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The Phaaaaaaaaaantom of the Opera is there... Inside your Time Capsule

#1 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 19 May 2007 - 04:50 PM

Whoo time capsule... bluetongue.gif


Like, t3h stat stuff:



And mah awesome sig bluetongue.gif :



... I'll add more stuff later. Once I get ideas ShiftyEyes_anim.gif







“In the valley of hope, there is no winter.”

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#2 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 May 2007 - 04:57 PM

Ooo, good idea! Why don't you put a copy of you DS character profiles here, too?
Neraphym Archaeon
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GWAMM
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#3 {lang:macro__useroffline}   Nazē. {lang:icon}

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Posted 19 May 2007 - 04:57 PM

Nice title. grnwink.gif
Video of the Week! Click it! ;D (Second attempt!)
Blame it on the Pop

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Why yes... I did give in to this here thing above. =O

Hug?
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#4 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 19 May 2007 - 06:56 PM

That's a dang good idea, Alpha o.O

*scurries off to fetch them*







“In the valley of hope, there is no winter.”

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#5 {lang:macro__useroffline}   Charlie {lang:icon}

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Posted 19 May 2007 - 07:08 PM

*repulses your time capsule*
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#6 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 19 May 2007 - 07:13 PM

Goodness!

*goes to get it back*







“In the valley of hope, there is no winter.”

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#7 {lang:macro__useroffline}   Charlie {lang:icon}

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Posted 19 May 2007 - 07:14 PM

*locks it in a cage and throws away the key*
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#8 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 19 May 2007 - 07:26 PM

Alright, so my main Darkstorm character, Oric, first... Never quite finished revamping the profile, but eh... Maybe if I finish it before the capsule closes, I'll edit it in bluetongue.gif But anyway...


Oric Von Lictenstine

Personal Info

Race - Human
Class - Warrior
Hometown - Aderon
Devotion - Guane Wulfdancer
Age - 20
Factions -
~ Ardent Squadron
~ Knights of Aderon
~ Avengers of the Dawn

Race -
Humans: The most balanced of all races, they possess no real strengths or weaknesses. They are, however, looked down upon by many Elves, who's homeland has been destroyed by man's pursuit of conquest in the past.
- Vitality Effect (per stat point): Increases your hit points by 50
- Strength + 4
- Intelligence + 4


Class -
> Warrior: Warriors have no magic and few actual abilities, though are physically the strongest of all classes. They mostly roleplay their attacks, though have a few special abilities involving weapons.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 1
- Strength Effect (per point): Normal attack DP + 7
- Starting Affinity: 0
- Starting Constitution: 0




Character Stats

As of 7800 posts
Total Stat Points - 322
  • Strength - 167
  • Intelligence - 0
  • Vitality - 140
  • Constitution - 3
  • Affinity - 11
  • Devotion Points - 11
Character Stat Variables
  • Strength - 158 (+ 5 from Equipment + 4 from Race)
  • Intelligence - 0 (+4 from Human)
  • Devotion Points - 10 (+1 from Equipment)
Combat Information
  • Damage Points - 1539
  • EC Reduction - 4
  • Vitality - 7435
Combat Information Variables
  • Damage Points - 1169 (+ 370 from Equipment)
  • Vitality - 6500 (+ 935 from Equipment)
Items:

Weapon Slots:

Primary Weapon: Xavis Blade (DP + 200; Can attach to Illum Calibur): A powerful sword made of compressed energy. Made by Xavis Severum.
Off-Hand Weapon: Hellslayer, the Halberd of War (DP + 170; Two-Handed;
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon; Fighter Classes Only)

Armor Slots:

