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Status Effects To Be Considered Inductions

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 17 June 2007 - 04:24 AM

I'm still working out potential flaws and confusion in the new system, before going far enough into the classes that changes to the system will become extraordinarily difficult. Re-balancing won't be an issue, but changing how things work would be.

This is one such change, and it'll be applied to the class pages soon.

Inductions ("buffs" and "debuffs") came recently to give more flexibility to the abilities. In the spirit of simplifying the system greatly, all "status effects" will be rewritten as inductions. There will be no reference page to worry about... Everything you need to know will be written with the ability in plain English. All you have to remember is that inductions with the same type label cannot stack on one character.

Not much more needs to be said... But "status effects" will not be a concept in the final system. However, expect them all to show up as inductions later on as classes receive them.
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#2 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 17 June 2007 - 04:29 AM

Erm, will all status effects be the same induction? Ex: Can poison from one attack be an induction type A, and could poison from a different attack be of induction type B? Or will all poisons be 1 induction type?
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#3 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 17 June 2007 - 05:01 AM

It would pretty much work the same as if it were the poison status effect. An induction of type "poison" would have an effect like the status effect, and won't stack with other poisons. Most (or all) status effects will show up as inductions, and will work basically the same, but would hopefully be a little easier to work with.

Multiple abilities can have inductions of the same type, and they won't stack. Inductions of different types, however, can stack. It'll be possible to poison as well as coerce a target, but it won't be possible to apply two different poisons simultaneously.
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#4 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 17 June 2007 - 06:17 AM

For examples of inductions, see the Healer concentration (in Light Adept).
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#5 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 18 June 2007 - 06:24 PM

All status effects have been converted. That should make things a little easier to understand for new people.

If anyone catches any status effects that eluded me, please let me know. Thanks! thumb.gif
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#6 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 18 June 2007 - 08:32 PM

*bans you for tripple post*

Will there be an infinite number of induction types?
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#7 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 18 June 2007 - 09:22 PM

QUOTE(Neraphym @ Jun 18 2007, 04:32 PM) {lang:macro__view_post}
*bans you for tripple post*

Will there be an infinite number of induction types?

Nope, but there will be a lot of them. bluetongue.gif

Expect one for each previous status effect, and some others that may work a little differently. There's a bit of flexibility here.
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