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Behind the Scenes and New Quest

#1 {lang:macro__useroffline}   Zziggywolf5 {lang:icon}

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Posted 04 September 2007 - 09:38 PM

QUOTE(3 September 2007 - Behind the Scenes)
September will begin with a continuation of the popular gnome quests. Activity around the gnome-infested areas of RuneScape has increased after the “Fluffy” incident back at the Grand Tree. Why exactly has Glouphrie’s name resurfaced after such a long time in exile? Where does Golrie get his weird artefacts from? Who is his grandfather? What was that strange coin machine really all about? How many gnomes does it take to change a Dorgesh-Kaan lightorb? All these questions may well be answered in the next gnome quest, The Path of Glouphrie.

Did you ever think it was strange that every pirate in Brimhaven wears an identical black outfit while the pirates of the Asgarnian Ice Dungeon and deep Wilderness wear red? Pirates aren't known for their strict adherence to uniforms or laws, or anything else for that matter (although some pirates will swear by the Pirate Code, others will merely swear about it). So this month they'll be casting off their monotonous garb and donning a far more varied range of costumes and clothes to make even the most swashbuckling pirate reach for his fashion magazine. Perhaps you'd best not ask where they'll be getting this fancy new stuff though, or whether they're planning to pay for it.

Children of all shapes and sizes across the world will also be getting a makeover this month, if they can be persuaded to stand still long enough for the Makeover Mage to work his/her magic.

September will also bring you the next Achievement Diary. Following its success in the first of the Guaranteed Content polls, players will be able to explore the city of Varrock and surrounding areas; ranging from the small town of Edgeville to the west, through to the east near Paterdomus, the Temple on the edge of Morytania. Discover areas you may not have seen before in Varrock and complete the various tasks to obtain very useful rewards! You may be surprised at what you can do in this popular region.

The druids and herbalists had their annual convention and felt that identifying the herbs really wasn't the hard part of their job. The hard part was cleaning the leafy things! So the herbalists will be busy later this month, identifying everyone's herbs and sorting them into cleaned and grimy instead of identified and unidentified. So don't be surprised when you see your herbs' names change, it's just your friendly neighbourhood herbalist giving you a hand. This should make it easier for you to know when you're buying a specific herb, rather than ending up with something you don't want. They've also gone around properly naming all of your unfinished potions, so you'll know exactly what you have in that odd-coloured vial.

Ever since the Zamorak Magical Institute discovered that Saradomin's wizards had found altars to create runes, they've been itching to get an altar of their own. Their time has almost arrived: a new altar has been unearthed and it is unlike anything the mages have ever encountered. It will grant the ability to create runes higher than their normal skill requirements, but it's just a wee bit unpredictable...

You'll also be getting a new Players' Gallery, Postbag from the Hedge and a new entry for the Lores and Histories.

QUOTE( 3 September 2007 - The Path of Glouphrie)
In The Eyes of Glouphrie quest, you helped clear the Gnome Stronghold of some nasty 'watcher' creatures; cuddly spies sent by Glouphrie to keep an eye on gnome doings. While managing these menaces, you dealt with a lot of gnome history and probably received your reward thinking "Where did Glouphrie go?" and "What did he do?"

In The Path of Glouphrie quest, the story passes from the Gnome Stronghold to the second main gnomish settlement - the Tree Gnome Village. While investigating the strange goings-on you will reacquaint yourself with some old friends, solve some dastardly puzzles, seek the end of the world (which is far from gnome), slay strange creatures, stray far into gnome-man's land, talk to spirit trees, and find out even more about gnome society, customs and history.

Questions need answering: How do gnomes choose their kings? Why is the gnomish empire split in half? Will you continue your quest to find the lost city of Arposandra and delve deeper into the dark deeds of Glouphrie the Untrusted? Are there going to be more of those creepy, furry watchers? The answers could well be found along the Path of Glouphrie: only those brave and inquisitive enough should travel it...

Summary

Where to start The Path of Glouphrie
Speak to King Bolren in the Tree Gnome Village


Requirements to complete The Path of Glouphrie

The Eyes of Glouphrie
Waterfall Quest
Level 45 Agility
Level 47 Ranged
Level 60 Strength
Level 56 Slayer
Level 56 Thieving
Must be able to defeat three level 143 foes in a multi-way combat area.



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In other news...

The higher level monsters of the god wars dungeon will now drop hard treasure trail clues rather than medium-level clues.

Rings of life will no longer have any effect inside player-owned houses. It's safe to die inside a POH, so people didn't really appreciate having their rings of life teleport them out of the house when their Hitpoints were low!

The Agility shortcut under the wall behind Varrock Palace had become invisible in low detail mode. It's been put back now.

A small change has been made to single-way combat in the Wilderness. Player-vs-player combat now takes precedence over monster fighting, meaning that anyone in battle with a creature can still be attacked by another player. Before, a player could fight another player, run away, enter combat with a creature, and stop the other player from attacking them. All other single-way combat rules still apply, with only one player able to attack you at a time, and only one creature able to attack at any time.


QUOTE (JGJTan @ Jul 17 2008, 04:48 PM) <{POST_SNAPBACK}>
I endorse stalking. :thumb:
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