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JGJTan Icon : (05 July 2018 - 10:07 AM) So this has been a while! It's @jgjtan and @leftyy here having a nostalgia trip. We hope you all have been having a great time so far! Miss you, be back in another 5-10 years. (Or find me on social media -- it's not that hard.)
MoldyRaven Icon : (07 November 2017 - 10:03 AM) Back again after 14 years! Good to see this still up.
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Res Icon : (06 October 2017 - 03:11 AM) As well as things can be, good to hear from you all :D!!! Much love all around.
X Zolon Icon : (05 October 2017 - 05:02 AM) Strange. I was thinking about it around the same time. Just didn't come back until now. Hope everyone is well.
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Rylkan Icon : (09 July 2017 - 02:42 AM) I am even more amazed someone replied to this in less than a few month timescale. Hi! How goes?
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Rylkan Icon : (08 July 2017 - 06:33 PM) I was actually hoping to get in touch with Cspace since its been forever. But it looks like our old leader is lost to the void.
Rylkan Icon : (08 July 2017 - 06:29 PM) In a moment of pure nostalgia, I remembered this site. Seeing any shouts from this year is insane.
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Twenty-first of February: The State of Play Your #1 Source of RuneScape News, No Matter What People Claim

#1 User is offline   Zziggywolf5 Icon

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Posted 21 February 2008 - 10:59 PM

QUOTE
If you look back at the last few months, you may have mixed feelings about some of the releases. Unbalanced trade removal; Bounty Hunter and Clan Wars; LootShare; the Assist System; the Grand Exchange: these were all massive changes affecting a huge number of people. They were so big, in fact, and released in such a short period of time, that we could not get everything right while also making every player happy. We certainly aimed to do so, but we still came some way short.

We decided, soon after their release, that we could address many of your problems with them. Your feedback on the Forums has really helped, and we have even been able to consult you on a number of instances. This led to the 'Future Changes to Recent Updates' in January: a list of our proposed changes to our recent content. It's been a while since we released that newspost, and many of you seem worried that we've forgotten about the changes to LootShare, Grand Exchange and our other releases. Well, we can assure you that we haven't forgotten. In fact, we have allocated nearly half of our content developers to getting these recent updates back on track!

We plan to release a State of Play regularly, to give you a real idea of how the most anticipated updates are progressing, so keep your eyes peeled for more news in the future.

The green progress bars will give you an idea of how close each project is to being released.

Grand Exchange Improvements:

Some changes to the Grand Exchange interfaces are entering the final stages of testing. We've listened to your feedback and we are finishing off interface changes to really speed up your selling and purchasing.

We also promised 'a new web page...which will allow you to track item prices over a long period of time'. This is very close to completion and is currently with our Quality Assurance team. This will be a comprehensive and very visual means for you to find out item values and compare them with others, or see how they fluctuate over time. As you can imagine, we believe that this will be really useful to any merchants out there.

Finally, the Grand Exchange pricing errors are being fixed in what will be an ongoing process. We have staff members dedicated to collating information from the Forums and in-game sources, so you'll see amendments occurring as the weeks go on. Here are a few examples of pricing issues that we have remedied:

We've allowed Summoning items to be traded on the Exchange for a wider range of prices over a prolonged period, and allowed their prices to adjust with their large number of sales.
We have made the price of items such as jewellery, poisoned dagger and clockwork toys behave more consistently, so that you are always getting a fair deal.
We've allowed a more generous range of prices on the Exchange for those items that are sold in shops.
We've also fixed a number of bugs that have been highlighted in the Forums, such as how potions behave.
We'd also like to remind you that the 'Grand Exchange Price Feedback' thread in our Suggestions Forum is the place for any constructive feedback you have on our market prices.

Fairer LootShare:

One of the most requested improvements will be to our LootShare feature, which has been worked on solidly since its announcement in the 'Future Changes to Recent Updates'. We will be calling these changes 'CoinShare'. With it activated, a clan will not receive a high-value item as a monster drop; instead, the item will be put on the Grand Exchange at the median price. The team of LootSharers will immediately gain a share of coins equal to that item's lowest market value, without waiting for that item to sell on the Exchange. This is in final testing, at a similar stage to the Grand Exchange tweaks.

Item Lending:

Currently at a briefing stage is the item-lending feature. It has been incredibly difficult to find that balance between versatility and stopping cheaters from abusing it. We believe we've found a solution that achieves this, and we will give you more news in future articles.

