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Resiak Aldrayne Primary Character

#1 {lang:macro__useroffline}   Res {lang:icon}

  • Ol' Crazy Res
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Posted 29 September 2006 - 05:56 AM

Character Description::

Name: Resiak Aldrayne
Gender: Male
Age: 17
Hometown: Aderon
Diety: Aranel of Pompelus
Alignment: Light

Race:
Humans: The most balanced of all races, they possess no real strengths or weaknesses. They are, however, looked down upon by many Elves, who's homeland has been destroyed by man's pursuit of conquest in the past.
- Vitality Effect (per stat point): Increases your hit points by 50
- Strength + 4
- Intelligence + 4


Class:
> Paladin: Holy knight who's goal is to slay all that is evil in the world. As a paladin, you should be careful in all dark places, but remember that you are the one who is supposed to put an end to the darkness which is engulfing the world.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 5
- Strength Effect (per point): Normal attack DP + 5
- Starting Affinity: 1
- Starting Constitution: 0


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Total Stat Points: 116
Strength: 44 (+4) (+1) (49) Strength Effect (per point): Normal attack DP + 5
Intelligence: 20 (+4) (+3) (27) Intelligence Effect (per point): Decreases EP consumption of abilities by 5
Vitality: 45 (HP: 2,250 + 25) (Max HP: 2,275)
Constitution: 0
Affinity: 1
Devotion Points: 10

Effect of Devotion Points: Ward of Aranel: Effect: Reduces damage taken from anyone aligned with darkness by 5 DP x Devotion Points: In battles against darkness, Aranel can extend his protection to his followers.

Effect if Devotion Points are at least 8: Aura of Light: EC: 0; Effect: Lights the current location (dispelled by one with more devotion points to Nemorok): The follower of Aranel is granted an undying source of light to weaken wraiths and light up dark locations.
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Bio:
Resiak was born on the outskirts of Aderon. The 'suburbian' areas. His mother never allowed him to travel into the city, as she was very protective of him. His two older brothers were trained as guards in the middle of the city and raised to go to war. Resiaks mother didn't want that future for him, after his Father was killed in battle for the same reasons. She could do little to persuade his brothers otherwise.

Resiaks Father was also a member of the Knights of Aderon. He was killed in a battle of Forlon. His sword was sent home as a service from the Knights. Resiaks mother displayed it in their living room. She never even bothered to clean the blood off of it.

Resiak was envious of his brothers, who upon returning to their home would hang their swords up on the wall and lay their chainmaille in neat little piles to be used again. If Resiak ever showed interest in, or tried to touch the blades or armor, his mother would catch him and "Set him straight".

Resiak grew a form of spite for his mother, and was offered the chance to begin training lessons as a Guard by his oldest brother.

For about a year, Resiak would run off from him and follow his brothers to their camp and practice. He learned all he needed to know in case he would ever have to defend himself.

One day while practicing with his second oldest brother in full armor and weapons, he misjudged his footing while trying to dodge an attack and fell, landing on top of his brothers sword, and cutting his shoulder open. His older brother, who was the quickest and most efficient with a first aid kit, bandaged him up very quickly, and all was well.

Resiak returned home to find his mother waiting inside the door with a sword in her hand. It was his Fathers sword, cleaned and polished. She was crying, as she walked up to him and placed her hand on his injured shoulder. She gave him the sword and told him "Get out." If Resiak were to die, she didn't want to know of it.

So, Resiak would leave his home, and had nowhere to go. He could not join the Knights of Aderon, and could not join his brothers, as he didn not fit the required age limit. So he held up his Fathers massive Zweihander, and took off into the city to look for a life.
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Equipment:

Weapon:
Primary Hand: Heirloom Zweihander (2H Weapon) (Intelligence + 3, Strength + 1)
Off-Hand: (2H Weapon)

Armor:
Head: None-
Body: Aderonian Chain Vest (HP + 25)
Legs: Heavy Pants
Arms: None-
Fingers: None-
Hands: None-
Feet: Aqua Boots (Effect = Can walk on water; Feet Slot) Strange boots that allow the wearer to traverse water.
Charm: None-
Neck: None-
Shoulder: None-
Back: None-

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Skills:

- Light Source (0): EC=0; DP=0: Lights dark locations so anyone can enter. This will "stick" to the location until you leave.

- Glowing Blade (150): EC=40; Effect = Strength + 5 against Darkness: Slightly increases the power of the paladin's weapon against dark classes. Loses effect once the character leaves the region.

- Cure (250): EC=0; DP=0: Heals poison and disease.

- Heal (400): EC=60; Effect = Recovers 100 HP: Recovers a target's (or self's) HP.

- Light Sword (700): EC=110; Effect = Strength + 20 against Darkness: Increases the power of the paladin's weapon against dark classes. Loses effect once the character leaves the region.

- Aranel's Hammer (800): EC=500; DP=65: A giant hammer is conjured which strikes the target.

- Reanimate (1000): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

- Banish Dead (1400): EC=350; DP=0: Sends necromancers' raised dead back to the underworld.

- Holy Sword (2000): EC=450; Effect = Strength + 40 against Darkness: Greatly increases the power of the paladin's weapon against dark classes. Loses effect once the character leaves the region.

- Aranel's Sword (2500): EC=1000; DP=300: A giant sword is conjured which strikes the target.
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
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