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Colosseum 2

#1 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 13 September 2006 - 05:20 PM

In order to help Cspace test out and balance the new classes, I'll be holding some colosseum battles with the new system. At this point, not much is out, so we will have to make due with what we have. For now, many restrictions have been placed on your Colosseum 2 character. As more content arrives, these restrictions will gradually be lifted. Here are the current rules:

Rules:

Level 1:
Character Post count is at 100. (Even if your post count is not 100)
Character skill points are at 14. (Standard for someone with a PC of 100)
Your Diety is Guane
No Affinity
No Constitution
No Devotion


Weapons:

Old Sword: (STR + 5) A rusty short sword used by beginners.
Long Stick: (INT + 5; Two Handed) A long stick from an enchanted ash tree.
Broken Wand: (VIT + 2; Innate Heal) A small, damaged old wand... it still works.
Bow and Arrows: (STR + 2; Ranged Weapon; Two Handed) A basic bow and set of arrows.

Innate Heal (Recovers up to 40 HP per use; can be used on others); Weapon cannot be used for attacking. Effect can only be used one time per battle or once every minute when not fighting. It must be equipped to use the effect.


Armor:

None


Races:

Human
HP = VIT x 40
DP = STR x 4
EP = INT x 5

Elf
HP = VIT x 35
DP = STR x 2
EP = INT x 10

Dwarf
HP = VIT x 45
DP = STR x 5
EP = INT x 2


Using these rules, create your colosseum character. Reply to this topic with your finished character and I'll add it to the list.

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Characters:

Scholar Alpha Weapon
HP: 350
EP: 90
DP: 0

Race: Elf
VIT: 10
STR: 0
INT: 9 (+5 Equipment)

Weapon: Long Stick: (INT + 5; Two Handed) A long stick from an enchanted ash tree.

Active Transcendents:
1: Spellweaver's Stance: STANCE = Direct Spell DP + 10
2: Trained Eye: CONCENTRATION = Take 10 Less Damage vs. Standard Attacks

Skills:
Combat Fundamentals (5)
Basic Dueling (10)
Basic Stances (10)
Combat Adept (15)

Scholar Fundamentals (5)
Basic Thaumaturgy (10)
Basic Conjuring (10)
Scholar Adept (15)
Diviner Fundamentals (5)
Early Transcendence (10)
Balance & Duality (10)
Diviner Adept (15)

Survival Fundamentals (5)
Basic Perception (10)
Basic Healing (10)
Survival Adept (15)
Total: 100/100


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Adventurer Rhesal Blizzard
HP: 400
EP: 0
DP: 36

Race: Human
VIT: 10
STR: 9 (+5 Equipment)
INT: 0

Weapon: Old Sword (STR + 5) A rusty short sword used by beginners.

Active Transcendents:
1: Trained Eye: CONCENTRATION = Take 10 Less Damage vs. Standard Attacks: A state of mind that helps a survivalist avoid damage.
2: Duelist Stance: STANCE = Weapons' DP + 10 Each: A stance that makes it easier to strike a foe's vulnerable points, increasing damage output.


Skills:
Combat Fundamentals (5)
Basic Dueling (10)
Basic Stances (10)
Combat Adept (15)
Scholar Fundamentals (5)
Basic Thaumaturgy (10)
Basic Conjuring (10)
Scholar Adept (15)
Diviner Fundamentals (5)
Early Transcendence (10)
Balance & Duality (10)
Diviner Adept (15)

Survival Fundamentals (5)
Basic Perception (10)
Basic Healing (10)
Survival Adept (15)

Total: 95/100


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Survivalist Scholar Reikin
HP: 520
EP: 5
DP: 0

Race: Human
VIT: 13 (+2 Equipment)
STR: 0
INT: 1

Weapon: Broken Wand: (VIT + 2; Innate Heal) A small, damaged old wand... it still works.

Active Transcendents:
Spellweaver's Stance: STANCE = Direct Spell DP + 10
Trained Eye: CONCENTRATION = Take 10 Less Damage vs. Standard Attacks

Skills:
Combat Fundamentals (5)
Basic Dueling (10)
Basic Stances (10)
Combat Adept (15)

Scholar Fundamentals (5)
Basic Thaumaturgy (10)
Basic Conjuring (10)
Scholar Adept (15)
Diviner Fundamentals (5)
Early Transcendence (10)
Balance & Duality (10)
Diviner Adept (15)

Survival Fundamentals (5)
Basic Perception (10)
Basic Healing (10)
Survival Adept (15)
Total: 80/100
Neraphym Archaeon
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#2 {lang:macro__useroffline}   Snowy {lang:icon}

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Posted 16 September 2006 - 05:27 PM

Rhesal


Adventurer/Combatant/Scholar Rhesal Blizzard:
Post Count: 100
Stat Points: 14
Diety: Guane Wulfdancer
Vitality: 10
Strength: 4 + 5 = 9
HP: 400
DP: 45

Old Sword: (STR + 5) A rusty short sword used by beginners.


