QUOTE(29 March 2007 - Rule 2 Update@Jagex)
In our continuing efforts to make RuneScape a nicer place to be, we've just made a slight modification to Rule 2. It hasn't changed much at all, it's more of a clarification, and there are no changes to the meat of the rule itself. If you look at the bottom of the rule, here, you'll see a brief list of example scams. We've now expanded this to state that luring someone into the Wilderness under false pretences is definitely a scam.
The majority of you all are good players who stick to the rules, so this shouldn't affect you, but rule breakers beware!
Note: This is a reversal of what was posted on the forums a while back. We realised the earlier decision was a bad idea, and that luring really isn't very nice.
The majority of you all are good players who stick to the rules, so this shouldn't affect you, but rule breakers beware!
Note: This is a reversal of what was posted on the forums a while back. We realised the earlier decision was a bad idea, and that luring really isn't very nice.
QUOTE(2 April 2007 - Behind the Scenes - April@Jagex)
Last year the Easter Bunny brought us confused children, transmogrifying eggs and even the odd hypnotised rabbit. Although the Easter Bunny himself wasn’t too displeased with the results, he did agree that it was not the most efficient way of doing things. But do not fear! This year he has an even better idea... to get the chocolate treats to deliver themselves. Fortunately, he is absolutely certain that it won’t go wrong, and he definitely won’t need your help to sort it all out. Well, unless some kind of terrible mix-up happens and he ends up being delivered chocolate kebbits! I mean, what would he do with them? No doubt more Easter rewards will be on offer if the unthinkable happens.
Our first quest this month will be a brief trip out to the northern coast of the Fremennik Province. Olaf the Illiterate takes great pride in his family history, but sadly he hasn’t inherited their abilities as excellent navigators and competent sailors. Fortune has smiled upon him, though, and saved him from the watery graves that claimed most of the others who have gone out searching for the secret treasure. Oops! Did we say treasure? Later this month you’ll be able to find out for yourself in this short but fun quest, featuring the new brine rat and a rather nifty underwater weapon. Perhaps it will be of some use in the distant future...
The generals of the Goblin Village have heard about the cave goblins' makeover and they don't want to be outdone. They haven't summoned the Makeover Mage yet, though, because they're still busy arguing over every feature. Big noses or small noses? Beady eyes or bulging ones? Not since the armour colour debacle has there been this much disagreement in the generals' hut. If they haven't made a decision by the end of the month, the Makeover Mage will create a new appearance for them and they'll just have to put up with it.
Some of the more inquisitive among you may have already noticed the Dwarven engineer in the new goblin city. Some of you may have even spoken to him about planned trade routes between Keldagrim and Dorgesh-Kaan... something that Sigmund and his evil H.A.M. brotherhood are keen to take advantage of. Our second quest of the month is the next fascinating chapter of the plight of the cave goblins. Digging new tunnels in areas of historical interest is likely to need some professional expertise - the kind you may have gathered from the Dig Site quest. With any luck you’ll get to learn about more goblin history while creating a link between two of RuneScape's greatest cities. Who knows what antiquities might be unearthed, and when the dastardly Sigmund is likely to play his next despicable trick? You’ll have to wait to find out what Another Slice of HAM might taste like.
Finally this month, we will be bringing you a large jewellery update, featuring several new uses for your gems and gold across a wide range of Crafting levels, all the way up to level 84 and the onyx bracelet. These new bracelets, equipped in the “hand” slot, and new necklaces offer a wide variety of new functions including:
“Castle Wars” specific jewellery
Emergency aid effects
Ability to mine soft clay
Slayer jewellery
Protection from disease
And much more...
Of course, our website has a few updates coming, too. Aside from the usual Postbag favourites, QuestHelp and the Knowledge Base all getting new content, the Lores and Histories will also get a look in towards the end of the month. We'll be bringing in our finest designers to make it look fabulous, and pestering Reldo to find the last few parts of the Legend of Arrav. From there, we'll be adding new stories regularly, and hopefully bring back Tales from the Tavern as well!
The polls module should be getting a bit of a makeover, too, and will let us gather more useful information about what you want from RuneScape.
Our first quest this month will be a brief trip out to the northern coast of the Fremennik Province. Olaf the Illiterate takes great pride in his family history, but sadly he hasn’t inherited their abilities as excellent navigators and competent sailors. Fortune has smiled upon him, though, and saved him from the watery graves that claimed most of the others who have gone out searching for the secret treasure. Oops! Did we say treasure? Later this month you’ll be able to find out for yourself in this short but fun quest, featuring the new brine rat and a rather nifty underwater weapon. Perhaps it will be of some use in the distant future...
The generals of the Goblin Village have heard about the cave goblins' makeover and they don't want to be outdone. They haven't summoned the Makeover Mage yet, though, because they're still busy arguing over every feature. Big noses or small noses? Beady eyes or bulging ones? Not since the armour colour debacle has there been this much disagreement in the generals' hut. If they haven't made a decision by the end of the month, the Makeover Mage will create a new appearance for them and they'll just have to put up with it.
