QUOTE (www.runescape.com)
Today, we’ve released a development diary about the upcoming ‘rest’ feature. Given that we’ve already released an...accidental teaser, we thought we’d give you some more insight into the design process for this small but useful feature, which I hope you’ll all end up using.
To read this diary, clickhere.
Mod Chihiro
Senior Technical Developer, RuneScape Content
To read this diary, clickhere.
Mod Chihiro
Senior Technical Developer, RuneScape Content
All from Quick find code: 16-17-618-58730017:
QUOTE (Page 2 Post 1)
Hiya,
Thanks for your interest! Just a quick note about agility. We definitely wont be nerfing agility. If anything agility will be more useful. But I can't go into any more detail, as the diary says, we're still tweaking with the balancing of this system.
And yes, you will be able to just sit and listen to the musicians, and have a chat. One thing I liked about the musicians idea was that those players who wanted to use them just as a game mechanic to restore their runenergy will be able to do so, but they could also be used as a place to meet and chat and add a bit of flavour to the areas they are in.
mod_chihiro
Thanks for your interest! Just a quick note about agility. We definitely wont be nerfing agility. If anything agility will be more useful. But I can't go into any more detail, as the diary says, we're still tweaking with the balancing of this system.
And yes, you will be able to just sit and listen to the musicians, and have a chat. One thing I liked about the musicians idea was that those players who wanted to use them just as a game mechanic to restore their runenergy will be able to do so, but they could also be used as a place to meet and chat and add a bit of flavour to the areas they are in.
mod_chihiro
QUOTE (Page 2 Post 7 (Mod Chihiro))
King Runite1
"PS: We aren't talking about the nerfing of shortcuts, but the run rate speed increase that Agility provides."
So was I
Also, you will be able to rest anywhere, its just that near musicians the effect will be better.
"PS: We aren't talking about the nerfing of shortcuts, but the run rate speed increase that Agility provides."
So was I
Also, you will be able to rest anywhere, its just that near musicians the effect will be better.
QUOTE (Page 3 Post 9)
Ki11a Pk3r
*You* may not need those things, but many players complain about the speed at which their runenergy restores, this project is meant to help with that.
As I have said already, you *will be able to rest anywhere*, even on PvP worlds. You may not *want* to, since you have to be stationary to rest, and you will still be vulnerable to attack. In the middle of combat, pots will still be the quickest and easiest way to restore your runenergy, but resting costs no money, nor does it take any inventory space. Whether it makes strategical sense to rest during combat I'm sure you guys will work out soon enough.
This is not meant as combat update, but rather a general update to allow all players to move around the world more speedily at no cost. Nothing more.
*You* may not need those things, but many players complain about the speed at which their runenergy restores, this project is meant to help with that.
As I have said already, you *will be able to rest anywhere*, even on PvP worlds. You may not *want* to, since you have to be stationary to rest, and you will still be vulnerable to attack. In the middle of combat, pots will still be the quickest and easiest way to restore your runenergy, but resting costs no money, nor does it take any inventory space. Whether it makes strategical sense to rest during combat I'm sure you guys will work out soon enough.
This is not meant as combat update, but rather a general update to allow all players to move around the world more speedily at no cost. Nothing more.
QUOTE (Page 4 Post 6)
Ki11a Pk3r
Please carefully read the dev diary and the posts I've made before making incorrect assumptions about what the rest system is.
The system is a lot closer to what you'd like than you seem to have realised.
You *will* be able to rest anywhere, not just next to musicians.
The restore rate *will* be based on your agility.
The musicians will simply restore at a better rate than anywhere else.
Please carefully read the dev diary and the posts I've made before making incorrect assumptions about what the rest system is.
The system is a lot closer to what you'd like than you seem to have realised.
You *will* be able to rest anywhere, not just next to musicians.
The restore rate *will* be based on your agility.
The musicians will simply restore at a better rate than anywhere else.
QUOTE (Page 5 Post 4)
Tonanti1
"I can also see it's going to be very difficult to balance it."
