CurvedSpace Forums: Eledhwen Anduin - CurvedSpace Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

Eledhwen Anduin Secondary Character

#1 {lang:macro__useroffline}   Darkness {lang:icon}

  • CHILDREN!
  • Icon
  • {lang:view_blog}
  • Group: Super Moderator
  • Posts: 11,225
  • Joined: 12-April 03

Posted 11 September 2006 - 02:20 AM

Secondary Character

Name: Eledhwen Anduin
Status: Playable Character
Alignment: Light
Hometown: Aderon
Race: Elves of the Arcane Order (Half-Elven)
Class: Templar
Gender: Female
Age: 19
Deity: Lady Eranara

Character Stats
Total Stat Points: 150
Strength: 0
Intelligence: 20 (+10, Race Bonus) 30 (+5 Weapon Bonus) 35
Vitality: 120
Constitution: 0 (+5, Class Bonus) 5
Affinity: 10 (+1, Class Bonus) 11
Devotion Points: 0

Stat Effects
Damage: (3 DP per Str. Point) 0
Energy Cost Reduction: (10 EC per Int. point) 350
Health Points: (40 HP per Vit. point) 4800

Inventory

Staff of Wisdom (Intelligence + 5) [Equipped]


Giant Crustacean Shell Halberd (DP+110; Two-Handed Weapon): A large halberd with a blade and point carved out of a massive shell.

5000 cinii

Appearance


Background
Eledhwen was born to a human father and an elven mother. The elven city they lived in cast their family out because of the mixed races, and while on the road to Aderon as outcasts, they were attacked by brigands. Both parents were killed, and the only thing keeping them from killing the now three-year-old Eledhwen was a group of guards that were guarding a young noble and his wife as he travelled between two cities. This noble and his wife were around twenty years old, and had only been married around a year. They had no children at the time, and they decided to adopt Eledhwen.

The two took the child to her village, and the elves there, grieved for the deaths of her parents, even the human, told the two her name. The noble was from Frionia, but within a year he had decided to move to Aderon. He sold his Frionian land and bought quite a bit of Aderonian land, moving within the week of his decision. Eledhwen grew up in Aderon. She spent much of her time in the forests around the city, finding wounded animals and healing them with a talent she had found in herself.

When she was around eighteen years old, there was a raid on Aderon. Both her parents were killed. She inherited little from them, one of her greedy uncles from Frionia had somehow managed to get his hands on most of their possessions. Eledhwen was anguished. She felt sure that she could have saved them, even brought them back from the dead if she had spent more time training her healing powers. She began wandering the city, and finally found a job at a bakery. She lived with the owners of the shop, out of their benevolence, for around a year, and then began wandering the world again, determined to help those in need.


Abilities

- Cure (0): EC=0; DP=0: Heals poison and disease.

- Heal (0): EC=60; Effect = Recovers 100 HP: Recovers a target's (or self's) HP.

- Reanimate (200): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

- Damage Undead (1000): EC=200; DP=70: Does damage to undead fiends.

-> Revive (1500): EC=700; Effect = Bring a fallen character back to the battle: Revives a fallen character with no delay afterward.

- Healing Aura (2000): EC=850; Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.

- Protect (2500): EC=700; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the location and does not move or attack. Can be used on yourself.

- Embodiment of Light (3000): EC=2000; Effect = Gives a target (of any class) the ability to cast Lay on Hands three times in the same region (cannot stack, lasts until character leaves region): Provides a character with a benign healing aura.

- Shielding (3500): EC=1400; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the region (can move around within) and does not cast anything or attack anyone. If an attack is used, only the following turn will be blocked. Can be used on yourself.

- Stellar Healing (4000): EC=2500; Effect = Heals a target completely: Heals wounds.

->> Prevent Death (4500): EC=3000; Effect = Instantly revives fallen target automatically: The Templar uses his/her power to eliminate the threat of death. Once used on a target (or self), he/she will be brought back to life in the case of defeat. Will remain in effect until the target falls once (and is brought back) or the target leaves the region. Cannot stack.


Deity Abilities

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Lady Eranara looks after her followers and will grant them protection in her domain.

Effect if Devotion Points are at least 3: Illusion of the Tree: EC: 0; Effect: Changes the form of the caster: Those who follow Eranara are sometimes infamous for changing form into trees.

Effect if Devotion Points are at least 6: Illusion of the Deer: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a deer.

Effect if Devotion Points are at least 8: Illusion of the Fox: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a fox.

Effect if Devotion Points are at least 11: Illusion of the Dolphin: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Sparrow: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Eranara are sometimes provided with the form of a sparrow (a small bird). This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the sparrow must land at a Skyport.








“In the valley of hope, there is no winter.”

0

Page 1 of 1
  • You cannot start a new topic
  • {lang:pm_locked} This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users