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A damaged cruiser

#61 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 01:53 PM

Redsent walks down the left stairs.

Garin, please, take the aliens to a safe location.

(I've added +90 on my hp, Nera (2 stat points.)
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#62 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 January 2007 - 02:06 PM

You descend the stairs to find yourself in a triangle-shaped room. There is a doorway to your left.
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#63 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 02:07 PM

Redsent draws his staff and walks through the doorway.
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#64 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 January 2007 - 02:08 PM

You find yourself in a long corridor with a door at the very end. About half way down the hall on either side are doors.
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#65 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 02:09 PM

Redsent peeps through both doors that are halfway down.
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#66 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 January 2007 - 02:11 PM

In the room on the left you can see what looks like a treasure chest. The room on the right appears empty.
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#67 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 02:13 PM

Redsent first opens and takes what is in the treasure chest.
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#68 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 January 2007 - 02:16 PM

The chest contains 90k credits!!! (Yes, this is divisible by three...)

While in the left room you notice two small hatches on the left and right walls with ladders in them going up.
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#69 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 02:17 PM

Redsent takes 30k credits, and shares the other 60k with the others, 30k to each.
He then checks the room on the other side.
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#70 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 January 2007 - 02:20 PM

You find yourself in a room nearly identical to the one you were just in. Of course, there is no treasure chest in this room, but there is.... an alien!

"Ah, saver human! Save me, yes?!?!?!"

He begins following you. There are two small hatches on the left and right walls with ladders in them going up.
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#71 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 02:21 PM

"Yes." Redsent checks the room at the end of the hall.
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#72 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 January 2007 - 02:23 PM

You step into a large square room and nothing happens for a few seconds. Once veryone is inside, the floor begins to move down a level. You see a door in the direction you just came from and a door int he direction you were headed.
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#73 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 02:25 PM

Redsent walks through that door where he was facing very carefully.
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#74 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 January 2007 - 02:26 PM

The door is locked.
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#75 {lang:macro__useroffline}   Red Sentinel {lang:icon}

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Posted 19 January 2007 - 02:26 PM

Redsent tries to pick the lock.
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