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Aderon's New Battle

#16 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 08 January 2007 - 11:15 PM

I've been looking into GvG strategy, and I think we should try a team that relies on knockdowns and interrupts. This will take a lot of pressure off of us, because foes that are knocked down can't fight back or heal. It also gives me a good excuse to burn someone alive with an echoed savannah heat! biglaugh.gif
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#17 {lang:macro__useroffline}   Moogalite {lang:icon}

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Posted 09 January 2007 - 04:38 PM

Knockdowns and interrupts requires bunny thumpers and interrupt rangers and maybe mesmers but most interrupt = rangers...
Bunny Thumper builds are gimmicky and not brilliant for GvG due to the monks.. Interrupts are hard to keep on a monk due to his fast healing spells and arrows cannot travel there fast enough leaving us with mesmer as interrupts and most of those interrupts would be guesswork.
We should think of something which would play better to the strengths of the guild.
I know most people have a Necromancer which can make a blood spike build... or on those lines... Touch Rangers =/
Interrupts are useful but shouldn't build a whole team around it as it requires lots of pvp skill and timing to understand how to interrupt effectively.. e.g. what is worth interrupting and such forth.
I also know we are lacking in monk's and so we should try to either train some up with healing spells. Not just 55 and Spirit Bond skills grnwink.gif
We also lack in the amount of mesmers we have. We need to garner a few more for flexibility and I know Tan will agree with me. Mesmers are particularly versatile and should be exploited to our advantages they aren't just Domination based.
Maybe rather than following gimmick builds we ought to think outside of the box and think of something knew which no-one has many counters for.
I haven't been on a while so don't count me on this but we ought to have a meeting time in game in the Guild Hall to organise this.

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#18 {lang:macro__useroffline}   x.. {lang:icon}

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Posted 09 January 2007 - 05:06 PM

You have my charectars in command.
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#19 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 09 January 2007 - 07:56 PM

I'm up for whatever. Let's schedual a meeting then... is saturday the 27th good? We'll pick a time later.
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#20 {lang:macro__useroffline}   Moogalite {lang:icon}

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Posted 10 January 2007 - 01:18 AM

Saturday will need to be late as I'm at work till 4pm GMT
and I have exams on the Monday so anytime this week isn't brill

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#21 {lang:macro__useroffline}   kelik {lang:icon}

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Posted 11 January 2007 - 06:10 AM

27th.....mmm I'm pretty sure I'll be free that day.

Guild Wars Characters:
Trowa Sensei 20 W/E
Kelik Sensei 20 E/Mo
Duo Sensei 20 Rt/R
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#22 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 18 January 2007 - 09:42 PM

Well, Saturday is looking very good for us. I've decided the best time for everyone would probably be 6:00 EST. That is around midnight in Europe and like noon in Australia. Hopefully everyone can make this.
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#23 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 19 January 2007 - 06:08 AM

Sometime around then is usually the best time, yeah. It might be worth making it a little earlier to alleviate problems for European players, but since it's a weekend hopefully staying up a little late won't be a problem.
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#24 {lang:macro__useroffline}   kelik {lang:icon}

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Posted 27 January 2007 - 01:45 AM

Just making sure no one forgets about tomorrow's......event? Is it a scrimmage or just a get together to discuss strategies?

Guild Wars Characters:
Trowa Sensei 20 W/E
Kelik Sensei 20 E/Mo
Duo Sensei 20 Rt/R
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