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Kramada & Vuurin's Rematch

#1 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 01:13 AM

((You did the first shot last time, I should get the first attack >_<))

Kramada runs into the huge arena, filled with decorations, the crowd cheers and appluads. Finally, the battle they've been waiting for. After a quick run around the arena, and doing his routine for the crowd again, Kramada picks a spot in the arena, and awaits the entrance of his opponent. Kramada can't help but remember their last battle, where he only won on a freak accident, he hopes to prove himself capable of winning fairly

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#2 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 12 March 2007 - 01:18 AM

OOC: Alrighty, I'll waste my post too bluetongue.gif

Vuurin steps from the darkness once more, though it is not from his entrance that he comes. He came from the darkness cast by one side of the elevated platform the crowd sat upon, a bit behind Kramada, to his right. He smiled once more, that same, cruel smile.

"So... we meet again. I am afraid you will not be so lucky this time..."







“In the valley of hope, there is no winter.”

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#3 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 01:22 AM

((Just kidding, I find it easier to react to your attacks rather then attack on my own accord. Damn my parents forcing me to learn Kempo style of karate >_<))

Kramada quickly turns to see Vuurin. He stands up and quickly bows, and gets back to his position. "Well, we'll just have to see won't we? Take your move"

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#4 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 12 March 2007 - 01:26 AM

OOC: XD!


"BANGARANG, RUFIO!" someone in the crowd yells.

Ignoring that silly person, Vuurin casts a spell!

# Careless Translocation: Translocation is a difficult feat for any mage to accomplish in any safe manner. In fact, a mage's translocation can be so unpredictable that it can faithfully be used as an attack. Whether it be translocation into the interior of a wall, translocation that misses its mark vertically, or some other similar "mistake", the outcome can be rather painful for the one at the other end of the spell.

* AFFINITY COST: 80

* DAMAGE: 120 (+10 for Stance)
* PARALYSIS EFFECT
o IMMUNITY: Constitution of 30
o LENGTH: 3 turns
* CONFOUNDMENT EFFECT
o IMMUNITY: Constitution of 5
o FIRST TURN LOST: Target's next turn
o LENGTH: 5 turns



Vuurin du Ellidar:
Health: 1925/1925
Mind: 100/100
Stamina: 0
Affinity: 520/600
DP (Melee): 50
DP (Range): 0
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10

Focus:
# Adept's Focus: A state of mind where one gains a greater affinity with the arcane.

* FOCUS: Arcana + 25








“In the valley of hope, there is no winter.”

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#5 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 01:37 AM

Again, Kramada gets the rush within him, know what would happen next, he knelled down in order to land softly. Is a burst of smoke, Kramada disappears, a second later you hear a scream, and Kramada is found falling upside down, crashing right on said person in the crowd, knocking him unconsicous. After a bit of pick-pocketing, Kramada returns to the arena ground.

Kramada dashes towards, and swing the Zanbato at the mage

# Two-Handed Strike: A basic technique that does extra damage.

* STAMINA COST: 10
* PHYSICAL DAMAGE (MELEE): Standard + 10

Persistent Effects:
Balanced Stance: STANCE: Melee weapons' damage - 25 Each, while all received damage - 70
Charged Weapon: Weapons' damage + 15 each

Final Statisics:
Health: 1065/1125
Mind: 20
Stamina: 92/102
Affinity: 0
DP: 275 (+15 Focus, -25 Stance, +10 Technique)

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#6 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 12 March 2007 - 01:48 AM

# Conjure Lesser Vitality Stone:

* AFFINITY COST: 40
* SUMMONS:
o Lesser Vitality Stone (Vitality + 10; Charm Slot)


Vuurin du Ellidar:
Health: 1980/2275
Mind: 100/100
Stamina: 0
Affinity: 480/600
DP (Melee): 50
DP (Range): 0
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10

Focus:
# Adept's Focus: A state of mind where one gains a greater affinity with the arcane.

* FOCUS: Arcana + 25







“In the valley of hope, there is no winter.”

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#7 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 01:55 AM

# Jab: A basic technique that does extra damage.

* STAMINA COST: 5
* PHYSICAL DAMAGE (MELEE): Standard + 5



Persistent Effects:
Balanced Stance: STANCE: Melee weapons' damage - 25 Each, while all received damage - 70
Charged Weapon: Weapons' damage + 15 each

Final Statisics:
Health: 1065/1125
Mind: 20
Stamina: 87/102
Affinity: 0
DP: 275 (+15 Focus, -25 Stance, +5 Technique)

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#8 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 12 March 2007 - 02:05 AM

# Conjure Lesser Vitality Stone:

* AFFINITY COST: 40
* SUMMONS:
o Lesser Vitality Stone (Vitality + 10; Charm Slot)


Vuurin du Ellidar:
Health: 2055/2625
Mind: 100/100
Stamina: 0
Affinity: 440/600
DP (Melee): 50
DP (Range): 0
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10

Focus:
# Adept's Focus: A state of mind where one gains a greater affinity with the arcane.

