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Vuurin vs Alpha

#1 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 February 2007 - 01:19 AM

Let the battle begin!
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#2 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 February 2007 - 01:37 AM

OOC: I've never played a magic character before, and I'll not claim I understand this new system in the least bit, so this fight might be quite interesting bluetongue.gif

Vuurin looks around. "Alrighty, I'll guess I'll take the first turn..."

# Conjure Mana Node: A node that provides affinity to everyone in the area.

* AFFINITY COST: 10
* SUMMONS NODE: Mana Node
o Health: 1
o EFFECT: Gives 30 Affinity per turn to everyone in the battle.


Vuurin du Ellidar:
Health: 875/875
Mind: 100/100
Stamina: 0
Affinity: 710/720
DP (Melee): 0
DP (Range): 0







“In the valley of hope, there is no winter.”

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#3 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 February 2007 - 01:41 AM

Alpha draws his sword and attacks!

* Vertical: Putting strength into a single attack, one can do more damage to an unfortunate target.
o STAMINA COST: 35
o PHYSICAL DAMAGE (MELEE): Standard + 70


HP: 800/800
M: 50/50
S: 35/70
A: 95/95
DP: 250


Damage Done: 250 + 70 = 320
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#4 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 February 2007 - 01:53 AM

# Careless Translocation: Translocation is a difficult feat for any mage to accomplish in any safe manner. In fact, a mage's translocation can be so unpredictable that it can faithfully be used as an attack. Whether it be translocation into the interior of a wall, translocation that misses its mark vertically, or some other similar "mistake", the outcome can be rather painful for the one at the other end of the spell.


* AFFINITY COST: 80

* DAMAGE: 120
* PARALYSIS EFFECT
o IMMUNITY: Constitution of 30
o LENGTH: 3 turns
* CONFOUNDMENT EFFECT
o IMMUNITY: Constitution of 5
o FIRST TURN LOST: Target's next turn
o LENGTH: 5 turns

Vuurin du Ellidar:
Health: 555/875
Mind: 100/100
Stamina: 0
Affinity: 660/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.

* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10







“In the valley of hope, there is no winter.”

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#5 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 February 2007 - 01:56 AM

Alpha falls, but gets back up and counters with another vertical!

* Vertical: Putting strength into a single attack, one can do more damage to an unfortunate target.
o STAMINA COST: 35
o PHYSICAL DAMAGE (MELEE): Standard + 70


HP: 680/800
M: 50/50
S: 0/70
A: 95/95
DP: 250


Damage Done: 250 + 70 = 320
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#6 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 February 2007 - 01:59 AM

# Burst of Fire: Both a force of destruction and of regrowth, fire is a fundamental element for which a warden has affinity.

* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)

Vuurin du Ellidar:
Health: 235/875
Mind: 100/100
Stamina: 0
Affinity: 630/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.

* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10







“In the valley of hope, there is no winter.”

0

#7 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 February 2007 - 02:03 AM

"You think you're hot stuff, eh? Then feel the heat!"

# Hand of Flame: Commanding the forces of Fire, you can ignite an enemy at close range.

* AFFINITY COST: 50
* ENGULF EFFECT
o IMMUNITY: Constitution of 10
o DAMAGE: 50 per turn for three turns


HP: 470/800
M: 50/50
S: 0/70
A: 75/95
DP: 250 (paralyzed, one turn left)


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#8 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 February 2007 - 02:07 AM

# Burst of Fire: Both a force of destruction and of regrowth, fire is a fundamental element for which a warden has affinity.

* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)

Vuurin du Ellidar:
Health: 185/875
Mind: 100/100
Stamina: 0
Affinity: 600/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.

* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10







“In the valley of hope, there is no winter.”

0

#9 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 February 2007 - 02:12 AM

"Hold up, I need a break."

Alpha does not attack.

HP: 260/800
M: 50/50
S: 0/70
A: 75/95
DP: 250

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#10 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 February 2007 - 02:40 AM

# Careless Translocation: Translocation is a difficult feat for any mage to accomplish in any safe manner. In fact, a mage's translocation can be so unpredictable that it can faithfully be used as an attack. Whether it be translocation into the interior of a wall, translocation that misses its mark vertically, or some other similar "mistake", the outcome can be rather painful for the one at the other end of the spell.


* AFFINITY COST: 80

* DAMAGE: 120
* PARALYSIS EFFECT
o IMMUNITY: Constitution of 30
o LENGTH: 3 turns
* CONFOUNDMENT EFFECT
o IMMUNITY: Constitution of 5
o FIRST TURN LOST: Target's next turn
o LENGTH: 5 turns

Vuurin du Ellidar:
Health: 135/875
Mind: 100/100
Stamina: 0
Affinity: 550/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.

* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10







“In the valley of hope, there is no winter.”

0

#11 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 February 2007 - 02:41 AM

"Gosh, I'm tired."

Alpha does not attack.

HP: 180/800
M: 50/50
S: 0/70
A: 75/95
DP: 250
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#12 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 27 February 2007 - 02:56 AM

# Burst of Fire: Both a force of destruction and of regrowth, fire is a fundamental element for which a warden has affinity.

* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 210 (160 + 50 for focus and stance)

Vuurin du Ellidar:
Health: 135/875
Mind: 100/100
Stamina: 0
Affinity: 520/720
DP (Melee): 0
DP (Range): 0
Focus:
# Nature's Fury: One who understands the forces of nature will know the potency of the more sudden forces in causing destruction.

* FOCUS: All direct arcane spell damage + 40
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10







“In the valley of hope, there is no winter.”

0

#13 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 27 February 2007 - 02:58 AM

Alpha is set on fire and is burnt to a crisp. The foul smell of seared flesh stings your nostrils (2DP).
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