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Can High Str Break High Def?

Poll: Can high strength break through high defense?

Can high strength break through high defense?

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#16 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 18 August 2003 - 01:01 AM

QUOTE
Skill Description
Attack Used with Weapon Aim, attack affects your chance to hit an enemy in combat. Temporary attack will decrease if you drink Beer, Wine.
Defense The defense skill modifies the chance of being hit, but not the amount of damage you take if you are hit.
Strength Used with Weapon Power, strength influences the maximum damage you do in combat. Temporary strength will increase if you drink Beer.

Do you see ANYTHING in there about str affect chance to hit! Nope!

QUOTE
Attack Used with Weapon Aim, attack affects your chance to hit an enemy in combat.


QUOTE
The defense skill modifies the chance of being hit, but not the amount of damage you take if you are hit


HAHAHAHAHA!!!
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#17 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 18 August 2003 - 01:03 AM

Ooooh, he's good.
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#18 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 18 August 2003 - 01:04 AM

yes but even with 1 attack eventually u willl hit. I wIn!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
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#19 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 18 August 2003 - 01:07 AM

I believe you are confused... The topic is can high str break high def... Which it obvisously can't because neither is affected by the other...
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#20 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 18 August 2003 - 01:07 AM

oops just read grimby's post above mine bluetongue.gif guess hes right. strenght wont break through cuz it needs attack to.

This post has been edited by vietpryde: 18 August 2003 - 01:08 AM

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#21 {lang:macro__useroffline}   yeah man {lang:icon}

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Posted 18 August 2003 - 01:13 AM

but that 1 attack will break though eventually!!!
<center>
<TABLE>
<TR>
<td style="filter:dropshadow(color=black, strength=1)"><font color=white><marquee style="color: FFFFFFF" scrollamount=1 width=351 height=80 direction=up><center>
<B>DarkStorm Character Information</B>
Money: 1240 UniCreds
Items for Use: 3 boom stones, 3 runes of blasting, 47 Vesuul, 1 bricken, 1 Mythrite Pick, 1 skyrite pick, One Class 1 Energy Field Generator, 1 Ruby
Mining Level: 5 (1600 EXP)
Smithing Level: 1
<B>Character Stats:</B>
Total Posts:3681
Total Stat Points: 83
Strength: 1 = 0 stat point used
Intelligence: 35= 19 stat points used + Staff + Race power bonus
Hit Points: 2220 Hp= 74 stat points used
EP Reduction: 35 X 15 =-525 EP
DP UP : + 2


Banana Boy- Familiar
Alignment: Light
Xanthor Drathos - Sorceror
Class info:
Sorcerer: Like wizards, but bound to darkness. Sorcerers practice spells of destruction and darkness. Like wizards, they are physically weak, though can do massive damage if given the chance to cast a spell.
- Intelligence Effect (per point): Decreases EP consumption of abilities by 15
- Strength Effect (per point): Normal attack DP + 2
Hometown: Shral Valeron
Race: Dark Elves: Diverging into the path of Darkness at an undetermined date during the Second Age, Dark Elves have become one of the few true evil races in Earthia. They consider Undead to be below them, and scowl at all races and classes not allied with Darkness. While they are not known to hide in the shadows like other Dark races, they are probably one of the most capable of directly harnessing the dark powers of the world to do their bidding.
- For Dark classes: Intelligence + 10; At a post count of 4000, Intelligence + 20 instead

Me Spells
Sorcerer:

- Dark Grip (0): EC=5; DP=4: Surrounds the target with a dark mist, doing minor damage.

- Choke (0): EC=7; DP=5: The Sorcerer holds out his/her hand and chokes the target, doing minor damage.

- Stun Target (0): EC=7; DP=0; Effect = Stun: Target cannot take any actions or move: Prevents target from taking any actions for 20 seconds. Will not take away the target's next turn in battle.

- Blast of Darkness (150): EC=50; DP=35: A conjured wave of darkness slams the target.

- Dimensional Ripple (200): EC=70; DP= 40; Effect = Stun: Target cannot take any actions or move: Attack spell that also stuns the target for 20 seconds. Will not take away the target's next turn in battle.

- DarkForce (300): EC=120; DP=75: Darkness crushes the target from all directions.

- Levitate (350): EC=200; Effect = Levitate: Prevents damage from ground based attacks as long as the target (anyone) is in the region.

- Suffocate (450): EC=200; DP=50 Each Turn For Following 3 Turns: The air is removed around the target, suffocating him/her. Does minor damage for three turns (along with additional attacks for the following two).