Head: Ketsetek Guardian Helmet (HP + 105; Head Slot) The helmet of the Ketsetek Guardian armor set.
Body: Ketsetek Guardian Hauberk (HP + 175; Body Slot) The hauberk of the Ketsetek Guardian armor set.
Back: --
Shoulder: Unequippable -- Dual-wielding
Left Arm: Ketsetek Guardian Bracer (HP + 70; Arm Slot) The left bracer of the Ketsetek Guardian armor set.
Right Arm: Ketsetek Guardian Bracer (HP + 70; Arm Slot) The right bracer of the Ketsetek Guardian armor set.
Hands: Ketsetek Guardian Gauntlets (HP + 80; Hands Slot) The gauntlets of the Ketsetek Guardian armor set.
Legs: Ketsetek Guardian Greaves (HP + 160; Leg Slot) The greaves of the Ketsetek Guardian armor set.
Feet: Ketsetek Guardian Boots (HP + 85; Feet Slot) The boots of the Ketsetek Guardian armor set.
Neck: --
Finger(1): Lesser Ring of Vitality (HP + 25; Finger Slot) A ring that boosts one's health.
Finger(2): --
Finger(3): --
Finger(4): --
Charm(1): Small Figure of Guane (Increases devotion points for a follower of Guane by 1; Charm Slot) A small figure of Guane that increases a follower's devotion.
Charm(2): --

Effects:
Oric gains 370 DP for all physical attacks.
Oric gains 770 HP.
Oric gains 1 point to Devotion.


Other Items:

Bonehew, the Halberd of War (DP + 170; Two-Handed;
- Special Ability: Weapon Guard - Prevents physical (non-ability) damage in the next turn up to the DP of the weapon; Fighter Classes Only)

Elven Defender Bracer (HP + 40; Arm Slot) The bracers of the Elven Defender armor set. x2
Elven Defender Boots (HP + 65; Feet Slot) The boots of the Elven Defender armor set.
Elven Defender Gauntlets (HP + 60; Hands Slot) The gauntlets of the Elven Defender armor set.
Elven Defender Helmet (HP + 75; Head Slot) The helmet of the Elven Defender armor set.
Elven Defender Chestguard (HP + 130; Body Slot) The chestguard of the Elven Defender armor set.
Elven Defender Greaves (HP + 120; Leg Slot) The greaves of the Elven Defender armor set.
Rebreather (Effect = Allows you to breath where there is no air.) A small rebreather.
Class 1 Energy Shield Generator (Effect = Adds 600 to HP; Single Use) A shield generator designed to be activated in the midst of battle.
Genesis Amulet(Effect = Allows for the creation of quests, buildings, NPCs, and anything else that does not interfere with the main plot) A small, glowing amulet that contains the powers of the universe.
312 cn


Craft:

Knight's Steed -- Dalindrin(Able to leave region from location; Can take control of the Whispering Wood in five fewer minutes) A valiant warhorse trained for speed.

AX-72 -- The Last King
HP: 6,500,000 (+2,500,000 Neutronium Plating) 9,000,000
Weapon Slots:
4 Pilot-Fired Weapons:

Slot 1: <Level 5> Flak Cannon (600,000 Kinetic DP)
Slot 2: <Level 5> Long Wavelength Laser Cannon (600,000 Long Wavelength Laser DP)
Slot 3: <Level 5> Plasma Cannon (600,000 Plasma DP)
Slot 4: <Level 5> Particle Accelerator (600,000 Particle DP)
6 Passenger-Fired Weapons:
Slot 1: <Level 5> Isotope Destabilizer (600,000 Isotope DP)
Slot 2: <Level 5> Ion Cannon (600,000 Ion DP)
Slot 3: <Level 5> Electron Pulse Accelerator (600,000 Electron DP)
Slot 4: <Level 5> Short Wavelength Laser Cannon (600,000 Short Wavelength Laser DP)
Slot 5: <Level 5> Plasma Cannon (600,000 Plasma DP)
Slot 6: <Level 5> Particle Accelerator (600,000 Particle DP)
Equipment Slots: 8
Slot 1: Neutronium Plating (Base Ship HP + 2,500,000)
Slot 2-8: None
Passengers: 10


Appearance:
Dark blonde hair, Hazel eyes
Check back later for my better appearance thing Suave_anim.gif

Background:
Now looking back on the background I made a few years ago, I officialize the fact that it totally sucked. Check back in a few weeks for my new one Suave_anim.gif Btw, Drathonian's sucks too. I'm too lazy to delete it though. So it may just sit there for a while >.<

Abilities:
- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.

- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.

- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.

- Jump Attack (1000): EC=400; DP=160: The Warrior jumps into the air and hits the target with his/her weapon(s) from above.

- Feign Crushing Blow (1000): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn; Requirement = Warrior must be holding one weapon (not dual wielding): The Warrior fakes a Crushing Blow, disrupting a spellcaster's concentration

- Cyclone (1200): EC=0; DP=25 to every target in location: The Warrior furiously spins his/her weapon around, damaging all within reach.

- Throw Enemy (1600): EC=0; DP=80 (two targets): The Warrior picks up a target and throws him/her at another, doing damage to both.

- Warcry (2000): EC=0; Effect = If used during battle, will increase the Warrior's strength by 10; Cannot be used on others, but can stack: The Warrior lets loose a freightening warcry which increases his/her strength for the battle.

- Feign Jump Attack (2500): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn (can be dual wielding): The Warrior fakes a jump attack, disrupting the concentration of a spellcaster.

- Fire Double Heavy Arrows (3000): EC=0; DP=60: The Warrior fires two arrows at the same time, doing damage to any target within the same region (must post in target location).

- Dragon Strength (3000): EC=0; DP=0: The Warrior can use two weapons, even if they are two-handed weapons.

- Greater Crushing Blow (3200): EC=0; DP=Primary Weapon's Normal Damage + 200; Effect = Prevents the Warrior's next turn: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage. This ability can be used with two weapons equipped, though only the primary weapon affects the damage.

- Titan Slash (4000): EC=0; DP=600; Requirement = Warrior loses next turn: The Warrior applies all of his/her strength toward a devastating blow.

Deity Abilities

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Guane looks after his followers and will grant them protection in his domain.

Effect if Devotion Points are at least 3: Illusion of the Wolf: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a wolf.

Effect if Devotion Points are at least 6: Illusion of the Bear: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a bear.

Effect if Devotion Points are at least 8: Illusion of the Lion: EC: 0; Effect: Changes the form of the caster: Those who follow Guane are often capable of changing form into a lion.

Effect if Devotion Points are at least 11: Illusion of the Shark: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Hawk: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Guane are sometimes provided with the form of a hawk. This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the hawk must land at a Skyport.




~~Garden Festival Contest Stats~~

Personal Info

Oric Von Lictenstine
Race - Human
Class - Warrior
Hometown - Aderon
Devotion - Guane Wulfdancer
Age - 20


Race -
Humans: The most balanced of all races, they possess no real strengths or weaknesses. They are, however, looked down upon by many Elves, who's homeland has been destroyed by man's pursuit of conquest in the past.
- Vitality Effect (per stat point): Increases your hit points by 50
- Strength + 4
- Intelligence + 4


Class -
> Warrior: Warriors have no magic and few actual abilities, though are physically the strongest of all classes. They mostly roleplay their attacks, though have a few special abilities involving weapons.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 1
- Strength Effect (per point): Normal attack DP + 7
- Starting Affinity: 0
- Starting Constitution: 0



Character Stats:
Total Stat Points: 410
Strength: 211 (+5 weapon ability)(+4 Race Ability) 220 [1540]
Intelligence: 0 (+4 Race Ability) 4 [-4 EP Consumption]
Vitality: 186 [9300]
Constitution: 0
Affinity: 13
Devotion Points: 0







“In the valley of hope, there is no winter.”

