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More Updates

#1 {lang:macro__useroffline}   Zziggywolf5 {lang:icon}

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Posted 20 March 2007 - 11:46 PM

QUOTE( 13 March 2007 - Burgh de Rott Ramble)
Those brave adventurers who have recently helped out the Myreque in the Darkness of Hallowvale quest will find loot-minded mercenaries are waiting at Paterdomus looking for guides down to Burgh de Rott.
The ability of these so-called 'mercenaries' ranges from experienced down to vampyre-fodder, but they can all lend their support to the cause of the Myreque. As an experienced member of the Myreque, you know Mort Myre like the back of your hand, so who better to guide them to Burgh de Rott?

Any of these mercenaries would be well-disposed to reward those that successfully guide them to their destination, no doubt with useful skill-related items. This new journey means that players can now lead villagers to safety from Burgh de Rott and bring back a fresh recruit on the return, meaning every trek can have purpose and reward.

With the recently repaired bank in Burgh de Rott being so handy, it couldn't be easier to prepare for plying those Morytanian swamp routes for some useful experience rewards.

With the growing number of visitors to Mort Myre recently, it's hardly surprising to find that more predatory creatures are carving themselves a niche in this forbidding swamp, so even those of you already familiar with the swamp-dwelling residents from Temple Trekking will be in for more surprises. Strange stories of dark nail beasts, humans turning into ghasts and zombie lumberjacks have all been reported to the authorities at Paterdomus - let's just hope you don't run into them when doing the Burgh de Rott Ramble.



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Barrelchest Anchor

Players who've completed The Great Brain Robbery will find that we've made some changes to the Anchor weapon. In particular, we've increased its strength bonus to 87, but its attack speed has been reduced very slightly, as befits such a heavy item.

We have also increased the price, as we felt it was too cheap for such a powerful weapon. To make things fair, everyone will be able to get the anchor repaired one more time at the old price of 50k, but after that it will cost 700k to replace.

Finally, we have changed the way the anchor behaves when you die with it. If the anchor is one of the items you would normally expect to drop when you die, it will disappear and you will instead drop 230k coins. We made this change because the anchor is an item which people use for player-killing; we felt it was worth rewarding the big risks involved in killing a player-killer who was armed with this weapon.


QUOTE(20 March 2007 - Dorgesh-Kaan)
After much deliberation, the Dorgeshuun Council has decided to open the doors of Dorgesh-Kaan to surface-dwellers. Those adventurers who have completed Death to the Dorgeshuun may now enter the secret city of the cave goblins.

The first visitor to the city was the Makeover Mage, hired by the council to make the city presentable for its grand opening. Despite their concern at the presence of outsiders, even the humble citizens have submitted themselves to the Makeover Mage's skills, and they're all pleased with the results.

Inside the city you will find a marketplace specialising in exotic foods - which, for the cave goblins, means anything from the surface! You can attempt to sell any foods you like to the gourmets in the market, but the cave goblins have fickle tastes and a keen eye for trends, so you will find the prices changing as they become more used to certain foods. Vary your stock and you can reap the financial rewards that await the cunning merchant.

Also in the city, adventurers will find that they can practice their Crafting and Firemaking by helping to maintain the city's unique magical lighting system. Any adventurers prepared to abuse the cave goblins' trust will find rich pickings for skilled thieves. There is also a magical inventor who has found a way of making the city easier for surface-dwellers to reach, so you should look for him if you want to visit often.

Beyond the city is another area of the Lumbridge Swamp Caves populated by familiar monsters, plus a new one: the mysterious molanisk. Only adventurers with enough skill and the right equipment will be able to entice them off the walls to fight. Some of the cave bugs in this area have also grown to enormous proportions, and might provide a better option for experienced Slayers who receive cave bugs as an assignment.

High above the molanisks' heads is the magical power generator that the cave goblins use to power their city. The generator is a remarkable piece of technology, but prone to breaking down, and those with remarkable Agility will be able to help out by locating spare parts. Smashed pylons and old cables form the most difficult Agility course in the game, and crossbow-fired grappling hooks will also be useful to make the most of it.

On top of all this, there are plenty of ordinary cave goblins to talk to, and if you search the city you will find your old friend Zanik wandering around. She is dying to see you again, so grab your lantern and make the journey to Dorgesh-Kaan!

Summary

Requirements to enter Dorgesh-Kaan
Death to the Dorgeshuun

Requirements for new content
(Each of the 6 new things can be done separately, so there should be something for everyone.)
Level 70
Level 87
Level 52
Level 39
Level 36
Level 52/78 Agility Course
Crafting lightorbs
Firemaking lightorb repairs
Slayer molanisk
Thieving pickpocketing
Thieving chests


QUOTE( 20 March 2007 - Cows @ Chickens, Rabbits and the Fishing Trawler)
Avast, ye landlubbers! Murphy at Port Khazard has discovered a new spot teeming with fish for his trawler! He can't haul in this bountiful booty by his lonesome, though. With more high-quality fishy things to catch (those with the ability to catch manta rays and turtles, for example, are likely to catch quite a few more on the trawler than they could previously), it's time to strap on your Fishing gear, fix those leaks and start reaping the rewards.

Bring your friends along for a voyage on the high seas, but don't be afraid to get wet! The more friends that set sail, the greater the chance of more fish. Murphy has also fashioned himself a handy bank deposit box to allow you to send your fish straight to your bank (assuming you have the space, of course)!


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RuneScape's Group of Advanced Gardeners (G.A.G.) recently commissioned the Makeover Mage to improve the appearance of their favourite animals. Sadly, the Mage was deeply involved in business with the Dorgeshuun, so he/she couldn't attend. Always resourceful, though, G.A.G. got some help from the Oneiromancer to tap into the Makeover Mage's dreams, so they could then manipulate him/her to cast the appropriate spells in his/her sleep. They're a cunning bunch, those farmers.

To cut a needlessly long story short, cows, chickens and rabbits now look fabulously new and shiny, and are sure to be a joy for players to slaughter!


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In other news...
Fighters, fishers and deforesters alike may be pleased to hear that we've adjusted the game engine so that you don't stop fighting, fishing or felling trees when you rearrange items in your inventory. Similarly, we've made some changes to the prayer interface so that the buttons will light up as soon as you click them instead of waiting for the signal to reach the game servers, just like they used to do before last week's update.

The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.

Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!


QUOTE (JGJTan @ Jul 17 2008, 04:48 PM) <{POST_SNAPBACK}>
I endorse stalking. :thumb:
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