- Ground Shock (600): EC=250; DP=110: Will not affect levitated targets

- Dimensional Wave (800): EC=400; DP=160: The dimension is warped around the target, causing a large amount of damage.

- Evil Cyclone (1200): EC=500; DP=180: A temporary portal to the dark world opens, consuming the target in a cyclone of shadows, ultimately crushing him/her.

- Death's Warning (1200): EC=100; DP=0: Will cause great fear to the target and cause him/her to leave the location and go back into the general region. Will not affect Wizards.

-> Storm of Darkness (1500): EC=750; DP=260: The powers of the ancient sorcerer are summoned, showering the target in flames and consuming him/her in darkness.

- Summon Familiar (2000): EC=500; Effect = Summon a Familiar to travel/ Can do anything except attack or use abilities: Allows you to summon a familiar and send it to other areas. It cannot attack and will come back to you if attacked.

-> Dimensional Crack (2000): EC=1000; DP=400: A local form of Dimensional Storm targeting one character. The target temporarily experiences the effects of being caught between dimensions in this destructive spell.

- Destroy Light (2500): EC=2000; DP=HP of the summoned target (if the summoner is below your post count): Will defeat any summoned being of light which is under the control of someone of a lesser post count.

- Summoning of Destruction (3000): EC=2300; DP=750: The Sorcerer uses the powers of the ancients to conjure a local cataclysm.

- Dark Gate (3200): EC=800; DP=0: Will send a friendly target back to his/her hometown as an evacuation.
<font></td></tr></table></center></marquee></center>
0

#22 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 18 August 2003 - 01:16 AM

Indeed it will. When it does, the str comes into play, determining how much the hit is for. But str does NOTHING until a hit is made. Understand?
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#23 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 18 August 2003 - 01:18 AM

sowwy yeah man u lose cuz strenght alone will never hit. think about this. if u could have stats like 0-0-10. u would never break through.
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#24 {lang:macro__useroffline}   Phieta {lang:icon}

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Posted 18 August 2003 - 04:29 AM

QUOTE (vietpryde @ Aug 17 2003, 08:00 PM)
im still confused how it all works! ok lets see. GD is major events. CZ is life thingies, and SI is runescape or clan related thigns!

SeeD Inn is RS- or SeeD-related.
GD and Chatting Zone are both about "anything you'd like." Says so in descriptions. So nyeah.
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#25 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 18 August 2003 - 06:28 PM

QUOTE (Phieta @ Aug 18 2003, 04:29 AM)
QUOTE (vietpryde @ Aug 17 2003, 08:00 PM)
im still confused how it all works! ok lets see. GD is major events. CZ is life thingies, and SI is runescape or clan related thigns!

SeeD Inn is RS- or SeeD-related.
GD and Chatting Zone are both about "anything you'd like." Says so in descriptions. So nyeah.

read this thread.
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#26 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 19 August 2003 - 06:15 PM

Strength is not affected in any way by the opponents stats. If you can hit 30 through lvl 1 defense, you can hit 30 through 99 defense with 225 armour.
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#27 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 28 August 2003 - 12:43 AM

QUOTE
QUOTE
What is the difference between 1 and 52? 52 is, well, fifty-two times more than one, correct? So yeah, of course in your first example you would defeat me (most likely).

However, if my Strength were 75, and my attack only 40, I might still have a hard time defeating you. My 40 attack vs 52 defense is a fairly evenly matched battle, while my 1 defense doing almost nothing to stop you from pummelling me.




Exactly. But that's not the case. You own me 4 times out of 5, because Defense and Attack hardly affect the battle. It's all about Strength.

I'll send a query right now.


i win this was posted in rsc by grimby TheSmile.gif



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#28 {lang:macro__useroffline}   Ryl {lang:icon}

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Posted 28 August 2003 - 09:25 AM

Put it this was Spike, I've seen Tankmages OWN ppl 50 levels above them in full rune stakes.
They have stats like 1 80 1 with 80 magic. It is very hard to hit through 80 defense and full rune until you have about 80-90 attack.
Pkers nvr stand a chance in stakes, if they have lower than 40 defense, by the time they are lvl 70, it is very easy to beat them.
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#29 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 28 August 2003 - 05:35 PM

i dont c how u win spike. he said nothin about strength beating defense.
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#30 {lang:macro__useroffline}   amazonqueen {lang:icon}

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Posted 28 August 2003 - 07:34 PM

essentially i beleiv estr will iwn b coz no matter ur def theyre gonna hit u atleast once unlesss ur like a tank with 99 def ull get hit .

ur str would have to be incredibly high but u could do it but def wins when ur a low lvlv str wins when ur higher
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