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#9 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 19 May 2007 - 07:34 PM

Hmm... Alright, here's my secondary character, Eledhwen. Never got around to revamping her bluetongue.gif




Secondary Character

Name: Eledhwen Anduin
Status: Playable Character
Alignment: Light
Hometown: Aderon
Race: Elves of the Arcane Order (Half-Elven)
Class: Templar
Gender: Female
Age: 19
Deity: Lady Eranara

Character Stats
Total Stat Points: 150
Strength: 0
Intelligence: 20 (+10, Race Bonus) 30 (+5 Weapon Bonus) 35
Vitality: 120
Constitution: 0 (+5, Class Bonus) 5
Affinity: 10 (+1, Class Bonus) 11
Devotion Points: 0

Stat Effects
Damage: (3 DP per Str. Point) 0
Energy Cost Reduction: (10 EC per Int. point) 350
Health Points: (40 HP per Vit. point) 4800

Inventory

Staff of Wisdom (Intelligence + 5) [Equipped]


Giant Crustacean Shell Halberd (DP+110; Two-Handed Weapon): A large halberd with a blade and point carved out of a massive shell.

5000 cinii

Appearance

Background
Eledhwen was born to a human father and an elven mother. The elven city they lived in cast their family out because of the mixed races, and while on the road to Aderon as outcasts, they were attacked by brigands. Both parents were killed, and the only thing keeping them from killing the now three-year-old Eledhwen was a group of guards that were guarding a young noble and his wife as he travelled between two cities. This noble and his wife were around twenty years old, and had only been married around a year. They had no children at the time, and they decided to adopt Eledhwen.

The two took the child to her village, and the elves there, grieved for the deaths of her parents, even the human, told the two her name. The noble was from Frionia, but within a year he had decided to move to Aderon. He sold his Frionian land and bought quite a bit of Aderonian land, moving within the week of his decision. Eledhwen grew up in Aderon. She spent much of her time in the forests around the city, finding wounded animals and healing them with a talent she had found in herself.

When she was around eighteen years old, there was a raid on Aderon. Both her parents were killed. She inherited little from them, one of her greedy uncles from Frionia had somehow managed to get his hands on most of their possessions. Eledhwen was anguished. She felt sure that she could have saved them, even brought them back from the dead if she had spent more time training her healing powers. She began wandering the city, and finally found a job at a bakery. She lived with the owners of the shop, out of their benevolence, for around a year, and then began wandering the world again, determined to help those in need.


Abilities

- Cure (0): EC=0; DP=0: Heals poison and disease.

- Heal (0): EC=60; Effect = Recovers 100 HP: Recovers a target's (or self's) HP.

- Reanimate (200): EC=150; Effect = Bring a fallen character back to the battle: Revives a fallen character, though the character remains motionless for three minutes (cannot move to another location/region).

- Lay on Hands (600): EC=100; Effect = Recovers as many HP as your post count divided by three (rounded up): Heals wounds.

- Damage Undead (1000): EC=200; DP=70: Does damage to undead fiends.

-> Revive (1500): EC=700; Effect = Bring a fallen character back to the battle: Revives a fallen character with no delay afterward.

- Healing Aura (2000): EC=850; Effect = Recovers as many HP as your post count divided by two (rounded up): Heals wounds.

- Protect (2500): EC=700; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the location and does not move or attack. Can be used on yourself.

- Embodiment of Light (3000): EC=2000; Effect = Gives a target (of any class) the ability to cast Lay on Hands three times in the same region (cannot stack, lasts until character leaves region): Provides a character with a benign healing aura.

- Shielding (3500): EC=1400; Effect = Physical Damage Shield: Prevents physical damage as long as the target remains in the region (can move around within) and does not cast anything or attack anyone. If an attack is used, only the following turn will be blocked. Can be used on yourself.

- Stellar Healing (4000): EC=2500; Effect = Heals a target completely: Heals wounds.

