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19th May 2009 - Missing My Mummy

#1 {lang:macro__useroffline}   Kimojuno {lang:icon}

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Posted 19 May 2009 - 02:31 PM

QUOTE (Quick find code: 15-16-859-58847410)
There are many secrets hidden in the depths of the desert. Forgotten tombs of forgotten rulers from a forgotten time, when the world was a very different place...or at least they were forgotten. The spread of human civilisation, however, means that many of the hidden corners of the world are being uncovered, often by treasure-hunters with little regard for preserving the sanctity of these ancient places.

Recently, one such tomb, near Uzer, was discovered by treasure-hunters. Leela of Al Kharid does care about the sanctity of this particular place, and she wants your help to recover information that is of great importance to her.

Mod Newmatic
RuneScape Content Developer


Warning – Mild Spoilers

Please note that we haven't forgotten about your request to not start too many new quest series until we have continued with, and finished, a few of the existing ones. While it might not seem like it initially, this quest is actually part of the same quest series as Tale of the Muspah; this one just approaches things from a very different direction, so it's probably not entirely clear how things fit together yet.

We've been calling this quest series Mysteries of the Mahjarrat here in the Jagex office. It is going to be tying together a few loose ends from various quests, and hopefully bringing more cohesion to parts of the Runescape mythology and storyline. While we're starting the quest series with low-level requirements, later quests will have progressively higher requirements as we draw in the different existing storylines. Additionally, Missing My Mummy also ties into some of the ongoing desert storylines.

Paul

Summary:

Requirements to start Missing my Mummy:
35 Cooking
35 Construction
35 Crafting
35 Magic
35 Prayer
Must have completed Prince Ali Rescue
Must have completed The Golem
Must have completed Icthlarin's Little Helper

Requirements for total completion:
25 Thieving
45 Crafting
45 Prayer
50 Magic
Must have completed Garden of Tranquillity
In other news...

We have improved Low and High Alchemy so that if you don't time your clicks correctly, it'll still return you to the spellbook after your inventory. Hopefully you'll find this useful when you're going about your daily alching! You can also queue up one to cast while the current spell is being performed.

We have added an activity bar to the Soul Wars minigame. If you've been taking part in the game the bar should remain green, but if you don't take part the bar will slowly turn orange, and eventually run out, at which point you'll be removed from the game.

You'll find that after killing someone in a Bounty or PvP world you'll have a bit of time to pick up drops before potentially being whisked away for a random event.



QUOTE ( Quick find code: 15-16-873-58847395)
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

Graphical
  • Updated a few chat interfaces so they look better.
  • Slightly adjusted the layout of the Stealing Creation tutorial interface.
  • Fixed an issue with the Around the World... emote and fishing.
  • Tweaked the text layout very slightly on the login screen.
  • Scarabs' defend animation should no longer stretch.
  • The female and male version of the dragon med helm now more closely match.
  • The wine rack in the Games Room should no longer render through the wall.
  • Players should now properly hold the fixed device from Mourning's Ends Part I.
  • Karamja Volcano should no longer be see-through from certain camera angles.
  • Wearing a scarf and wielding a crossbow shouldn't cause any stretching issues.
  • You can now turn off flickering effects in the graphics options without leaving and re-entering the area, like the killerwatt plane, for example.
  • A flower growing in an oak tree has been relocated.
  • Aprons should better fit male and female characters.
  • Fixed a graphical issue with the Dagon'hai robes and an item from Animal Magnetism.
  • Wearing a feather headdress and having a ponytail should look a bit better.
  • Improved female animations when wearing the crab claw and hook.
  • Fixed the graphic for the noted version of the studded body.
  • Fixed an issue with the spiked helmet when worn.
  • Resolved a problem with a wall and a bookcase near the Exam Centre.
  • Azzanadra's chathead was broken, this has been sorted.
  • Yet more flames going through the roof or floor above have been updated in the Slayer Tower.
  • Improved the look of the grapple rock on a hilltop.
  • Flaygian Screwte was missing a few animations and Kael Forshaw had his mysteriously shaven chathead restored to beardy magnificence.
  • Improved the looks of the log balance in the Gnome Agility Course.
  • Smoothed out some height mapping to the west of Edgeville.
  • Removed an invisible character who didn't do anything.
  • Improved the lighting effects around Silverlight in its case during Demon Slayer.
  • Removed an odd polygon from the beach on Crandor Isle.
  • Added a few doors to buildings on Tutorial Island.


