I mean... you've still got... what... Eight or nine days to procrastinate? =D
DS2 Is Coming (For Real)
#18
Posted 23 April 2008 - 10:34 PM
I'm going to start trying to find a good map of Earthia for... looking at.
I'm not going to hold my breath quite yet, though.
I'm not going to hold my breath quite yet, though.
#19
Posted 23 April 2008 - 10:57 PM
QUOTE (Zziggywolf5 @ Apr 23 2008, 06:34 PM) <{POST_SNAPBACK}>
I'm going to start trying to find a good map of Earthia for... looking at.
I'm not going to hold my breath quite yet, though.
I'm not going to hold my breath quite yet, though.
http://www.cspacezon...p...=si&img=195
That one's rough... I'll post a better one someday.
#21
Posted 24 April 2008 - 12:37 AM
QUOTE (Cspace @ Apr 23 2008, 02:57 PM) <{POST_SNAPBACK}>
QUOTE (Zziggywolf5 @ Apr 23 2008, 06:34 PM) <{POST_SNAPBACK}>
I'm going to start trying to find a good map of Earthia for... looking at.
I'm not going to hold my breath quite yet, though.
I'm not going to hold my breath quite yet, though.
http://www.cspacezon...p...=si&img=195
That one's rough... I'll post a better one someday.
A 3-D interactive one would be nice >__> Holy crap! Frionia is right next to Aderon. We could totally take that place over. Hell yeah. WAR TIME. Did anyone happen to remember that I am KING of Frionia?
QUOTE (Lord of the Dance @ Apr 23 2008, 03:39 PM) <{POST_SNAPBACK}>
Yes, it is rough XD
Still wondering what the black hole in the middle of Telan is.
Still wondering what the black hole in the middle of Telan is.
Your mother =O
Proof That Darky is, in fact, evil:
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
Snowy: Lo'.
Darky: The ' usually goes before the lo =P But hi!
Snowy: It was for loser. Not for hello.
Darky: ...
Snowy: XD
Darky: Don't make me kill you.
Snowy: =O With what? =P
Darky: My bare hands.
Rhesal's Page
My Darky Theory/My Nuu Theory/My Nazy Theory
QUOTE (Neraphym @ Apr 16 2008, 11:10 AM) <{POST_SNAPBACK}>
Omg, Snowy's back!!!!!!
QUOTE (JGJTan @ Apr 19 2008, 03:17 PM) <{POST_SNAPBACK}>
You're like full of awesome sayings, Snowy. We all wish we could be just like you. Please be our leader!
Snowy: I want your babies.
Snowy: In my womb.
Darky: Kinky.
Rhesal Blizzard (DS2) NOT FINISHED
Nick McDizzle says:
If we hung out, I would get you laid.
*red+u Matt says:
..
*red+u Matt says:
You should move here.
#22
Posted 24 April 2008 - 09:22 PM
QUOTE (Snowy @ Apr 23 2008, 08:37 PM) <{POST_SNAPBACK}>
QUOTE (Cspace @ Apr 23 2008, 02:57 PM) <{POST_SNAPBACK}>
QUOTE (Zziggywolf5 @ Apr 23 2008, 06:34 PM) <{POST_SNAPBACK}>
I'm going to start trying to find a good map of Earthia for... looking at.
I'm not going to hold my breath quite yet, though.
I'm not going to hold my breath quite yet, though.
http://www.cspacezon...p...=si&img=195
That one's rough... I'll post a better one someday.
A 3-D interactive one would be nice >__> Holy crap! Frionia is right next to Aderon. We could totally take that place over. Hell yeah. WAR TIME. Did anyone happen to remember that I am KING of Frionia?
How did you become King of Frionia?
Darky's been lying to me... -.-
#23
Posted 25 April 2008 - 07:43 PM
QUOTE (Zziggywolf5 @ Apr 24 2008, 01:22 PM) <{POST_SNAPBACK}>
QUOTE (Snowy @ Apr 23 2008, 08:37 PM) <{POST_SNAPBACK}>
QUOTE (Cspace @ Apr 23 2008, 02:57 PM) <{POST_SNAPBACK}>
QUOTE (Zziggywolf5 @ Apr 23 2008, 06:34 PM) <{POST_SNAPBACK}>
I'm going to start trying to find a good map of Earthia for... looking at.
