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Thread Tags [Story], [Quest], and more

#1 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 17 September 2006 - 05:04 PM

I was thinking that we should start using tags on threads. It'll help with organization so that members can find what they're looking and know when to post somewhere and when not to. Here's some examples of tags we could use (placed at the beginning of the title):

[Story] - Used when a GM is writing something that is not a quest, but just information (it could pertain to a quest). If it links to another story or quest(s), then make sure to make a notice about that and link to them at the beginning.

[Quest] - Something that players can participate in. Links can also be provided to stories/quests that pertain to it. This kind of tag can have more specifics like this:

[Open Quest] or [OQuest] - The quest in that thread is still open to more players for participation. The GM can place a limit in his post as well.
[Closed Quest] or [CQuest] - The quest in that thread is closed and no more players may participate.

[Plot Story/Quest] or [PStory/PQuest] - Same as the tags above, except these relate to DarkStorm's overall plot and are posted by Cspace.

[Inn] or [Tavern] - DStorm inn or tavern, where a players can easily congregate with other players, buy sleeping quarters, food, drink, find roaming travelers created by GM's, etc.. Each inn/tavern should have its own name and innkeeper.

[Merchant] - Any shop/stall/hut/whatever that sells and buys items. Mostly found in specified marketing sub-forums within towns.

[Traveling] - Created by GM's and DStorm players alike. Whenever they make a thread where they're simpling traveling through regions (usually connection regions), they can use this tag. There's usually a lot of these threads, so the tag could help differentiate these from things like quests. However, we always leave this tag out so that Quest/Story threads stand out more.
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#2 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 17 September 2006 - 05:38 PM

Good idea! I'll start using them.
Neraphym Archaeon
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#3 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 17 September 2006 - 05:48 PM

Before we use them, let's make sure we've figured out all of the ones we'd need, then make a pinned thread somewhere to let players know.

EDIT: Nevermind go ahead, just remembered this fourm wasn't protected so I'll pin it here.
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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#4 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 23 September 2006 - 08:09 PM

Minigame Tag! I made a fishing minigame! bluetongue.gif

[Minigame]

Oh, and I might not always want to have the tags in the topic title, just in case I want to make secret quests.
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#5 {lang:macro__useroffline}   Bashae {lang:icon}

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Posted 27 September 2006 - 12:50 PM

Well, if you make the non-secret quest with tags and the secrets one without, then it will be a bit hard to keep it a secret wont it? bluetongue.gif My suggestion is just use the tag anyway, probably [Story] would be the most appropriate one.
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#6 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 28 September 2006 - 01:12 AM

Maybe we can have an [NPC] tag?
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
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#7 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 25 April 2008 - 02:03 PM

I think these can still apply for DS2 (and we can actually start using them). Any thoughts or further tag suggestions?
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"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
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