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GvG

#16 {lang:macro__useroffline}   Groban {lang:icon}

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Posted 17 November 2006 - 08:59 PM

QUOTE(Goto @ Nov 16 2006, 02:53 AM) {lang:macro__view_post}

Well I don't PvP because I'm bad at it, and I'm bad at it because I don't PvP. It'd probably be fun to give it a try and get a bit better, hehe.

Team arena matches could quite well be a good way to get some PvP basics in, even though I'm sure it's quite different in the specifics to GvG.

Andrew won't be able to come next week because it's Thanksgiving week. We'll probably go ahead with it after that though. In the meanwhile, do you have any ideas of a strategy? bluetongue.gif. I checked to see how many players are allowed in a team, and it is four. Apparently, there can be really wacky builds in there, so we should just expect the worst bluetongue.gif

QUOTE(Pendragon205 @ Nov 16 2006, 09:50 PM) {lang:macro__view_post}

I haven't played guild wars in forever. I'd love to join you, but I'm only close to level 20. (19, I think) I also don't have all 200 points. I shall work towards it though, so that maybe I can join some point.


Hehe, ok. I can help you get to level 20 by attemting to power levelling you. With the new monster AI update, I'm not sure if it still works, but if it does, then I'll be happy to power level you bluetongue.gif

I can also try and get you to the two 15-attribute quests. Just ask me if you see me online TheSmile.gif
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#17 {lang:macro__useroffline}   Pendragon205 {lang:icon}

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Posted 17 November 2006 - 09:19 PM

QUOTE(Xmadole™ @ Nov 17 2006, 04:03 AM) {lang:macro__view_post}

QUOTE(Pendragon205 @ Nov 16 2006, 09:50 PM) {lang:macro__view_post}

I haven't played guild wars in forever. I'd love to join you, but I'm only close to level 20. (19, I think) I also don't have all 200 points. I shall work towards it though, so that maybe I can join some point.

:O

Are you still active? icon_sweatdrop.gif

Mebbe.....
See, I said I haven't been on in forever, and the last time I was on, it was on factions.
I've been playing ms, mario sunshine, kh2, really just random games ^_^'
This was totally out-dated.
Now it's updated.
I think?
Yeah.

....
Nice.
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#18 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 18 November 2006 - 11:35 AM

Well I guess we'll probably pick classes that we have some familiarity with, and put those individual strengths into something approximating a team.

It seems to me that a 4 person team would be much more vulnerable to some types of strategies than an 8 person team. With less room for support roles, they're more limited at what they can prepare for. We might well be able to overwhelm a team with hexes (Tanny as mesmer, possibly backed up by some necro hexes, etc.), or utilize builds such as a MM that in larger groups are easily countered. Otherwise perhaps some damage dealers and a support, and try to spike the damage on individual targets. I suspect we'll need to work out some strategy and co-operation ahead of time, but that's pretty much the point of getting some training in anyway.
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#19 {lang:macro__useroffline}   Groban {lang:icon}

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Posted 18 November 2006 - 02:39 PM

Tanny being an Illusion Mesmer and bringing hexes sounds good to me. Being backed up by a Necromancer with hexes also sounds good. Then, we could have an air elementalist with spike skills. We'd also need a monk. A Boon Prot seems to be effective. Although the monk will be under constant pressure.

The elementalist could bring Glyph of Lesser Energy and Heal Party to aid the monk with the healing. With this line up, we'd have four casters, with us all being vulnerable due to our low armour levels. Of course, if we overwhelm the opposition with hexes, it should be expected that they are countered with something like Healing Breeze or hex removers. So, maybe if the mesmer brings an enchantment removal skill, as well as the Necromancer, Healing Breeze could be removed. It should also be expected that they cover healing breeze with another enchantment, which is why we could use two or three enchantment removal skills.

If the opposing team has a warrior, it is probably expected that it will harass the monk. So maybe if the elementalist could bring Blinding Flash, it could help. Then a Necromancer hex, such as prince of failure will further increase the warriors chance to miss, meaning that stacked with blinding flash, it is going to miss almost every time. Prince of failure will also deal 6...25 damage everytime the foe misses. So, it would be pretty painful for the warrior. We just have to hope that Blinding flash and Prince of Failure don't get removed.

I haven't even started talking about the Mesmers on the opposing team...they would be a big pain to us, as we'd all be casters if we went through with this build.

