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Character Classes Who is your character?

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Posted 07 August 2003 - 11:33 PM

Obviously everyone cannot be Ethan or another hero of this game, but you can be your own hero and take your own course through this game. Every character needs a starting point though, and this is where to begin your journey.

Your character's class should be entered into your profile

Good Classes:

Paladin: Holy knight who's goal is to slay all that is evil in the world. As a paladin, you should be careful in all dark places, but remember that you are the one who is supposed to put an end to the darkness which is engulfing the world.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 5
- Strength Effect (per point): Normal attack DP + 5

Healer: Healers aid all who are injured or suffering. While healers are against all dark classes, their job is not to go right in and slay them.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 10
- Strength Effect (per point): Normal attack DP + 3

Enchanter: The opposite of the Spectre. Enchanters remove curses and improve the abilities of others. Enchanters can also create temporary walls which will prevent the entrance of dark spirits.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 12
- Strength Effect (per point): Normal attack DP + 2

Wizard: The opposite of the sorcerer, wizards practice spells of the elements and light. They are physically weak, though can deal heavy damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2

Neutral Classes:

Trader: Traders cannot fight, but instead make a very good living by trading items with others. Overall, they control much of the economy in various places.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 2
- Strength Effect (per point): Normal attack DP + 2

Rogue: Rogues are the masters of deception and are disliked in many places (though are not dark). Instead, a Rogue's goal depends on the person. Some try to get as much money as possible from others, some like practical jokes, and some are scouts for their own cause.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 6
- Strength Effect (per point): Normal attack DP + 4

Entertainer: Entertainers go from place to place and are generally liked by everyone. They rarely are considered high in terms of class, though everyone likes it when an entertainer comes in and does stupid things (perfect for those who are addicted to the Insanity Board, hehe).
- Intelligence Effect (per point): Decreases EP consumption of abilities by 2
- Strength Effect (per point): Normal attack DP + 2

Ranger: Rangers are the best with ranged weapons, and also quite good with bladed weapons. They are similar to Paladins and ShadowHunters, though follow their own cause.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 5
- Strength Effect (per point): Normal attack DP + 5

Guard: Guards use their fighting abilities to protect the inhabitants of their towns. They are often bound to one town, though often have the ability to move freely through any place in that location. They are often considered "peacekeepers", though the definition of "peacekeeper" is not the same in all places...
- Intelligence Effect (per point): Decreases EP consumption of abilities by 5
- Strength Effect (per point): Normal attack DP + 6

Warrior: Warriors have no magic and few actual abilities, though are physically the strongest of all classes. They mostly roleplay their attacks, though have a few special abilities involving weapons.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 1
- Strength Effect (per point): Normal attack DP + 10

Dark Classes:

ShadowHunter: Like a paladin, though ShadowHunters are knights of darkness.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 5
- Strength Effect (per point): Normal attack DP + 5

Necromancer: Necromancers surround themselves with death and can bring the dead back to the world to do their bidding.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 10
- Strength Effect (per point): Normal attack DP + 3

Spectre: Spectres are the masters of curses and illusions of darkness. Spectres won't have much trouble entering most areas, since they can easily vanish into the shadows and travel secretly.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 12; Increase protection to Darkness caused by curses by 1 DP for every five points
- Strength Effect (per point): Normal attack DP + 2

Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2

More classes will always be added.
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