
Usage
To Utterly Annihalate Large Mobs in One to Two hits, and then to provide moderate level damage to clean up the one or two remaining enemies while keeping your health up.
Class
Ranger/Ritualist
Skills
Splinter Weapon - Channeling Magic
Wielders Strike - Channeling Magic
Barrage - Elite Marksmanship
Nightmare Weapon - Channeling Magic
Essence Strike - Channeling Magic
Troll Unguent - Wilderness Survival
Favorable Winds - Marksmanship
Whirling Defense - Expertise
Point Distribution
Channeling : 12
Marksmanship: 9 + 1 + 2
Wilderness: 5 + 1
Expertise: 8 + 1
Outfit
Druids Armor
Strategy
Against groups
For this variation of this build, it is best if you have a team. Have your teams W/Mo, or other front liner bring a group together while you place favorable winds. Normally, you might want to place this far from danger,but you have to keep this spirit close by in order to keep your energy up. I reccomend staying near enough to it that they target you, but AoE cant damage the spirit.
Now, take a good look at the enemy team. Since this is the group portion of the build, we will say for the sake of argument that some enemies have clumped together. If you have a choice between softies and heavy weights, choose the softs. This build will devastate them much more than warriors (though, it works well on Melee types too.) Now, cast Splinter Weapon on yourself. Now, if you feel you have the time before they split up, I reccomend using Wielders Strike now. You will deal double damage to them while you have Splinter weapon on, and can be enough to kill the enemy after one barrage with this factored in.
Whether you use it or not, the next step is easy.Barrage them. Three of the arrows will cause splinters to fly out to every enemy around them. So lets say I had 6 enemies. I shoot 6 arrows. Now, lets talk about the targetted individuals. They will receive the damage of the arrow, and 2 splinters from the splinter weapon. Now, this may not seem like much, but look at the numbers. Barrage adds +15 to the arrow, and each splinter adds about 44 or so damage. So you just hit them for over 100 damage on top of your base. Which against softies can be quite good with a decent bow. Add an axtra splinter for those that didnt get hit by the splintering arrows, and you get around 150 extra.
In short, a break down against classes. The Armor level 60 characters can be brought down to around quarter health from one volley if they do not have enchantments or other such things. Warrirors lose a little less than half their health in some cases.
Very nice.
Now, to keep your energy up for continuous volleying, use Channeled Strike when it is available to regain a net 2 energy. May not seem like much, but it also causes damage, so it is worth it.
Single Opponent
Alternate between Nightmare Weapon and Channeled and Wielders Strike for moderate level damage. Not much else to say beyond that, with good timing, I take off around 50-60 each time I attack like this on level 29 and 30 enemies with high armor, and I dont go below 20 energy even after minutes of fighting.
Good Places to Use this
Trust me, try the tomb of kings, you'll be happy.
Build is no longer on the wiki, so dont let them see this :-p