Alignment Leaders: They can "spawn" NPC's in their alignment's hometown (be reasonable), continue/start NPC conversations, and start mini-quests. They cannot continue conversations for quests that I have started though (like the druid quest) unless I provide permission, for they are usually important in the plot.
NPC's that alignment leaders "spawn" must begin in their hometown, but can move to other locations. DO NOT use them to destroy an enemy town or actually defeat any characters. Be reasonable, and either use them for conversations, mini-quests, or challenges to the other alignment. They should not be used to assist you in battle.
Note: There are no neutral alignment leaders, but special alignment leaders could exist.
Special Characters: Special characters could be anything from leaders of towns, to owners of buildings, to characters with other significance to the actual plot of the game.
Current Alignment Leaders:
Light: Hyperfried ("owns" the Frozen Palace in Frionia, and all light NPC's must start in that town)
Evil: X Zolon ("owns" the Citadel in Shral Valeron, and all dark NPC's must start in that town)
Special Characters:
Unknown: Cspace (has complete control over the happenings in Earthia, and can spawn light, dark, and neutral NPC's anywhere)
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Special Characters And Alignment Leaders
#4
Posted 18 August 2003 - 06:39 PM
QUOTE |
Oh, Cspace? Are we allowed to make buildings (Taverns, inns, etc) and Locations (Valeron Mountain peak, The unholy forest, etc)? |
Sorry, you aren't allowed to construct buildings at this time. I may consider it later, but after DarkStorm has lost the actual plot and has gone in another direction (which will happen).
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