And a final point. Almost every team will have an elementalist with Searing Flames. It's a new skill which needs to be nerfed quick bluetongue.gif. It's being misused, because it has a low recharge time of two seconds, and can cause burning for 6 seconds! Also, used with Glowing Gaze, you can get your energy back very quickly. So, Mantra of Flame could be useful here. bluetongue.gif

Anyway, I thought I'd just post the random things that came into my head bluetongue.gif
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#20 {lang:macro__useroffline}   JGJTan {lang:icon}

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Posted 18 November 2006 - 09:47 PM

We have to be careful if we go ahead with a hex-reliant team build just like you said. However I can still use my build which is mostly anti-Warrior to help out for us poor squishies. Although, like you said Wasim, I'd have to alter my build to suit the current trends in the Team Arenas. bluetongue.gif

Inteptitude (E), Conjure Phantasm, Ether Feast, Images of Remorse, Phantom Pain, Spirit of Failure, Drain Enchantment, Ressurection Signet

If by using that on one opponent, and then a Necromancer (possibly Blood hexes such as Life Transfer (E) and Life Siphon to apply less pressure for the Monk) to apply another lot of hexes on another opponent, we can split their Monk's attention (if they have one) or just split their team up. If that happens, then the Elementalist can either help finish off those two by use of spikes or attack yet another person.

Another option is to have the standard warding Elementalist to provide extra defensive power with a few offensive spells but that leaves us relying heavily on degen hexes. But it's just an idea. bluetongue.gif

However, if you want to remove an opposing Mesmer, just hit it with all you got. Unless of course they decide to have some sort of ouchie build... then we're royally screwed. biglaugh.gif

Oooh!! We could have a fully Mesmer team! bluetongue.gif



^^ Thanks Ayumi, you rock!! ^^

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#21 {lang:macro__useroffline}   ©allum {lang:icon}

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Posted 19 November 2006 - 01:07 AM

{expletive antidisestablishmentarianized by Cspace}/Me
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#22 {lang:macro__useroffline}   x.. {lang:icon}

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Posted 19 November 2006 - 08:59 AM

Good PvP and GvG Skills:

Me: Energy and that skill that slows your opponent down.
N: Good curses
E: Pur4 Pwn4g3 - Fast
W: ...
Mo: Heals

Those are some good PvP skills that you can use on P/F/N.
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#23 {lang:macro__useroffline}   Moogalite {lang:icon}

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Posted 19 November 2006 - 06:55 PM

Interesting... well when i get a computer which can run GW i will join in... anyway ranger's might bring famine which just isn't nice for a full mesmer build. Hmm... Necro with spoil victor and price of failure could be nice... Need to get nightfall to see the new skills but the necro skills are quite awesome from what i can remember biglaugh.gif

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#24 {lang:macro__useroffline}   x.. {lang:icon}

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Posted 20 November 2006 - 08:12 AM

N and Me FTW!
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#25 {lang:macro__useroffline}   Capozide {lang:icon}

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Posted 26 November 2006 - 02:53 AM

So.... when is something going to get coordinated here? I'll start using the CurvedSpace forums again for the guild's sake if I must. Either that or Wasim needs to get Xfire or something sleep.gif

QUOTE(JGJTan)
Another option is to have the standard warding Elementalist to provide extra defensive power with a few offensive spells but that leaves us relying heavily on degen hexes. But it's just an idea.


Either that or get a cripshot ranger to replace the elementalist, rangers can apply physical damage while crippling other physical damagers attacking the Monks/squishies, and also help spread degen. If you're going to rely heavily on just degen spells, might as well bring the pain with conditions too. But that would mean either getting rid of Wasim or getting him to play a different role. Probably isn't going to happen.

--Andrew
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#26 {lang:macro__useroffline}   Groban {lang:icon}

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Posted 26 November 2006 - 10:57 AM

QUOTE(Capozide @ Nov 26 2006, 02:53 AM) {lang:macro__view_post}

So.... when is something going to get coordinated here? I'll start using the CurvedSpace forums again for the guild's sake if I must. Either that or Wasim needs to get Xfire or something sleep.gif

QUOTE(JGJTan)
Another option is to have the standard warding Elementalist to provide extra defensive power with a few offensive spells but that leaves us relying heavily on degen hexes. But it's just an idea.


Either that or get a cripshot ranger to replace the elementalist, rangers can apply physical damage while crippling other physical damagers attacking the Monks/squishies, and also help spread degen. If you're going to rely heavily on just degen spells, might as well bring the pain with conditions too. But that would mean either getting rid of Wasim or getting him to play a different role. Probably isn't going to happen.

