QUOTE(2 October 2007 - Shop Improvement)
You'll find that the shops of RuneScape have received a significant makeover this week. Most notably, turning away empty-handed from a shop will be a thing of the past, with infinite stock available from almost every store.
Each shop's stock is now split into two tabbed sections - 'Main Stock' and 'Player Stock'. 'Main Stock' houses an infinite number of items available for you to buy, while the 'Player Stock' tab displays all of the items that have been sold to the shop by players.
Price differs between these two sections. The 'Main Stock' is more expensive, but generally guarantees a constant value and an infinite supply that you can rely on. 'Player Stock' offers items at a lower price than the shop stock, but stock levels are variable. It's always worth checking this tab for bargains!
These changes will mean that autoshoppers and bots can no longer make a profit from abusing the shop system. We are sure you'll find this to be a very good thing - after all, we want RuneScape to be fun and not frustrating.
On that note, we've made additional changes to shopping, in an attempt to make it more fun and less frustrating. A 'buy-x' option has been added so that you do not have to spam-click when buying large quantities of stock. Also, the 'Main Stock' cost of certain skill-based items has increased. This is so that you still have an incentive for making your items or buying them from players who have the levels to produce them, rather than just buying from a shop.
There is a page on the knowledge base explaining how to use the new shops and all the improvements in greater detail. We have also added information to some pages, explaining how to get those few items that are no longer obtainable from shops; to find out how to get battlestaves go here, and to find out how to get seaweed, go here.
Alternatively, go into game now to get some immediate retail therapy!
Each shop's stock is now split into two tabbed sections - 'Main Stock' and 'Player Stock'. 'Main Stock' houses an infinite number of items available for you to buy, while the 'Player Stock' tab displays all of the items that have been sold to the shop by players.
Price differs between these two sections. The 'Main Stock' is more expensive, but generally guarantees a constant value and an infinite supply that you can rely on. 'Player Stock' offers items at a lower price than the shop stock, but stock levels are variable. It's always worth checking this tab for bargains!
These changes will mean that autoshoppers and bots can no longer make a profit from abusing the shop system. We are sure you'll find this to be a very good thing - after all, we want RuneScape to be fun and not frustrating.
On that note, we've made additional changes to shopping, in an attempt to make it more fun and less frustrating. A 'buy-x' option has been added so that you do not have to spam-click when buying large quantities of stock. Also, the 'Main Stock' cost of certain skill-based items has increased. This is so that you still have an incentive for making your items or buying them from players who have the levels to produce them, rather than just buying from a shop.
There is a page on the knowledge base explaining how to use the new shops and all the improvements in greater detail. We have also added information to some pages, explaining how to get those few items that are no longer obtainable from shops; to find out how to get battlestaves go here, and to find out how to get seaweed, go here.
Alternatively, go into game now to get some immediate retail therapy!
QUOTE(2 October 2007 - Cutting Edge(ville))
As part of our continuing effort to improve the looks of the 'older' places of RuneScape, our Graphics team have been busy enriching and enhancing above-ground Edgeville. Townsfolk, buildings, bridges and even Oziach's hut have all been revisited and spruced, including the entire surrounding area. From Edgeville Dungeon entrance and eerie graveyard to the Wilderness Ditch; from the bridge over the river to Oziach's hut; the whole area has been given an exciting, and some might say 'edgy', new look!
Whether you need a place to meet before a Wilderness campaign or you've just come back to recover from your adventures in far-off places, stop by and take a look - you might find yourself on the 'edge' of your seat when examining the effort put in to improving this eccentric town!
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In other news...
When fighting multiple NPCs in a player-owned house dungeon, the multiway combat wasn't always applying itself correctly. As a result, these areas were single-way combat. This issue has now been fixed, so only enter if you dare!
After requests from players, a bank pin has been added to the Miscellania coffers. Advisor Ghrim has been given appropriate training and will now ask for it before letting you access your riches.
The Home Teleport spell, initially designed to help players who were stuck, has been slightly changed. If you have the Ancient or Lunar spellbook and cast the spell - when on a free world - you will now be teleported to Lumbridge. When you return to a members' world, these will teleport you to Edgeville or Lunar Isle.
The amount of Magic experience for casting the Energy Transfer spell from Lunar Magics has been increased and is now consistent with the Knowledge Base.
Many flat-pack furniture items have had their descriptions changed to better reflect exactly what they contain. You will now be able to tell what you're buying, whether it be a wooden chair or a gilded four-poster bed.
The waiting room time between Barbarian Assault waves has been reduced from one minute to 30 seconds; we feel this is more than enough time to check out your round breakdown and make any changes to your team. It will also mean that you don't have to wait as long before going once more unto the breach!
Whether you need a place to meet before a Wilderness campaign or you've just come back to recover from your adventures in far-off places, stop by and take a look - you might find yourself on the 'edge' of your seat when examining the effort put in to improving this eccentric town!
--------------------------------------------------------------------------------
In other news...
When fighting multiple NPCs in a player-owned house dungeon, the multiway combat wasn't always applying itself correctly. As a result, these areas were single-way combat. This issue has now been fixed, so only enter if you dare!
After requests from players, a bank pin has been added to the Miscellania coffers. Advisor Ghrim has been given appropriate training and will now ask for it before letting you access your riches.
The Home Teleport spell, initially designed to help players who were stuck, has been slightly changed. If you have the Ancient or Lunar spellbook and cast the spell - when on a free world - you will now be teleported to Lumbridge. When you return to a members' world, these will teleport you to Edgeville or Lunar Isle.
The amount of Magic experience for casting the Energy Transfer spell from Lunar Magics has been increased and is now consistent with the Knowledge Base.
Many flat-pack furniture items have had their descriptions changed to better reflect exactly what they contain. You will now be able to tell what you're buying, whether it be a wooden chair or a gilded four-poster bed.
The waiting room time between Barbarian Assault waves has been reduced from one minute to 30 seconds; we feel this is more than enough time to check out your round breakdown and make any changes to your team. It will also mean that you don't have to wait as long before going once more unto the breach!