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[Open Quest] A Viney Door in the Mountain Wall

#1201 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 10:35 PM

Neraphym takes these items, and ponders about what to do with them. He glances over the the battered and seared corpse of Eledhwin. He decides to take the only risk he can, and gives her the contents of the Black Crystal Vial.
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#1202 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 25 February 2007 - 10:54 PM

The wounds seem to mend themselves together, leaving the body seemingly perfectly whole. Nothing happens for a few moments, and then she opens her eyes. She slowly gets up, and then revives and heals everybody! YAYYYY! ^^


Now what?







“In the valley of hope, there is no winter.”

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#1203 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 11:25 PM

The party heads for the stairs.
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#1204 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 25 February 2007 - 11:26 PM

As you near the stairs, the gate rises up into the wall above, leaving the way clear.







“In the valley of hope, there is no winter.”

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#1205 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 11:27 PM

Everyone happily trots up the stairs, merrily.
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#1206 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 25 February 2007 - 11:34 PM

They ascended the spiraling stairs for many minutes, finally coming upon a door similar to the one that led to the Guardian's lair.







“In the valley of hope, there is no winter.”

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#1207 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 11:34 PM

Neraphym extends his hands onto a glyph and hopes the doors opens.
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#1208 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 25 February 2007 - 11:35 PM

Indeed it does. Sliding into the floor like the first one, it leaves an entryway into the dark room beyond.







“In the valley of hope, there is no winter.”

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#1209 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 11:36 PM

Neraphym and friends enter the dimly lit room.
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#1210 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 25 February 2007 - 11:43 PM

It is a large, circular room, perhaps about half the size of the cathedral room below (with the edges cut off, of course). There are four exits from this room -- the first being the way you came, and then one to each direction from the room. In the middle of the room are three pedestals. One faces each other entrance into the room, excluding the way you came. Between the pedestals is enough room for a large cart. You have entered from the north.







“In the valley of hope, there is no winter.”

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#1211 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 11:45 PM

Neraphym and friends take the eastern door.
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#1212 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 25 February 2007 - 11:46 PM

You walk down the corridor for about a minute before you come to a door, like the other doors.







“In the valley of hope, there is no winter.”

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#1213 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 11:48 PM

Neraphym opens the door and goes through it.
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#1214 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 25 February 2007 - 11:55 PM

You are in a square room about the size of the previous room. An altar shaped object is at the end of the room, on which there is a nondescript looking idol about the height of your forearm.







“In the valley of hope, there is no winter.”

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#1215 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 25 February 2007 - 11:56 PM

Neraphym walks over and examines the idle. He decides it would look better on an altar in the other room, so he takes it and makes for the previous room.
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