Audio
  • Improved the sound effects for dropping the Ring of Charos down the well and later retrieving it.
  • Added sounds to the higher areas in Ape Atoll.
  • Added sound effects to scenery near Varrock church.
  • Added sounds for the Ice Queen when defending herself.
  • Added various sound effects to the Meeting History quest.
  • Added sounds to the Entrana firebird when burning and flapping.
  • Updated the Stronghold of Security music tracks to fit into the theme system and are now classed as dungeon tracks.
  • Flooding sounds in the Cabin Fever quest are now a bit more audible.
  • The song Deep Down has changed category from Dungeon to Morytania.
  • Various improvements to the audio in the Underground Pass quest.


Quests
  • You can no longer take weapons into the tomb in the Waterfall quest.
  • Improved consistency in the examine message for items in Horror from the Deep.
  • Improved part of the Garden of Tranquillity so that the Fishing animation continues to play while you whistle along until you catch the Ring of Charos.
  • Improved a Rat Catcher interface that was leading to some confusion.


Minigames
  • You should now be returned to your last position near Pyramid Plunder after a Random Event.
  • Clarified the log-in message for Bounty Worlds.
  • The necklace of minigames now matches the changes made to the 'Wilderness Volcano'.
  • Corrected the message given in the Fist of Guthix when wearing an afro.
  • Run energy should now be restored when dying in the Tzhaar Fight Cave.


Miscellaneous
  • Fixed a tooltip on the player creation interface.
  • Removed Bounty Locate from the magic skill guide.
  • Fixed a few typos and issues with the report abuse interface.
  • Zaff should no longer hang around for a while if you've wandered off or teleported away.
  • Stealing Creation pickaxes have been clarified as members-only in the skill guide.
  • Corrected a typo with the level requirements for red dragonhide items.
  • The website links in skill guides have been updated to be more future-proof.
  • Verac's body references have been changed to Verac's brassards.
  • A few minor Herblore items have been removed from the Assist System as they were specialised items and not particularly suitable candidates in the overall scheme of things.
  • Improved some grammar in some fishing text.
  • The rock shell armour set now matches the naming convention of components.
  • Sped up the picking of calquat fruit.
  • Keyboard support has been added to the account create menus to speed up the whole process.
  • Fixed a few issues with banking items when full or nearly full depending on how and which items you were trying to bank.
  • Fixed some chat that was failing if it couldn't find the character you were talking to.
  • Woodcutting and Mining now try to use the axe/pickaxe you're currently wielding. If you don't have one in your hands, it'll try to select the best one in your inventory.
  • Fixed an issue with the Home Teleport and the Varrock Achievement Diary.


QUOTE (Quick find code: 15-16-541-58855656)
"I really like the Soul Wars activity bar, will you be implementing something similar to the Fishing Trawler?"

As this is quite a new approach for us, we first wanted to see how successful it was in Soul Wars.

Now, due to feedback, we shall be applying the same method (with a few tweaks) to the Trawler.


"How do you choose themed worlds?"

When assigning themes or activities to worlds, we look very carefully at many factors. Unless we’re updating an existing minigame, we will try to assign a new activity to a currently non themed world or worlds. These are decided by looking at their location, usage, whether they are F2P or members, etc.

Choosing a world with lower activity means that fewer players will lose their ‘home world’, however, sometimes they may have to temporarily (I’ll get on to this in a moment).

For Bounty Worlds we reassigned several of the PvP worlds, but still needed a few extra on launch as new content is always popular for the first week or two. Once the initial demand decreased, we reduced them down to a level where they were not empty, but players weren't fighting to steal the last spot.

{lang:macro__view_post}Xmadole, on 09 August 2009 - 09:28 AM, said:

i wish i actually read the first post of threads.


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#2 {lang:macro__useroffline}   Unrealblight {lang:icon}

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Posted 19 May 2009 - 10:01 PM

QUOTE
We have added an activity bar to the Soul Wars minigame. If you've been taking part in the game the bar should remain green, but if you don't take part the bar will slowly turn orange, and eventually run out, at which point you'll be removed from the game.


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