Critical Strikes: 15 (11+1+3)
Scythe Mastery: 10
Earth Prayers: 10
Zealous Scythe of Enchanting (+15% Damage while Enchanted)
Radiant Insignia
Attunement Runes
Superior Rune of Critical Strikes (on headpiece of critical strikes)
1. VOW OF STRENGTH
2. AURA OF HOLY MIGHT
3. AURA OF THORNS
4. MYSTIC REGENERATION
5. CRITICAL DEFENSES
6. CRITICAL AGILITY
7. CRITICAL EYE
8. WAY OF THE MASTER
VOW OF STRENGTH
>Enchantment
E: 5
T: 1/4
R: 10
For 20 seconds, you cannot use attack Skills and your attacks deal 35% more damage.
AURA OF HOLY MIGHT
>Enchantment
E: 10
T: 3/4
R: 25
All nearby foes take 30...46...50 holy damage. For 20 seconds, you deal 20...30...32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30...46...50 holy damage.
AURA OF THORNS
>Enchantment
E: 5
T: 3/4
R: 12
All nearby foes are Crippled for 8 seconds. For 30 seconds, this Enchantment does nothing. When this Enchantment ends, all nearby foes begin Bleeding for 12 seconds.
MYSTIC REGENERATION
>Enchantment
E: 10
T: 1/4
R: 5
For 20 seconds, you have +3 Health regeneration for each Enchantment on you.
CRITICAL DEFENSES
>Enchantment
E: 10
T: 1
R: 30
For 10 seconds, you have 75% chance to block. Critical Defenses refreshes every time you land a critical hit.
CRITICAL AGILITY
>Enchantment
E: 10
T: 1
R: 30
For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10...25 armor. This Skill reapplies itself every time you land a critical hit.
CRITICAL EYE
>Skill
E: 10
T: -
R: 30
For 35 seconds, you have an additional 15% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
WAY OF THE MASTER
>Enchantment
E: 10
T: 1/4
R: 30
For 60 seconds, while holding a non-dagger weapon, you have an additional 33% chance to land a critical hit.
The object of this build is to output insane amounts of damage from a scythe by using critical hits, damage enhancement, and a high increase of attack speed. Vow of Strength and Aura of Holy Might add 35% and, depending on your rank, 20-32% increase in damage. Additionally, a critical hit adds another 40% to your damage. With a scythe that is customized for +20% and +15% damage while enchanted, the damage you'll put out from a basic attack will be insane. The downside is that scythes are slow, but with Critical agility, you have 33% increased attack speed, which mitigates this downfall.
Critical Agility gives you some extra armor depending on your rank. Critical defenses lets you dodge 75% of all attacks. These two skills should refresh often with every critical hit, which really helps your character survive. Way of the Master and Critical Eye last a long time, and add to your chances of getting a critical hit. Mystic Regen takes advantage of this enchantment-heavy build and gives you pretty much infinite health regen that caps of at 10. It'll take a lot of health degeneration to counter this. Lastly, Aura of Thorns is a good snare, and serves as a great cover enchant.
The downfalls to this build are obvious. Blocking or Blind renders this useless, and weakness hurts a lot.. Energy looks to be a potential problem, but critical hits should supply you with a nice, steady stream. Enchantment removal is only a problem if there is a lot of it; if they remove only a few, you will still be a viable threat. While Aura of Thorns gives you a nice snare, you might want to use something to increase your running speed so you can catch up to foes.
Critical Hit Chances:
Critical Strikes: 15
Critical Eye: 15
Way of the Master: 33
Scythe Mastery: 12
---------------------------
Total: 75
Damage Increase:
Vow of Strength: 35
Aura of Holy Might: 20 (Base), 32 (Max)
Enchanted: 15
Customized: 20
on Critical Hit: 40
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Total: 130 142
>>>I'm going to test this when I get home.<<<
