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Posted 21 May 2007 - 03:35 PM

INVIOUS

Name: Invious
Gender: Male
Hometown: Nowhere.
Race: Zal'Dharon
Class: Warrior (<)


Race Info:

Zal'Dharon: An ancient race of mountain-dwellers. In the First Age the Zal'Dharon and the Te'Dharon (Elves of the Arcane Order) existed under the same banner, though disagreements over where they should progress (the Te'Dharon fearing the spread of Darkness and the Zal'Dharon instead focusing on reaching other planes of reality) tore their ancient magical empire in two. The Te'Dharon remained in the lands of what are now Aderon and Frionia, and the Zal'Dharon moved to the mountains west of Zolandor in hopes of peace to continue their magical and intellectual endeavors. Tall and much like humans with elongated heads, the Zal'Dharon are masters of magic.
- Vitality Effect (per stat point): Increases your hit points by 40
- Intelligence + 10



Class Info


> Warrior: Warriors have no magic and few actual abilities, though are physically the strongest of all classes. They mostly roleplay their attacks, though have a few special abilities involving weapons.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 1
- Strength Effect (per point): Normal attack DP + 7
- Starting Affinity: 0
- Starting Constitution: 0


Weapons and Abbilities:



- Intelligence + 3, Strength + 1
- Sword

- Block (0): EC=0; DP=0: Will prevent the warrior from taking damage from the next physical attack used against him/her. Not effective against magic, and will remain in effect as long as the warrior does not move and does not use any abilities (or attack).

- Ambidexterity (0): EC=0; DP=0: Can hold two weapons at the same time (as long as the weapon does not require both hands).

- Fire Bow (150): EC=0; DP=5: Fires an arrow which can do damage to anyone in your region (must post in targeted location if applicable). Do not physically need a bow to use this.

- Shield Bash (400): EC=0; DP=20; Effect = Prevents a physical attack from the target in the next turn: The Warrior bashes the target with his/her shield (if he/she has one), stunning the target and doing a little damage.

- Crushing Blow (600): EC=0; DP=Weapon's Normal Damage + 100; Effect = Prevents the Warrior's next turn; Requirement = Warrior must be holding one weapon: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage.

- Jump Attack (1000): EC=400; DP=160: The Warrior jumps into the air and hits the target with his/her weapon(s) from above.

- Feign Crushing Blow (1000): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn; Requirement = Warrior must be holding one weapon (not dual wielding): The Warrior fakes a Crushing Blow, disrupting a spellcaster's concentration.

- Cyclone (1200): EC=0; DP=25 to every target in location: The Warrior furiously spins his/her weapon around, damaging all within reach.

- Throw Enemy (1600): EC=0; DP=80 (two targets): The Warrior picks up a target and throws him/her at another, doing damage to both.

- Warcry (2000): EC=0; Effect = If used during battle, will increase the Warrior's strength by 10; Cannot be used on others, but can stack: The Warrior lets loose a freightening warcry which increases his/her strength for the battle.

- Feign Jump Attack (2500): EC=0; DP=0; Effect = Prevents the target from using magic in the next turn (can be dual wielding): The Warrior fakes a jump attack, disrupting the concentration of a spellcaster.

- Fire Double Heavy Arrows (3000): EC=0; DP=60: The Warrior fires two arrows at the same time, doing damage to any target within the same region (must post in target location).

- Dragon Strength (3000): EC=0; DP=0: The Warrior can use two weapons, even if they are two-handed weapons.

- Greater Crushing Blow (3200): EC=0; DP=Primary Weapon's Normal Damage + 200; Effect = Prevents the Warrior's next turn: The Warrior uses his/her strength and slams the target with his/her weapon, doing a good amount of damage. This ability can be used with two weapons equipped, though only the primary weapon affects the damage.

- Titan Slash (4000): EC=0; DP=600; Requirement = Warrior loses next turn: The Warrior applies all of his/her strength toward a devastating blow.

Stat Points:
VIT: 5
STR: 5
INT: 5
CON: 1
AFF: 1
DEV: 2

HP: 8500
DP: 2500
ECR: 1000



Items:

Money: 4000 cn.

Primary Weapon: Sword
Off-hand: Shield

Head: Helmet
Body: Armour
Legs: ---^
Arm(Right): ---^
Arm(Left): ---^
Hands: Metal gloves
Feet: Armoured Boots
Neck: ---none
Shoulder: ---none
Back: ---Armour
Charm(1): ---
Charm(2): ---
Finger(1): Ring of the Fight
Finger(2): ---
Finger(3): ---
Finger(4): ---

Other Items:
Bag (storage)


Story:

Invious is a very brave, well trained fighter. He came from a hidden land, very far away. He is brother of the mage known as 'Xmadole' who is also a great fighter. He grew up on the great planes, a long way away in a county called "Ascalon" in the lands of "Tyria". Apart from the fact that he always lived alone, hunting for what he needed and travelled far and wide, not much is known about him. He has no idea where he was born or who his family are, but now he has found a place to stay. Forever longer.


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Posted 21 May 2007 - 03:39 PM

Whoops, did the title wrong. :$
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