Combatant Abilities


Combat Fundamentals
Jab: EC = 5; DP = Standard + 5: A basic technique that does extra damage.


Basic Dueling
Two-Handed Strike: EC = 10; DP = Standard + 10: A basic technique that does extra damage.


Basic Stances
Duelist Stance: STANCE = Weapons' DP + 10 Each: A stance that makes it easier to strike a foe's vulnerable points, increasing damage output.


Combat Adept
Furious Swipe: DP To Multiple Targets = Standard DP Divided By Number Of Enemies Attacked: Through extensive training, a warrior is capable of standing his/her ground even when outnumbered. This attack will damage multiple targets.
Title: Combatant

Scholar Abilities


Scholar Fundamentals
Minor Modulation: EFFECT = Converts Up To 20 HP Into EP: When in danger, it may be necessary for a spellweaver to generate energy at an expense to health.


Basic Thaumaturgy
Mana Burn: EC = 10; DP = 30: An early skill learned by spellweavers, involving the concentration and sudden destruction of a mana node around the target.

Basic Conjuring
Basic Node Stabilization: Persistent Effect = Allows conjuror to maintain one node for the length of a battle unless it is destroyed. Nodes cannot be stabilized outside of battle.
Destabilize Node: EFFECT = Destroys the conjuror's own node(s), absorbing the energy it cost to stabilize them: When a node has served its purpose, a conjuror can destabilize it and reclaim its power.

Conjure Minor Disruption Node: EC = 5; HP Of Node = 1; Effect = Causes 5 DP to all enemies per turn of battle: A conjuror will generally begin with the fundamentals of node stabilization. Nodes do not require domination, can be stabilized during battle, and can potentially assist greatly when in a tight situation.


Scholar Adept
Spellweaver's Stance: STANCE = Direct Spell DP + 10: A stance used to increase the damage of spells that deal a flat amount of DP.
Title: Scholar

Survivalist Abilities


Survival Fundamentals
Throw Rock: EC = 3; RANGED DP = 10: A simple makeshift ranged attack.


Basic Perception
Trained Eye: CONCENTRATION = Take 10 Less Damage vs. Standard Attacks: A state of mind that helps a survivalist avoid damage.
Proof That Darky is, in fact, evil:
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
QUOTE (Neraphym @ Apr 16 2008, 11:10 AM) <{POST_SNAPBACK}>
Omg, Snowy's back!!!!!!

QUOTE (JGJTan @ Apr 19 2008, 03:17 PM) <{POST_SNAPBACK}>
You're like full of awesome sayings, Snowy. We all wish we could be just like you. Please be our leader!

Snowy: I want your babies.
Snowy: In my womb.

Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.

*red+u Matt says:
..
*red+u Matt says:
You should move here.
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#3 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 18 September 2006 - 01:31 AM

Survivalist Scholar Reikin
HP: 600
EP: 100
DP: 0

VIT: 13 +2 (Broken Wand)
STR: 0
INT: 1

Weapon:
Broken Wand
VIT + 2; Innate Heal

Active Transcendents:
Spellweaver's Stance: STANCE = Direct Spell DP + 10
Trained Eye: CONCENTRATION = Take 10 Less Damage vs. Standard Attacks

Skills:

Scholar Fundamentals (5)
Basic Thaumaturgy (10)
Basic Conjuring (10)
Scholar Adept (15)
Survival Fundamentals (5)
Basic Perception (10)
Basic Healing (10)
Survival Adept (15)
Total: 80/100

Abilities:

Innate Heal: Recovers up to 40 HP per use; weapon cannot be used for attacking; effect can only be used one time per battle.
Mana Burn: EC = 10; DP = 30
Conjure Minor Disruption Node: EC = 5; HP Of Node = 1; Effect = Causes 5 DP to all enemies per turn of battle.
Aakeid Root Poison: EC: 15; POISON(5) = 10 DP For 5 Turns: A basic poison attack.
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#4 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 18 September 2006 - 04:46 PM

Big Update:

I'm going to change the Intelligence and EP system a bit. From now on, your EP is no longer your post count. You must buy EP through Intelligence points. No longer will Intelligence give you any sort of Energy Consuption reduction. In the future, Affinity may take care of this. When more content comes out, Armor will become availible. Some armor will raise VIT, some will reduce DP, and some will increase EP. There will also be special items to decrease EP consumption, increase spell damage, cause status effects, and many others. I'm open to any ideas, too.

Cspace will be changing the stat point system, because the current one really isn't that great. Once the changes Cspace makes are finallized, we will implement his system. For now, we will use this one.


Important: Do not edit previous posts after I post any "Big Update" posts. I won't be looking back. Post any relevent changes in a new replay. TY
Neraphym Archaeon
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