->> Prevent Death (4500): EC=3000; Effect = Instantly revives fallen target automatically: The Templar uses his/her power to eliminate the threat of death. Once used on a target (or self), he/she will be brought back to life in the case of defeat. Will remain in effect until the target falls once (and is brought back) or the target leaves the region. Cannot stack.


Deity Abilities

Effect of Devotion Points: Protection of Nature: Effect: Damage done to follower reduced by 1 x Devotion Points when in a Connection Region: Lady Eranara looks after her followers and will grant them protection in her domain.

Effect if Devotion Points are at least 3: Illusion of the Tree: EC: 0; Effect: Changes the form of the caster: Those who follow Eranara are sometimes infamous for changing form into trees.

Effect if Devotion Points are at least 6: Illusion of the Deer: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a deer.

Effect if Devotion Points are at least 8: Illusion of the Fox: EC: 0; Effect: Changes the form of the caster: Eranara often gives her followers a spell to provide the illusion of a fox.

Effect if Devotion Points are at least 11: Illusion of the Dolphin: EC: 0; Effect: Changes the form of the caster: This illusion gives one the ability to travel into the Sea region through ports when initially not in battle.

Effect if Devotion Points are at least 17: Illusion of the Sparrow: EC: 0; Effect: Changes the form of the caster: Sometimes the only escape from a situation is up, and to give this option followers of Eranara are sometimes provided with the form of a sparrow (a small bird). This can be used anywhere, but in an outdoor location (and outside of battle) can allow entrance into the Sky connection region. The character's stats in the air would be the same as those on the ground. To prevent open travel for anywhere, the character in the form of the sparrow must land at a Skyport.








“In the valley of hope, there is no winter.”

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#10 {lang:macro__useroffline}   Nuu™™ {lang:icon}

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Posted 20 May 2007 - 08:20 AM

I must admit, your secondary character appears to be quite a looker!
I have trademarked the symbol: '™'. You fail at display names.



^ Thanks to Nazy for the... thingy ^

Things which you should look at:

SKoA - http://skoa.cspacezone.com/ , if you have any Age of Empires games.

The DS Garden Festival Minigame - Link , whether you play DStorm or not.

The Most Mysterious SSSS - Link For people who don't care about...things.

Like LEGO? Play Blockland!


I may be an Arbiter, but I'll always be a SeeDy little man.™™
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#11 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 21 May 2007 - 12:19 AM

... Quiet bluetongue.gif







“In the valley of hope, there is no winter.”

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#12 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 21 May 2007 - 03:08 AM

I see the garden festival profile never came to fruition. bluetongue.gif
Neraphym Archaeon
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GWAMM
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#13 {lang:macro__useroffline}   Nuu™™ {lang:icon}

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Posted 21 May 2007 - 03:48 AM

QUOTE(Darkness™ @ May 21 2007, 10:19 AM) {lang:macro__view_post}
... Quiet bluetongue.gif


You removed it! =8
I have trademarked the symbol: '™'. You fail at display names.



^ Thanks to Nazy for the... thingy ^

Things which you should look at:

SKoA - http://skoa.cspacezone.com/ , if you have any Age of Empires games.

The DS Garden Festival Minigame - Link , whether you play DStorm or not.

The Most Mysterious SSSS - Link For people who don't care about...things.

Like LEGO? Play Blockland!


I may be an Arbiter, but I'll always be a SeeDy little man.™™
0

#14 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 22 May 2007 - 02:39 AM

Icon time! ^^ He's there... the Phaaantom of the Icons!













“In the valley of hope, there is no winter.”

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#15 {lang:macro__useroffline}   Darkness {lang:icon}

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Posted 07 June 2007 - 12:39 AM

Now even more icons. These (and the previously posted ones) are probably my favorite out of all of mine bluetongue.gif So yes, I have many more. These are just the t3h pwniest! ... BEGIN











“In the valley of hope, there is no winter.”

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