Some of the more inquisitive among you may have already noticed the Dwarven engineer in the new goblin city. Some of you may have even spoken to him about planned trade routes between Keldagrim and Dorgesh-Kaan... something that Sigmund and his evil H.A.M. brotherhood are keen to take advantage of. Our second quest of the month is the next fascinating chapter of the plight of the cave goblins. Digging new tunnels in areas of historical interest is likely to need some professional expertise - the kind you may have gathered from the Dig Site quest. With any luck you’ll get to learn about more goblin history while creating a link between two of RuneScape's greatest cities. Who knows what antiquities might be unearthed, and when the dastardly Sigmund is likely to play his next despicable trick? You’ll have to wait to find out what Another Slice of HAM might taste like.
Finally this month, we will be bringing you a large jewellery update, featuring several new uses for your gems and gold across a wide range of Crafting levels, all the way up to level 84 and the onyx bracelet. These new bracelets, equipped in the “hand” slot, and new necklaces offer a wide variety of new functions including:
“Castle Wars” specific jewellery
Emergency aid effects
Ability to mine soft clay
Slayer jewellery
Protection from disease
And much more...
Of course, our website has a few updates coming, too. Aside from the usual Postbag favourites, QuestHelp and the Knowledge Base all getting new content, the Lores and Histories will also get a look in towards the end of the month. We'll be bringing in our finest designers to make it look fabulous, and pestering Reldo to find the last few parts of the Legend of Arrav. From there, we'll be adding new stories regularly, and hopefully bring back Tales from the Tavern as well!
The polls module should be getting a bit of a makeover, too, and will let us gather more useful information about what you want from RuneScape.
QUOTE(2 April 2007 - Easter Antics)
Happy Easter, everyone!
This week we bring you our annual Easter Event, and with all the chocolate and bunny-themed mayhem, we're sure you'll love it. You'll have to catch chocolate kebbits, go bowling with massive eggs, and evade a particularly angry farmer to get your rewards, which certainly look fowl.
The Easter Event will run for the next two weeks and it's your only chance to get a new festive costume, so you'd best head over to the Easter Bunny to help him out.
To start the Easter Event, head south of Falador and speak to the Easter Bunny.
--------------------------------------------------------------------------------
In other news...
The QuestHelp systems gets another batch of quests added today. Now you can get assistance with Druidic Ritual, Fremennik Trials, Rat Catchers and Roving Elves.
This week we bring you our annual Easter Event, and with all the chocolate and bunny-themed mayhem, we're sure you'll love it. You'll have to catch chocolate kebbits, go bowling with massive eggs, and evade a particularly angry farmer to get your rewards, which certainly look fowl.
The Easter Event will run for the next two weeks and it's your only chance to get a new festive costume, so you'd best head over to the Easter Bunny to help him out.
To start the Easter Event, head south of Falador and speak to the Easter Bunny.
--------------------------------------------------------------------------------
In other news...
The QuestHelp systems gets another batch of quests added today. Now you can get assistance with Druidic Ritual, Fremennik Trials, Rat Catchers and Roving Elves.
QUOTE(2 April 2007 - New Poll System)
The poll system has received a few necessary changes this week.
For one, we can ask several questions at any one time. This means we can get more detailed responses instead of trying to get a comprehensive result from just one question!
Additionally, we can propose many more answers than we could before, which means we can ask you about your favourite skill, quest or minigame without having to limit your answers to the usual ten.
There are other changes - too many to cram into Postie Pete's postbag - but you'll soon find out that we can add images, thank you messages, the possibility of selecting several answer options, and feedback about how we have used your answers. This last one is very important to us - we want you to know just how important the polls are to us, and how much they can affect future content.
Which brings us onto the final additions that have arrived with the shiny new poll system: Guaranteed Content polls and Player-submitted poll week.
Every so often, we will release a poll that leads directly to content being added to the game; whether that be the reward for an upcoming quest or which minigame deserves an update. This does not mean that other polls will not lead to content changes - far from it - but it does mean that we can guarantee that the winning choice will make its way into the game. Keep your eyes peeled for these Guaranteed Content polls - they will be preceded by a news post, much like this one!
Finally, the Player-submitted poll week is your opportunity to ask the entire RuneScape community a question that has been niggling you. So, we would like you to send any poll ideas you have to
and we will handpick the most interesting of them. These will then be published, once a month, in Player-submitted poll week!
Please take the time to vote in the polls. As they always have been, they are an essential means of finding out what you want from us!
For one, we can ask several questions at any one time. This means we can get more detailed responses instead of trying to get a comprehensive result from just one question!
Additionally, we can propose many more answers than we could before, which means we can ask you about your favourite skill, quest or minigame without having to limit your answers to the usual ten.
