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Mesmer/Paragon Build

#1 {lang:macro__useroffline}   Rylkan {lang:icon}

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Posted 04 May 2007 - 07:19 PM

I was doing a dare when I made this build. so it is far from a great build for now. Posting it to see if anyone can give me some ideas on how to improve it. In concept it is good, but I am not the best with Mesmer Primaries. No long post about it, just the skills and my reasoning behind them.



Illusion of Weakness: A form of self heal and the skill needed to let the next skill work to full effect.

Slayers Spear: Causes a Deep Wound if Foe has more health than you. With Illusion of Weakness, this means you will most likely have the chance to cause Deep Wound.

Psychic Instability - The key to this build. Everytime they are interupted *Yes Rangers, I am going to share a Ranger Based Build with this soon. bluetongue.gif* and this leads to the chain of skills.

Disrupting Throw: It interupts if they have conditions, being deep wound and dazed, causing a knockdown.

Awe: While it wont have much time behind it due to not being able to pump stats into Leadership, it still causes dazed, which with a mod for 33% longer dazed is 7 seconds of dazed.

Power Return/Spike and Clumsiness: High Damage interupts to cause more knockdown, interupt, and spike damage.

Biggest issue in my first test run of this build is energy. I may take out one of those final three for a skill that interupts and steals energy. Also, I know I am not doing it well. I suck at mesmer type interupts for now, so it is hard for me to get the timing where I dont waste energy.

Still, I see plenty of issues with the build, true, but I am curious what people think of it.
#: ssh God@Heaven.org
Password: CurvedSpace
/God> rm *

The BEST error message ever: "Cowardly refusing to create an empty archive."
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