I'm not going to hold my breath quite yet, though.
I'm not going to hold my breath quite yet, though.
http://www.cspacezon...p...=si&img=195
That one's rough... I'll post a better one someday.
A 3-D interactive one would be nice >__> Holy crap! Frionia is right next to Aderon. We could totally take that place over. Hell yeah. WAR TIME. Did anyone happen to remember that I am KING of Frionia?
How did you become King of Frionia?
Darky's been lying to me... -.-
He's not. He's the self-proclaimed Prince of Frionia
But really. I don't think he being any sort of royalty ever became official... I'm not sure Cspace ever actually ever said either 'you can be' or 'you aren't'. So... he's not really, I don't think

























“In the valley of hope, there is no winter.”
#24
Posted 25 April 2008 - 10:52 PM
QUOTE (Lord of the Dance @ Apr 25 2008, 03:43 PM) <{POST_SNAPBACK}>
I'm not sure Cspace ever actually ever said either 'you can be' or 'you aren't'. So... he's not really, I don't think 
That was rather confusing.

"Fifteen hundred years ago everybody knew the Earth was the center of the universe. Five hundred years ago, everybody knew the Earth was flat, and fifteen minutes ago, you knew that humans were alone on this planet. Imagine what you'll know tomorrow."
--K
#26
Posted 26 April 2008 - 11:26 PM
Any sneak peeks, Cspace?
--Ruckus
--Ruckus
#27
Posted 27 April 2008 - 01:20 AM
Cspace does not peek sneaks 
Besides. There's only five days left
... Though I -really- don't know why Cspace has -anything- he has to work on o.O; I mean, really. Basically what the update's going to consist of is Cspace saying, "Uhh... yess... well.... NO STATS ANYMORE! =D" And that's all. If there -is- anything else, he should've finished it in the -more than a year- since he announced the new class update beginning.
Besides. There's only five days left
... Though I -really- don't know why Cspace has -anything- he has to work on o.O; I mean, really. Basically what the update's going to consist of is Cspace saying, "Uhh... yess... well.... NO STATS ANYMORE! =D" And that's all. If there -is- anything else, he should've finished it in the -more than a year- since he announced the new class update beginning.

























“In the valley of hope, there is no winter.”
#28
Posted 27 April 2008 - 04:52 PM
I hope there are at least templates of characters...stencils, as it were, to design your character around.
Open-ended RP games can get messy, due to godmodders and what not.
And be quiet, Darky, I'm impatient! My birfday comes in a week from today...and I'm curious to see if I'll get the gift that someone mentioned...
--Ruckus
Open-ended RP games can get messy, due to godmodders and what not.
And be quiet, Darky, I'm impatient! My birfday comes in a week from today...and I'm curious to see if I'll get the gift that someone mentioned...
--Ruckus
#30
Posted 27 April 2008 - 08:37 PM
I'm removing stats, but trying to keep as much actual content as possible. The classes were rewritten, along with many abilities and other stuff. I've also added some new classes and new abilities that may be fun to roleplay, but difficult to implement previously with the stats.
I won't upload the site until May 1st, but since some of us may want to start working on characters, I'll list some stuff that may help:
A few things that were changed from the original DS2...
- Rider is now considered a fighter class.
- Rogue is now considered a scout class.
- Convoker was broken into two classes: Convoker and Elementalist
- Aivada-Ke Artist is now its own class, instead of being part of Monk.
- Translocator is now called Affinitor, and can do more stuff than open portals.
- Druid is now called Warden.
- Paladin is now its own class, instead of being part of Arbiter.
- Exorcist is now its own class, instead of being part of Savant (healer).
- Shadow Hunter is now its own class, instead of being part of Revenant.
- Poltergeist is now its own class, instead of being part of Warlock.
- Computer Operator was broken into three classes: Coder, Hacker, and Interfacer
- Tactician is now called Squad Leader.
- Sentinel is now called Guardian.
