect = If used during battle, will increase the Warrior's strength by 10; Cannot be used on others, but can stack: The Warrior lets loose a freightening warcry which increases his/her strength for the battle.

- Feign Jump Attack (2500): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn (can be dual wielding): The Warrior fakes a jump attack, disrupting the concentration of a spellcaster.

- Fire Double Heavy Arrows (3000): EC=0; DP=60: The Warrior fires two arrows at the same time, doing damage to any target within the same region (must post in target location).

- Dragon Strength (3000): EC=0; DP=0: The Warrior can use two weapons, even if they are two-handed weapons.

- Greater Crushing Blow (3200): EC=0; DP=Primary Weapon's Normal Damage + 200; Effect = Prevents the Warrior's next turn: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage. This ability can be used with two weapons equipped, though only the primary weapon affects the damage.

- Titan Slash (4000): EC=0; DP=600; Requirement = Warrior loses next turn: The Warrior applies all of his/her strength toward a devastating blow.




Realm Affinitor


- Transcendent Meditation (1000): Effect lasts until cancelled or broken by battle, movement, or another ability: EC=0; Recovers 100 EP Per Minute Of Meditation (cannot stack with other EP recovery states): When an Affinitor requires arcane energy for his/her spells and abilities, this form of meditation can help establish a connection to another plane to acquire some of its power.

- Absorb Magic (2000): Persistent Effect = Decreases magical damage taken by 20% of the attack's DP (divide its normal DP by five and that is how much protection there is): An experienced Affinitor is capable of mitigating some of the magic directed at him/her.

- Redirect Magic (3500): EC=1500; Effect = The next magic attack used against the Affinitor will be dissipated entirely (can only be used once per battle; effect lasts until magic is used against him/her; can also be used for a spell requiring more than one turn to cast while it is being charged): Through great concentration an Affinitor is able to redirect magic out of his/her current realm and into a void, where it will not hurt anyone.

- Boundless Intellect (5500): Persistent Effect: Total EP + 700, Affinity + 7: A master Affinitor is capable of even the most difficult intellectual feats.



Devotion: Agnostic


> Agnostic: One who neither believes in the existence nor non-existence of a deity
- Devotion Points Have No Effect

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