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Citadel

#1 {lang:macro__useroffline}   Cspace {lang:icon}

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Posted 14 August 2003 - 02:17 AM

- A black, towering structure in the center of Shral Valeron. This is where the highest levels of evil in the land rule over the dark empire. -

*Two black knights advance toward you with unusually large battle axes raised*

Knight 1: "Turn back! The emperor does not wish to see you!"

Knight 2: *Holds axe threateningly*
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#2 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 16 November 2003 - 08:20 PM

Nerzuul Shoves the Knight aside.

"If you value your life, you'll let the emporer inside."

"Yes sir!"

Nerzuul casts the spell of summoning from his amulet, summoning three Wraithic Ninjas.

HP:500/500/500
EP:1000/1000/1000
Skills:
Wraithic Blade: EP: 200
Powers up the blade of the wraith for 5 minutes, doubling all damage. Can only be used once.

Demonic Slash: EP: 200 DP: 50
A burning attack that will cut and scar the victim.

Scream: EP: 1000
A terrifying scream that destroys the Wraith, but does damage to every enemy in the area equal to the health before explosion.
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#3 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 16 November 2003 - 09:08 PM

*signing Off*
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#4 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 16 November 2003 - 10:39 PM

Nerzuul casts two more wraiths over to the throne room.

"You two Guard my thrown. Send a spectre scout for me should someone wish to speak with me."

Nerzuul waved the other wraiths to him.

"Come on. I've got some work to do."
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#5 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 16 November 2003 - 10:53 PM

Nerzuul returns, greeting the wraiths.

"I see this place has been as desolate as that accursed wasteland."

Then the three other wraiths show up.

"Zak Neradeth Master Nerzuul. There is a fighting contest going on in Earthia, and there is no known trade or currency in Frionia. Perhaps, we may be able to open the trade route. Perhaps our plan will work out after all."

"Good. So my Spectre still exists there?"
"Yes Master."

"I shall summon the trader. He will go and talk to the Idol Salesman. We shall truly enchance the power of this planet!"

"Mwahahahaha!"
THe Five Wraiths all laugh together, with Nerzuul.
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#6 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 16 November 2003 - 11:03 PM

*signing off*
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#7 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 17 November 2003 - 12:05 PM

Terakuu advances to the Citadel. It towers over him, the shadow enveloping his body in a pool of darkness. Still, he confronts the knights.

"And how would you know that the great Emporer would not wish to see me?"
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#8 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 17 November 2003 - 01:28 PM

Nerzuul approaches the entrance.

"What do you ask of me? I will let you off without the challenge for now, but if you attack..."

Nerzuul's remaining four wraiths move up from the darkness to his side.
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#9 {lang:macro__useroffline}   X Zolon {lang:icon}

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Posted 17 November 2003 - 02:00 PM

*Signing Off*
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#10 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 17 November 2003 - 09:42 PM

"I do not wish to attack you, though if so I would expect as much as your cowardice. Four wraiths? Ha! You wouldn't even fight one on one... Still, I wish to pass."
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#11 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 17 November 2003 - 09:20 PM

Intruder alert!

A trap door opens under Terakuu doing 150 DP and putting him in the Dungeon of Shadows.


<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#12 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 17 November 2003 - 09:53 PM

OCC: You can't do that!
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#13 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 17 November 2003 - 09:57 PM

Why! It is too be expected to booby-trap the castle of the Dark Lord. All you have to do is to fight your way out of things.
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#14 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 17 November 2003 - 10:00 PM

OCC: You have to prepare these in advance, otherwise it isn't fair to anyone.
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#15 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 17 November 2003 - 10:01 PM

Terakuu leaves the Citadel.
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