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3rd March 2009 - Deposit-all feature and more

#1 {lang:macro__useroffline}   Kimojuno {lang:icon}

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Posted 03 March 2009 - 06:19 PM

http://news.runescap...item.ws?id=1687

QUOTE (http://www.runescape.com/)
This week’s continuation of our Upgrade Year brings a significant reduction in the number of clicks when interacting with the RuneScape bank, and more information about the wealth you are carrying – a feature that will also help you determine whether you are risking enough wealth on PvP worlds to gain the drop potential.

When it comes to depositing items in the bank, we have had a rethink: instead of insisting that you click on each individual item you want to deposit, we decided to give you the option to deposit everything that is in your inventory, or everything you are wearing and wielding. The sorting in the bank works as follows: everything that already has an equivalent item in the bank gets stacked, while all other items will end up in the tab that is currently active.

The behaviour of the “noted” button has also changed, so that whenever you close and then re-open the bank, it will revert to its default, unnoted state.

Finally, the Items Kept on Death button will now show you the total value of everything you are wearing and carrying, and the value of all the items you are at risk of losing. This is in addition to the price-checker we introduced last week, and its main purpose is to allow you to determine whether you are risking the necessary 75k (or 25k on a free world) to qualify for the better drops on PvP worlds (click here for more details on PvP-world drops). Of course, this new feature can also be used on normal worlds – particularly useful if you want to find out how much you would lose if those pesky, stone-throwing trolls finally got you...

…All of which should give you more free time to earn XP, talk to your friends, and generally have fun! Enjoy TheSmile.gif

Mod Fetzki
RuneScape Content Team Leader

In Other News...

Red chinchompas have been breeding in the jungle, and can now be found in slightly larger numbers - so grab your hunting gear and get hunting!

The Humidify spell from the Lunar spell book can no longer be cast while in the Soul Wars minigame.

The sounds associated with birds’ nests you sometimes hear when chopping down trees are now more audible, so you can tell more easily when a nest has fallen to the floor.

The Ectofuntus grinder can now be set to either manual or auto when grinding bones, which can be toggled on and off at your leisure. Also, the disciples will now be able to hold up to four times as many ecto-tokens than they used to.

{lang:macro__view_post}Xmadole, on 09 August 2009 - 09:28 AM, said:

i wish i actually read the first post of threads.


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#2 {lang:macro__useroffline}   Kimojuno {lang:icon}

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Posted 03 March 2009 - 09:20 PM

QUOTE (http://forum.runescape.com/forums.ws?15 @ 16,129,58475725)
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphics and Audio


* The baby kurask animations were incorrect.
* A few of the older interfaces have been converted to our new standard of interface.
* The cauldron of thunder was missing its animation.
* Player chatheads should now be the right size when wearing certain combinations of pirate headwear.
* An NPC in Icthlarin's Little Helper has been adjusted so that their body and head are actually attached during a cutscene.
* Fixed a label issue with the Khazard plate and a cape while fishing.
* Prevented the client crashing when drawing a player chathead in an obscure set of circumstances.
* The TzHaar maul animation and wield positions have been changed to be more like the original wield position and style.
* The hairstyles associated with the female ponytail and male fringe no longer cause issues with the snail shell helmets.
* Verac’s armour should no longer lift your character up off the ground.
* A stretching issue has been resolved on the rune crossbow and the Zamorak stole.
* The special attack animation for the Ancient Goblin Mace has been adjusted.



Quests


* Removed duplicate text from the While Guthix Sleeps Quest Journal.
* Fixed a typo in the Defender of Varrock quest.
* You can now buy back a bullroarer for the cost of an oomlie wrap when undertaking the Legends’ Quest.
* Players should be able to go back into the Phoenix Lair if they lose connection at a particular stage in the event.



Minigames


* Fixed a bug in the Stealing Creation team logic.
* Fixed a bug with an interface not closing in Barbarian Assault.
* Adjusted the code dealing with the Seers’ Achievement Diary task when praying with full Prayer points.



Miscellaneous


* The level up message for achieving 99 in Ranged has been made clearer.
* The Farming Skillguide appeared to be missing its ‘Milestones’ section.
* Code for a few NPC chatheads have been adjusted.
* The use of 'claws' in game has been standardised, as they were often referred to as 'claw'.
* Fixed a bug regarding the Oo'glog pools as it could have been exploited.
* A long-lost bamboo tree has been renamed to ‘tropical tree’.
* The inventory space check when purchasing a cannon is more rigorous.

{lang:macro__view_post}Xmadole, on 09 August 2009 - 09:28 AM, said:

i wish i actually read the first post of threads.


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