New PvP Minigame:

Clan Wars and Bounty Hunter did a fair job of offering new PvP gaming choices, but they weren't without their problems; in particular, Bounty Hunter was dominated by large clans, which just wasn't how we intended Bounty Hunter to be used. We are aware that this week's Bounty Hunter changes leaves only Clan Wars for multi-way fighters, which does not offer the level of danger and reward that Bounty Hunter did. We can reveal that changes to the Clan Wars arena are at a proposal stage and future multi-way minigames are planned, all of which should alleviate these concerns.

It must also be said that Clan Wars and Bounty Hunter were never alone intended as a replacement for the Wilderness. We saw them as the first in a series of PvP minigames, with other games being briefed that would attempt to cater for all types of PKer. Well, the next PvP minigame is now finishing development and entering the first round of quality assurance. We're certainly very excited about this single-way, one-versus-one safe minigame.

Summoning Improvements:

When we started work on Summoning, we made the decision that it would be interesting, fun and rewarding, while also taking longer than most skills to level up. We feel now that we weren't so hot on the 'rewarding' aspect, which has been an obstacle to many people enjoying the skill. Despite a few tweaks, we still don't believe that it is as rewarding as it can be, and the worst thing we can do is to keep making tweaks every week for a long period of time.

So, we have decided to rebalance Summoning and release it with Summoning Batch #2. This rebalancing is about 20% complete and we will keep you informed about how it progresses. As you can imagine, this is a huge priority for us, so you can expect this percentage to rise rapidly.

We do appreciate that all of these changes are taking a while, and that a lot of people are urgently awaiting them. So, we are treating them as a priority. This is not the last you will see of progress reports like this, either: you can expect similar updates in the future, as we make more of an effort to inform you about the state of play...


QUOTE (JGJTan @ Jul 17 2008, 04:48 PM) <{POST_SNAPBACK}>
I endorse stalking. :thumb:
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#2 User is offline   Atilla Icon

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Posted 21 February 2008 - 11:17 PM

I swear every one of their posts sounds the same.

"Sorry, we're doing all we can to fix this last lame update, until the we have to start fixing the next update that we'll be releasing next week."
<b>(\__/)</b>
<b>(='.'=)</b> This is Bunny. Put him in your signature and help
<b>(")_(")</b> him on his way to world domination.
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#3 User is offline   Res Icon

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Posted 22 February 2008 - 12:24 AM

QUOTE (Atilla @ Feb 21 2008, 05:17 PM) <{POST_SNAPBACK}>
I swear every one of their posts sounds the same.

"Sorry, we're doing all we can to fix this last lame update, until the we have to start fixing the next update that we'll be releasing next week."

QFT.

Dear Jagex,
STOP updating your blasted game until you get all the bugs worked out of everything you've slathered on it already!

Sincerely,
Everyone.
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be "The One".
Born to bear and read to all the details of our ending
To write it down for all the world to see.
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#4 User is offline   Master Of Stuff Icon

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Posted 22 February 2008 - 12:40 AM

Huh, my memory must be going. conf.gif Looks like everything on the list is supposed to be an update of something already on RS... but then again, what do I know?

So, where's the line to vent anger over never doing enough again?

*ahem*

Grr! I hate the update!! Fix it!
Grr! Quit trying to fix the update you made! You only get one chance!

Hmm... am I doing this right?
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#5 User is offline   x.. Icon

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Posted 22 February 2008 - 09:35 AM

QUOTE (Res @ Feb 22 2008, 12:24 AM) <{POST_SNAPBACK}>
QUOTE (Atilla @ Feb 21 2008, 05:17 PM) <{POST_SNAPBACK}>
I swear every one of their posts sounds the same.

"Sorry, we're doing all we can to fix this last lame update, until the we have to start fixing the next update that we'll be releasing next week."

QFT.

Dear Jagex,
STOP updating your blasted game until you get all the bugs worked out of everything you've slathered on it already!

Sincerely,
Everyone.


iamwithstupid.gif

ilu jagex <3 Whatever_anim.gif
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#6 User is offline   San Dani L Icon

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Posted 22 February 2008 - 11:44 AM

They better come up with a {expletive ninja'd by Cspace}ing amazing update to Clan Wars or....






Rs stats:

Att: 90/90
Str: 90/90
Def: 99/99
Hp: 93/93
Pray: 70/70
Sum: 50/50
Combat: 121 p2p 115 f2p



-Quit RuneScape 1.7.2008-
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#7 User is offline   Darkness Icon

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Posted 22 February 2008 - 05:19 PM

... Wow, looks like Runescape sucks now XD (Well, moreso, at least)... I'm glad I quit while... they?.... were ahead bluetongue.gif







“In the valley of hope, there is no winter.”

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