--Andrew


I was waiting for you to come back, because you were away for Thanksgiving, before we continue.

I'll go and download Xfire later today, for you thumb.gif

I really don't mind playing a different role. I've got the skills unlocked to go as a warder, but I don't like how everyone must be so close to gain anything from the wards. But for the reasons you said , having a Cripshot ranger will be a better idea. I have a ranger with all 200 attribute points, and I have some spare money so I can go and buy the skills. Crippling shot shouldn't be too hard to capture. So yeah, I'll work on getting my ranger ready over the next few days. If you want someone else to go with you instead of me, I don't mind that either. Cspace has had his ranger for a while, and is more experienced with it than me.

So, from what I gather, this is our line-up:

Mesmer: Tanny
Necromancer: Goto
Monk: Andrew
Ranger: Me/Cspace

Once that's all sorted, we just need to move onto the times we're going to do this. TheSmile.gif
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#27 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 26 November 2006 - 02:54 PM

I'm a bit flexible, I don't mind what I play too much. I've got an Assassin build that's not bad at taking down single targets, but my survivability with that build is a bit questionable. I can play a nuker, although I think I'll need to get further into Nightfall on my Ele and cap/buy a few skills to be competitive. Probably not too much call for a Whammo in PvP, but if those with more PvP knowledge than I want a warrior around then I'm happy to fill that role. And of course I don't mind necroing, although I'm pretty inexperienced with death.

Oh, feel free to correct me if this is a silly idea, but I wondered if we should try going for a ranger spike team if we have a few people with rangers lying around. I could sit back a bit and provide some OotV and such, and that might be a good way to work on co-ordination and calling.
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#28 {lang:macro__useroffline}   Groban {lang:icon}

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Posted 27 November 2006 - 12:21 AM

QUOTE(Goto @ Nov 26 2006, 02:54 PM) {lang:macro__view_post}

I'm a bit flexible, I don't mind what I play too much. I've got an Assassin build that's not bad at taking down single targets, but my survivability with that build is a bit questionable. I can play a nuker, although I think I'll need to get further into Nightfall on my Ele and cap/buy a few skills to be competitive. Probably not too much call for a Whammo in PvP, but if those with more PvP knowledge than I want a warrior around then I'm happy to fill that role. And of course I don't mind necroing, although I'm pretty inexperienced with death.

Oh, feel free to correct me if this is a silly idea, but I wondered if we should try going for a ranger spike team if we have a few people with rangers lying around. I could sit back a bit and provide some OotV and such, and that might be a good way to work on co-ordination and calling.


Sounds good to me. I don't think it would be appropriate in Team Arena battles though. We'd have you as an Order Necromancer, possibly one healer and two rangers. Two rangers wouldn't seem enough to do a terrible amount of damage capable of killing someone in a very short amount of time. If you meant for us to use it in GvG, where we have 8 people in a team, then it could work. But, a problem is that alot of the guilds have a support caster using the skill "Aegis" (For 5....10 seconds, all party members have a 50% chance to block attacks). This would significantly reduce the amount of damage we do, and I don't think it would be enough to make a kill. But, as you said, it would definitely help with our co-ordination and calling skills.
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#29 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 27 November 2006 - 07:47 AM

Aye, 4 isn't really enough for a spike team of that sort.

Aegis is a powerful ability, but is not insurmountable. The caster could be shut down, or part of the build for the Rangers could include skills such as Arcing Shot, Crossfire (only works if some of our team is close to them, though), Precision Shot, or Splinter Shot. There's also Seeking Arrows (Preparation. For 3..12 seconds, your arrows, cannot be "blocked" or "evaded". Seeking Arrows ends if you fail to hit.), and Favorable Winds being placed outside the range of the enemies would be helpful. I'm a bit of a newbie when it comes to Rangers so most of what I said is probably pretty obvious, but... oh well. bluetongue.gif

It's a bit of a gamble, but stocking Frozen Soil might also be useful.If we can spike effectively and take down their numbers quickly, not giving them the option to res is certainly an advantage. Perhaps it could also be good to go with some condition-inflicting bow attacks and combine that with Pestilence, to give their other team members something to think about. OotV will provide a small amount of life stealing, but a primary healer will still be necessary.
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#30 {lang:macro__useroffline}   x.. {lang:icon}

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Posted 27 November 2006 - 05:20 PM

When PvPing, you need fast skills for example: Flare because it doesn't recharge. I use it all the time, quicker skills are better.
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