There are other changes - too many to cram into Postie Pete's postbag - but you'll soon find out that we can add images, thank you messages, the possibility of selecting several answer options, and feedback about how we have used your answers. This last one is very important to us - we want you to know just how important the polls are to us, and how much they can affect future content.
Which brings us onto the final additions that have arrived with the shiny new poll system: Guaranteed Content polls and Player-submitted poll week.
Every so often, we will release a poll that leads directly to content being added to the game; whether that be the reward for an upcoming quest or which minigame deserves an update. This does not mean that other polls will not lead to content changes - far from it - but it does mean that we can guarantee that the winning choice will make its way into the game. Keep your eyes peeled for these Guaranteed Content polls - they will be preceded by a news post, much like this one!
Finally, the Player-submitted poll week is your opportunity to ask the entire RuneScape community a question that has been niggling you. So, we would like you to send any poll ideas you have to
and we will handpick the most interesting of them. These will then be published, once a month, in Player-submitted poll week!Please take the time to vote in the polls. As they always have been, they are an essential means of finding out what you want from us!
QUOTE(10 April 2007 - Olaf's Quest )
Olaf Hradson is a bit down on his luck and a little bit soggy too. He's crashed his boat while in search of treasure and needs your help to find his feet again. Maybe you can find the treasure for yourself as a reward...
You'll also now be able to get hold of the brine sabre - with its nifty underwater special attack - by killing the new brine rat Slayer monster.
Summary
Requirements to start Olaf's Quest
Fremennik Trials
Level 40 Firemaking
Level 50 Woodcutting
High level Agility would be an advantage
In other news...
Some people may have found that sometimes their Protect From prayers showed up in their prayer list as being on when they were actually off, such as when they didn't have enough prayer points. This has now been fixed.
You'll also now be able to get hold of the brine sabre - with its nifty underwater special attack - by killing the new brine rat Slayer monster.
Summary
Requirements to start Olaf's Quest
Fremennik Trials
Level 40 Firemaking
Level 50 Woodcutting
High level Agility would be an advantage
In other news...
Some people may have found that sometimes their Protect From prayers showed up in their prayer list as being on when they were actually off, such as when they didn't have enough prayer points. This has now been fixed.
QUOTE(10 April 2007 - Players' Gallery and New Wallpaper)
This month's gallery sees some great renders of Ardougne Marketplace and some gold trimmed rune armour, along with some other interesting art styles.
Over in the Downloads section of the website, you'll also find a new wallpaper of one very bulky Void Knight, mace in hand. He means business.
We hope you like it!
Over in the Downloads section of the website, you'll also find a new wallpaper of one very bulky Void Knight, mace in hand. He means business.
We hope you like it!
QUOTE(11 April 2007 - Olaf's Quest Slippery Bridge)
The slippery bridge in Olaf's Quest wasn't quite working how we intended, which resulted in a lot of frustration. We never like our content to be frustrating - we prefer it to be challenging (there's a big difference!) - so we've tweaked the calculations that sort out whether you succeed.
Originally, the bridge was designed so that you had a reasonable chance of passing each individual step, which seemed right to us... Unfortunately, with 12 steps in a row this all added up to a very annoying part of the quest. We're really sorry for this, and would like to thank all of you for persevering in the face of this mistake and trying to finish the quest anyway. It's a testament to your dedication to the game!
What we've done now is to make your character learn every time he or she slips, so the more times you fall the more likely you are to get past it. We haven't 'nerfed' the quest - high level Agility is still a big advantage and will still really help you cross the bridge much more quickly than players with low level Agility. It's still pretty challenging to get across, but hopefully a lot less frustrating because at least now each time you fail you know you've got a better chance next time you try.
As stated on the original quest page high agility is supposed to be an advantage for this quest (not an outright necessity). That was always what we intended, and so that is now how it works. Hopefully, this will make the quest much less irritating so you can focus on the story and get to the rewards!
Originally, the bridge was designed so that you had a reasonable chance of passing each individual step, which seemed right to us... Unfortunately, with 12 steps in a row this all added up to a very annoying part of the quest. We're really sorry for this, and would like to thank all of you for persevering in the face of this mistake and trying to finish the quest anyway. It's a testament to your dedication to the game!
What we've done now is to make your character learn every time he or she slips, so the more times you fall the more likely you are to get past it. We haven't 'nerfed' the quest - high level Agility is still a big advantage and will still really help you cross the bridge much more quickly than players with low level Agility. It's still pretty challenging to get across, but hopefully a lot less frustrating because at least now each time you fail you know you've got a better chance next time you try.
As stated on the original quest page high agility is supposed to be an advantage for this quest (not an outright necessity). That was always what we intended, and so that is now how it works. Hopefully, this will make the quest much less irritating so you can focus on the story and get to the rewards!
I know you all missed this.
Sign In
Register
Help
This topic is locked




MultiQuote