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Least Favorite Enemy

#1 {lang:macro__useroffline}   Rylkan {lang:icon}

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Posted 19 June 2007 - 08:16 PM

So, out of all the campaigns, what is your least favorite run of the mill monster/enemy. Bosses are their own bucket of bolts, but let's hear which enemies make you want to go out and destroy their entire race.
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#2 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 19 June 2007 - 08:29 PM

Behemoth Gravebanes, Roaring Ethers, Hydras, and Skeletal Icehands.
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#3 {lang:macro__useroffline}   Aaron {lang:icon}

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Posted 19 June 2007 - 08:41 PM

The Afflicted. They made Factions even worse.
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#4 {lang:macro__useroffline}   JGJTan {lang:icon}

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Posted 20 June 2007 - 11:18 AM

Genocide, eh? bluetongue.gif

I really can't stand fighting Tengu... they're just... UGH. So frustrating! Especially Cry of Frustration. sad.gif



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#5 {lang:macro__useroffline}   Dragonman {lang:icon}

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Posted 20 June 2007 - 12:38 PM

Hydras. Hydras. Hydras.

And maybe those stone summit herders if I am particularly laggy. bluetongue.gif
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#6 {lang:macro__useroffline}   Lynn {lang:icon}

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Posted 20 June 2007 - 02:13 PM

anything with a res, they make everything unnecessarily long and drawn out and difficult

and grawl, i want to eradicate them to the last

oh and i can't forget preying lances :-p if you've been with me around them you know why :-p

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#7 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 20 June 2007 - 03:06 PM

Hmmm... Well I really, really, really hate fighting Sandstorm Crags. I spend most of my time with heroes and henchies, and they're usually too dumb to move out of Sandstorm. If you have two or three of them Sandstorming you at once, chances are you'll get wiped. sad.gif

Hmm.. What else... Guess it depends as what I'm playing as, enemies tend to be torture for one class and easy enough for another. I guess I really don't like Rangers with lots of defensive stances, since my melee characters can't hit them, and my Elementalist does low damage against them. Those Kournans with whirling defense are annoying like that, but fortunately not too hard. Those little dervish titans in Torment are annoying for the same reason. I'll agree Afflicted are a real pain, especially if you're playing something a bit flimsy like an Assassin. All monsters with res should die, I've just been spending a considerable amount of time around hard mode Undead in Elona. Both the monks and paragons carry res, so if you're not careful you end up having to do a lot of extra killing to take them down. Oh, and I guess Immolated and Ruby Djinns are evil because of how quickly they can take out a party of AI using Searing Flames.


As for bosses... Pretty much any Rit boss with channeling, those things can cause waaaay too much damage. Willa the Unpleasant and Coventina the Matron can both be horrible if you aren't prepared for them in some way, I remember those two both causing me a lot of trouble. Back when I was doing Prophecies my basic party didn't really have interrupts or any other kind of anti-caster skills. Spending ages trying to kill Coventina with my only form of interrupt as a hammer knockdown was so very much not fun.
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#8 {lang:macro__useroffline}   x.. {lang:icon}

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Posted 20 June 2007 - 03:08 PM

QUOTE(Aarоn @ Jun 19 2007, 09:41 PM) {lang:macro__view_post}
The Afflicted. They made Factions even worse.

iamwithstupid.gif

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[being a noob]I hate fire imps...[/being a noob]
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#9 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 20 June 2007 - 03:25 PM

I've never had a problem with them. I've gone through factions with an Ele, an MM, and a Monk. I guess other classes have a harder time or something?

Sandstorm Crags are evil, and our AI is retarded. Anything with giant stomp is gay, and groups with two monks are impossible to kill without Meteor Showers hitting both.
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#10 {lang:macro__useroffline}   Zoo {lang:icon}

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Posted 21 June 2007 - 02:30 AM

Any form of scarab or wind rider. . . especially when half a dozen scarabs pop out when you're already fighting a dozen wind riders icon_sweatdrop.gif
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#11 {lang:macro__useroffline}   superchao {lang:icon}

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Posted 21 June 2007 - 10:05 AM

Rain of Terrors.

Buggers.
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#12 {lang:macro__useroffline}   Rylkan {lang:icon}

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Posted 21 June 2007 - 11:26 AM

I don't know why, but Devourer's bother me. I've killed far too many and more ALWAYS pop up. I just want to get a giant hand of some deity to come down and squish them for me.
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#13 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 21 June 2007 - 06:37 PM

Imps and mursaat.
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#14 {lang:macro__useroffline}   Goto {lang:icon}

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Posted 23 June 2007 - 12:51 PM

QUOTE(Neraphym @ Jun 21 2007, 01:25 AM) {lang:macro__view_post}
I've never had a problem with them. I've gone through factions with an Ele, an MM, and a Monk. I guess other classes have a harder time or something?

Sandstorm Crags are evil, and our AI is retarded. Anything with giant stomp is gay, and groups with two monks are impossible to kill without Meteor Showers hitting both.


So you're saying you haven't had trouble with a close-range explosion when playing as 3 classes that should always be keeping their distance. Not too surprising I guess. bluetongue.gif


Aye, I'd forgotten about Rains. Those things are horrible to melee classes. sad.gif
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#15 {lang:macro__useroffline}   Neraphym {lang:icon}

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Posted 24 June 2007 - 01:46 AM

Still, I heard they weakened the damage from Soul Explosions. Also, I had no problems with the Rain of Terrors, as movement isn't very key for those classes, either. However...

I hate Shatter Gargoyles!!! It's Ascalon, for Grenth's sake, don't give them speed reducing moves to make running a pain!!!
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