Eye of the North
#2
Posted 11 March 2007 - 08:34 PM
The last in the series? What? Isn't the GW player base still growing?
What's the point of stopping here and waiting two or three years to release whatever follows the expansion, when the game they have is already this successful?
While I think the "Eye of the North" is fairly certain (NCsoft registered the domain), I wouldn't be so sure that everything they said is true. At least I hope not...
Thanks for the link
What's the point of stopping here and waiting two or three years to release whatever follows the expansion, when the game they have is already this successful?
While I think the "Eye of the North" is fairly certain (NCsoft registered the domain), I wouldn't be so sure that everything they said is true. At least I hope not...
Thanks for the link
#3
Posted 11 March 2007 - 08:53 PM
So, the fourth chapter seems to be an expansion of Prophecies. I'm totally in for that! I'd rather have more places to go and do with a max level character than start all over every chapter
. I liked Prophecies the best anyways (It's a shame that no one plays it anymore). Guild Wars 2 also is getting me excited. I'm anxiously awaiting the availability of different races
.
#4
Posted 11 March 2007 - 09:11 PM
Umm, I'm sorry to disappoint you all, but here's the official word on the topic from Gaile Gray (an ArenaNet representative):
If you don't have an account at GWonline.net, then here's what she said:
She didn't specify which bits were true and which bits were false, but I very much doubt that the thing about the new series is true. The only thing that seems true to me is the setting of the next game.....
If you don't have an account at GWonline.net, then here's what she said:
QUOTE
Just a quick word to let you know that we haven't made any official announcements about Guild Wars in, oh, a couple of months. Sure, there's a little *ahem* info circulating this week. But you guys know the drill: Until we say it, it's not official. I can tell you that some of what you've read is right, some of it is wrong, and quite a bit of it is misleading. Unfortunately, we can't offer a fact check quite yet.
The good news is that the top game publications in Europe and the U.S. are preparing feature articles with major Guild Wars news -- I wasn't joking when I said a few days ago that I think it'll knock your socks off. In the U.S., PC Gamer will begin delivery of the May issue to subscribers on March 15, and it will be on newsstands on April 3. European magazines, including Joystick in France, PC Zone in the U.K., PC GamePlay in Benelux, Games Machine in Italy, and PC Gamer in Germany, will reach subscribers and newsstands before the end of March.
Knowing you guys, no matter where you're located, you'll be sharing the info from your regional magazines, and that's great. I want to make sure that I let you know, this isn't some small feature -- I would boldly say that any Guild Wars player would want to buy one of these magazines, subscriber or not! In part this is because they'll offer great articles with a lot of cool info. In part it's because the magazines will give you the chance to adopt your very own exclusive new miniature. Check our website for more info tomorrow!
The good news is that the top game publications in Europe and the U.S. are preparing feature articles with major Guild Wars news -- I wasn't joking when I said a few days ago that I think it'll knock your socks off. In the U.S., PC Gamer will begin delivery of the May issue to subscribers on March 15, and it will be on newsstands on April 3. European magazines, including Joystick in France, PC Zone in the U.K., PC GamePlay in Benelux, Games Machine in Italy, and PC Gamer in Germany, will reach subscribers and newsstands before the end of March.
Knowing you guys, no matter where you're located, you'll be sharing the info from your regional magazines, and that's great. I want to make sure that I let you know, this isn't some small feature -- I would boldly say that any Guild Wars player would want to buy one of these magazines, subscriber or not! In part this is because they'll offer great articles with a lot of cool info. In part it's because the magazines will give you the chance to adopt your very own exclusive new miniature. Check our website for more info tomorrow!
She didn't specify which bits were true and which bits were false, but I very much doubt that the thing about the new series is true. The only thing that seems true to me is the setting of the next game.....
#8
Posted 12 March 2007 - 01:13 AM
GW2 makes sense for later down the line, but what doesn't make sense is that they'd abandon GW1 expansions for 2+ years in preparation for it. The game is still growing, we may not have yet seen its peak. I don't think it's correct that whatever is coming next will be the last for the current game.
#9
Posted 12 March 2007 - 10:30 AM
Haven't they just recently come out with two or three other GW games? o.o;
I think you missed the point, their plan always was to release new campaigns about every 6 months (although it's usually been longer between). There's no online fees, so they've got to keep their profits up somehow.
I've heard a lot of people wanting to get some closure on Tyria, so I'm glad they went with that (assuming they did, which seems likely enough). It also wouldn't surprise me if they started working on a sequel within a year or so, but they'd be crazy to cut off GW1 in the meanwhile.
Also, the figures seem a little suspect. Even if this really is an 'expansion' as opposed to a standalone new campaign like the others, even if it didn't have new classes that'd still only be 15 skills for each of the existing professions, much less than you'd usually see. 'Multi-level dungeons' sounds like someone wants to imagine GW as becoming a clone of many other MMOs out there, and I doubt they'd cut off PvPers that heavily.
#10
Posted 12 March 2007 - 04:56 PM
Aye, a lot of that sounded made up, as if from a perspective of someone who didn't play guild wars at all. If there are going to be new playable races, it'd be humans, charr, tengu, cantuars, dwarves, etc. More skills would be required, and multileveled dungeons? Is there even one in gw?
Neraphym Archaeon

GWAMM

GWAMM
#11
Posted 12 March 2007 - 07:39 PM
#: ssh God@Heaven.org
Password: CurvedSpace
/God> rm *
The BEST error message ever: "Cowardly refusing to create an empty archive."
Password: CurvedSpace
/God> rm *
The BEST error message ever: "Cowardly refusing to create an empty archive."
#12
Posted 12 March 2007 - 09:05 PM
Let me catch up ArenaNet. 
Anyways.. no new professions?
Anyways.. no new professions?

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
#13
Posted 13 March 2007 - 02:24 AM
Haven't they just recently come out with two or three other GW games? o.o;
I think you missed the point, their plan always was to release new campaigns about every 6 months (although it's usually been longer between). There's no online fees, so they've got to keep their profits up somehow.
Eh... but wouldn't that mean that everyone is playing a different game? How can you people consider yourselves a faction if you all have two hundred versions?

























“In the valley of hope, there is no winter.”
#15
Posted 15 March 2007 - 01:33 AM
Haven't they just recently come out with two or three other GW games? o.o;
I think you missed the point, their plan always was to release new campaigns about every 6 months (although it's usually been longer between). There's no online fees, so they've got to keep their profits up somehow.
Eh... but wouldn't that mean that everyone is playing a different game? How can you people consider yourselves a faction if you all have two hundred versions?
They're all technically expansions, except they can be played without the original game. The guild spans all of them as if they were expansions, characters can move between continents and meet up without trouble.
Some may say that they're different "games", but they're really all the same game. Each just introduces its own content apart from what is shared (such as the arenas).
It's just as easy maintaining a guild here as in most other games of its type... Perhaps even easier. Even the 12 or 13 EverQuest 1 expansions didn't phase guilds.
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