- Coronach is now its own class, instead of being part of Troubadour.
A few things that were added to the new DS2 (there may be more
)...
- Gladiator: A versatile fighter that exploits weaknesses.
- Wayfarer: Survivalist and treasure hunter.
- Sentinel: A tech melee class.
- Bridge Commander: Certified to pilot flagships.
- Mercenary: An independent soldier.
- Actor: One who can feign personalities, factions, and professions.
The following trade classes were added...
- Blacksmith
- Jeweller
- Cook
- Angler
- Woodworker
- Shipwright
- Scholar
- Archaeologist
- Hunter
- Pioneer
- Software Engineer
- Explosives Engineer
- Weapons Engineer
- Electronics Engineer
- Robotics Engineer
- Starship Engineer
- Satellite Engineer
Along with these changes, many Tier-3 classes originally planned for DS2 remain. Most classes of a lower tier were removed due to redundancy. All races, leaders, origins, and conflicts remain. The conflicts are now roleplayed, so we won't need the base capture thing anymore. All abilities that are listed are for roleplaying, and particularly with the arcane and tech classes, are there to prevent characters from being played as gods. The fighter and scout classes are more improvised, and the improvised classes are the last priority to have abilities listed (not all will have them on May 1st).
Don't get the wrong idea though... I don't want to hype it too much, because as a roleplay game it's up to everyone to make the most of it. All I'm doing is providing content to help, and a story to keep things going, eventually leading to AoA. With the stats no longer a worry, I can spend more time on the other aspects to make DS a better roleplaying situation. It will only be fun if our members contribute their creativity and weave their stories together. Think of DS2 as an environment, instead of as a game of its own.
I hope it's a good one though.
I won't upload the site until May 1st, but since some of us may want to start working on characters, I'll list some stuff that may help:
A few things that were changed from the original DS2...
- Rider is now considered a fighter class.
- Rogue is now considered a scout class.
- Convoker was broken into two classes: Convoker and Elementalist
- Aivada-Ke Artist is now its own class, instead of being part of Monk.
- Translocator is now called Affinitor, and can do more stuff than open portals.
- Druid is now called Warden.
- Paladin is now its own class, instead of being part of Arbiter.
- Exorcist is now its own class, instead of being part of Savant (healer).
- Shadow Hunter is now its own class, instead of being part of Revenant.
- Poltergeist is now its own class, instead of being part of Warlock.
- Computer Operator was broken into three classes: Coder, Hacker, and Interfacer
- Tactician is now called Squad Leader.
- Sentinel is now called Guardian.
- Coronach is now its own class, instead of being part of Troubadour.
A few things that were added to the new DS2 (there may be more
- Gladiator: A versatile fighter that exploits weaknesses.
- Wayfarer: Survivalist and treasure hunter.
- Sentinel: A tech melee class.
- Bridge Commander: Certified to pilot flagships.
- Mercenary: An independent soldier.
- Actor: One who can feign personalities, factions, and professions.
The following trade classes were added...
- Blacksmith
- Jeweller
- Cook
- Angler
- Woodworker
- Shipwright
- Scholar
- Archaeologist
- Hunter
- Pioneer
- Software Engineer
- Explosives Engineer
- Weapons Engineer
- Electronics Engineer
- Robotics Engineer
- Starship Engineer
- Satellite Engineer
Along with these changes, many Tier-3 classes originally planned for DS2 remain. Most classes of a lower tier were removed due to redundancy. All races, leaders, origins, and conflicts remain. The conflicts are now roleplayed, so we won't need the base capture thing anymore. All abilities that are listed are for roleplaying, and particularly with the arcane and tech classes, are there to prevent characters from being played as gods. The fighter and scout classes are more improvised, and the improvised classes are the last priority to have abilities listed (not all will have them on May 1st).
Don't get the wrong idea though... I don't want to hype it too much, because as a roleplay game it's up to everyone to make the most of it. All I'm doing is providing content to help, and a story to keep things going, eventually leading to AoA. With the stats no longer a worry, I can spend more time on the other aspects to make DS a better roleplaying situation. It will only be fun if our members contribute their creativity and weave their stories together. Think of DS2 as an environment, instead of as a game of its own.
I hope it's a good one though.
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