Indeed, because agility is a factor in all of this, and that while you are resting, you are not moving towards your destination, the calculations for this have turned out to be quite complicated.
We're still working on this now, but the aim is to make run-resting from point to point more efficient than run-walking, for resting near a musician more efficient than both of them, *and* for all of this to scale nicely with agility levels, whilst maintaining a good benefit for lower level or F2P players who have little or no agility.
It's given our balancer a lot to think about!
And yes, this will be available on F2P.
mod_chihiro
"I can also see it's going to be very difficult to balance it."
Indeed, because agility is a factor in all of this, and that while you are resting, you are not moving towards your destination, the calculations for this have turned out to be quite complicated.
We're still working on this now, but the aim is to make run-resting from point to point more efficient than run-walking, for resting near a musician more efficient than both of them, *and* for all of this to scale nicely with agility levels, whilst maintaining a good benefit for lower level or F2P players who have little or no agility.
It's given our balancer a lot to think about!
And yes, this will be available on F2P.
mod_chihiro
QUOTE (Page 6 Post 1 -- Japhoenix)
Mod Chihiro,
This concept kind of bothers me, not because of agility, but because I think this idea is selling a great idea short. The problem is that I think the concept of music appplied to the game would have a better purpose as a skill than as an improved way to restore run energy, like a summoning obelisk or an altar. It's like turning the concept of the entire construction skill (a skill with a variety of abilities and potential) into a way to make prayer altars for recharging prayer.
This idea just won't sit well with me, even if I can rest somewhere, entirely because it seems like a mistake in execution. I understand it fixes a problem like all updates, but at the cost of desecrating my favorite concept for a new skill and turning it into a footnote for an alternate way to restore run :/
It would great if you reconsidered the execution, to promote a music-based skill, but I imagine it's too late in the designing stages to do anything about that..
This concept kind of bothers me, not because of agility, but because I think this idea is selling a great idea short. The problem is that I think the concept of music appplied to the game would have a better purpose as a skill than as an improved way to restore run energy, like a summoning obelisk or an altar. It's like turning the concept of the entire construction skill (a skill with a variety of abilities and potential) into a way to make prayer altars for recharging prayer.
This idea just won't sit well with me, even if I can rest somewhere, entirely because it seems like a mistake in execution. I understand it fixes a problem like all updates, but at the cost of desecrating my favorite concept for a new skill and turning it into a footnote for an alternate way to restore run :/
It would great if you reconsidered the execution, to promote a music-based skill, but I imagine it's too late in the designing stages to do anything about that..
QUOTE (Page 6 Post 6)
Japhoenix I disagree with you, actually.
If a musician NPC can play music that will increase nearby players runenergy restore rate, why couldn't other types of music do other things? If a player could also do this, would that not be part of a potential set of music effects?
Anyway, this is completely speculative and I should make this very clear:
Rest Musicians are NOT a precursor or teaser for a new music skill.
They simply do not exclude the possibility.
Chihiro
If a musician NPC can play music that will increase nearby players runenergy restore rate, why couldn't other types of music do other things? If a player could also do this, would that not be part of a potential set of music effects?
Anyway, this is completely speculative and I should make this very clear:
Rest Musicians are NOT a precursor or teaser for a new music skill.
They simply do not exclude the possibility.
Chihiro
QUOTE (Page 6 Post 10)
Mat Amr
"Will there be some music at the wilderness? A ghost or a skull?"
There might be
mod_chihiro
"Will there be some music at the wilderness? A ghost or a skull?"
There might be
mod_chihiro
QUOTE (Page 9 Post 4)
Jordan332
"we will be able to rest anywhere"
This is true!
"and sit on benches/furniture "
No this is not true.
The original idea was to use benches to rest on, but benches would not have worked for technical reasons. So you will be able to sit near musicians and get an even better runenergy restore rate.
mod_chihiro
"we will be able to rest anywhere"
This is true!
"and sit on benches/furniture "
No this is not true.
The original idea was to use benches to rest on, but benches would not have worked for technical reasons. So you will be able to sit near musicians and get an even better runenergy restore rate.
mod_chihiro