This is what I think will work best for DS2 (yeah, I just coined it )...
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Everyone can have three characters, each with 8000 class points and a certain undetermined number of stat points.
Devotion would be reworked to be directly linked to post count. It would affect all of a player's characters equally, and would be significant for those with an extraordinarily high post count. It would involve a set number of abilities that use post count as a multiplier, so one doesn't need to update his/her characters' profiles all the time. Class abilities could also pull from Devotion, which basically means that they would also use post count as a condition or multiplier.
Understanding would be linked to roleplaying ability according to the GMs. These points would accumulate over time for skilled roleplayers.
Equipment would naturally get better over time, either through quests, trade classes, or merchants.
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Why make this change?
- Tactics and activity in DS will be what benefits a player... Not post count. Being a longterm member will mean that you have higher devotion, and being a longterm DS player will mean that you probably have higher understanding and better equipment. This will provide an advantage, but one won't be able to rest on those factors alone.
- It will make it significantly easier to gain interest from other places, as well as from current members. It would be possible for one to join with the purpose of playing DS, which wouldn't really happen if everything is as directly tied to post count as it currently is.
- It will make it significantly easier to manage a character. You create your character, fiddle with the points, update the equipment, but won't need to constantly make and keep track of re-calculations. That shouldn't be what DS is all about... It's a roleplaying game, not a math exercise.
- In the grand scheme of things, it's odd for so much to rest on one's post count in a game like DS. Should post count be the deciding factor in a battle? Should points overshadow roleplaying?
- Quests can be balanced much more easily. As things currently are, if a quest involves a fight, the enemy will need to be balanced for the highest players (otherwise those players would tend to come in and take over). That shouldn't be how they are conducted, because it's seriously unfair to new players.
- Balancing the classes will be significantly easier, because I won't need to worry about extraordinary cases of characters that just plain break the class system by mastering too many trees.
- The fun of DS2 would be in the customization of everyone's characters. Being able to create the character you want would be a big deal for new players. They could focus on the customization and roleplaying, and not worry about incrementing points.
Discuss?