Tomes will basically start as blank books with predetermined numbers of pages. A "starter" tome will be available to everyone, but better (err, longer) tomes can be bought from others or gained through quests.
Each page of a tome is like a slot of its own. On a character's pursuit of knowledge, he/she could come across bits of wisdom, ancient texts, and stuff along those lines. They could be transcribed (and consumed) onto a page of a character's tome. Such bits of information could grant stat bonuses, special persistent effects, or even abilities. The tomes can be traded as well, and a character can own multiple tomes.
The catch for all this is that once information is transcribed onto a page of a tome, it cannot be removed from that tome or transferred to another. A character will naturally possess multiple tomes for this reason, either because one was filled up or because a player is keeping them organized for tactical reasons.
Since a character can only equip one tome at a time, some thought would be put into this process. It could also be fun to roleplay.
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Glyph Slot:
There would be one glyph slot per character, and the glyph slot would be for nothing but extra class points. All you'll need to worry about is upgrading your characters' glyphs, not worrying about tactics and balancing. Since it would be a pain to lose one's class abilities depending on equipment, no other slot could have equipment that boosts class points. That way a character can only gain more points, not lose them... That's a lot easier to work with.
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What do you think about these? Please discuss