* FOCUS: Arcana + 25







“In the valley of hope, there is no winter.”

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#9 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 02:06 AM

# Jab: A basic technique that does extra damage.

* STAMINA COST: 5
* PHYSICAL DAMAGE (MELEE): Standard + 5



Persistent Effects:
Balanced Stance: STANCE: Melee weapons' damage - 25 Each, while all received damage - 70
Charged Weapon: Weapons' damage + 15 each

Final Statisics:
Health: 1065/1125
Mind: 20
Stamina: 82/102
Affinity: 0
DP: 275 (+15 Focus, -25 Stance, +5 Technique)

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#10 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 12 March 2007 - 02:10 AM

# Burst of Fire: Both a force of destruction and of regrowth, fire is a fundamental element for which a warden has affinity.

* AFFINITY COST: 60
* ARCANE DAMAGE (DIRECT): 160

Vuurin du Ellidar:
Health: 1780/2625
Mind: 100/100
Stamina: 0
Affinity: 380/600
DP (Melee): 50
DP (Range): 0
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10

Focus:
# Adept's Focus: A state of mind where one gains a greater affinity with the arcane.

* FOCUS: Arcana + 25








“In the valley of hope, there is no winter.”

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#11 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 02:12 AM

# Jab: A basic technique that does extra damage.

* STAMINA COST: 5
* PHYSICAL DAMAGE (MELEE): Standard + 5



Persistent Effects:
Balanced Stance: STANCE: Melee weapons' damage - 25 Each, while all received damage - 70
Charged Weapon: Weapons' damage + 15 each

Final Statisics:
Health: 965/1125
Mind: 20
Stamina: 78/102
Affinity: 0
DP: 275 (+15 Focus, -25 Stance, +5 Technique)

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#12 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 12 March 2007 - 02:15 AM

# Wrack Mind: Using telepathic powers, a mentalist is capable of harming the minds of others.

* AFFINITY COST: 60
* DAMAGE: 40 Mind damage if target has over 70 mind, and 15 Mind damage if target has 70 or lower Mind.

Vuurin du Ellidar:
Health: 1505/2625
Mind: 100/100
Stamina: 0
Affinity: 320/600
DP (Melee): 50
DP (Range): 0
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10

Focus:
# Adept's Focus: A state of mind where one gains a greater affinity with the arcane.

* FOCUS: Arcana + 25







“In the valley of hope, there is no winter.”

0

#13 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 02:16 AM

MEDITATION: Regenerate 20 Mind per turn, 70 Health per turn, and 40 Stamina per turn.

Persistent Effects:
Balanced Stance: STANCE: Melee weapons' damage - 25 Each, while all received damage - 70
Charged Weapon: Weapons' damage + 15 each

Final Statisics:
Health: 1035/1125
Mind: 20/20
Stamina: 102/102
Affinity: 0
DP: 0

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#14 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 12 March 2007 - 02:26 AM

# Mental Suggestion: Mentalists tend to have an easier time with persuasion than others.

* EFFECT: When used, you may have an easier time dealing with the "NPCs" created by GMs. This also has a number of possible roleplay uses when dealing with other players.

"This battle is futile. Give in! You cannot hope to win against my magic!"

Vuurin du Ellidar:
Health: 1505/2625
Mind: 100/100
Stamina: 0
Affinity: 320/600
DP (Melee): 50
DP (Range): 0
Stance:
# Spellweaver's Stance: A stance used to increase the damage of spells that deal a flat amount of damage.

* STANCE: All direct arcane spell damage + 10

Focus:
# Adept's Focus: A state of mind where one gains a greater affinity with the arcane.

* FOCUS: Arcana + 25







“In the valley of hope, there is no winter.”

0

#15 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 12 March 2007 - 02:33 AM

Upon meditating, Kramada randomly starts to think to hiself "I've seen what this mage is capable of so far, but that might just be the surface of it, what if he's really able to do much stronger magic, would I really want to be in the midst of that?" Kramada stops meditating and looks at the mage. Kramada soon relaises, even after meditating and healing hiself, the mage is still in better condition then he was, was there truly any hope for him at all? "I can't just hope for another accident again, mabey it was just pure luck that I won last time, and that's all"

Kramada stands up, throws his weapon to the side, and knells to the mage, surrendering, awaiting what would happen next.

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