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Elves And Orcs Repost

#1 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 27 August 2003 - 12:30 AM

This is an idea for a whole new set of weapons and armor, new monsters, and a new area. I know that with the full Dragon coming out(probably), that its not the best time to suggest a whole new set of armor, but here it is. Also, Elves and Orcs attack each other on sight.

New weapons and armor:
Elvish Armor: A very light armor, and little stronger than steel, but very decorative. How to make a bar of elvish steel: smelt 1 gold, 2 coal, and 1iron together. Minimum smithing level: 35. (I'm making pics of armor right now)

Elvish Items

Item name Smithing required Bars needed Exp
Dagger 35 1 42.5
Hatchet 36 1 42.5
Mace 37 1 42.5
Medium Helm 38 1 42.5
Short Sword 39 1 42.5
Scimitar 40 2 85
Long Sword 41 2 85
Large Helm 42 2 85
Square Shield 43 2 85
Battle Axe 45 3 130
Chain Mail 46 3 130
Kite Shield 47 3 130
2 Hander 49 3 130
Plated Skirt 51 3 130
Plated Leg 51 3 130
Plate Mail 53 5 210

Weapon and Armor Prices

Name Aim Power Buying Price

Elvish Dagger 10 10 200 gp
Elvish Short Sword 16 16 450 gp
Elvish Scimitar 17 17 525 gp
Elvish Long Sword 19 19 650 gp
Elvish 2-Hander 25 25 2000 gp
Elvish Hatchet 11 14 275 gp
Elvish Battle Axe 18 23 800 gp
Elvish Mace 15 11 350 gp

Name Armor Buying Price

Elvish Medium Helm 10 400 gp
Elvish Large Helm 12 675 gp
Elvish Chain Mail 22 900 gp
Elvish Plate Mail 34 2500 gp
Elvish Leg Armor 20 1400 gp
Elvish Square Shield 15 725 gp
Elvish Kite Shield 17 950 gp
Elvish Cape 7 200 gp

Note: Elvish Weapons have a plus 4 bonus of aim and power when used against Orcs and goblins. Elvish Capes mimic the color of the tile under you.

New Monsters:

Name Elvish Archer
Level 18
Description: Elvish Archer who will shoot at Orcs, goblins, and you if you attack him and run. Wields a Yew Longbow with Iron Arrows, Elvish Dagger(for close combat), and an Elvish Cape.
Location:
Drops: 20-40 gp(common), 1-10 iron arrows (uncommon), Yew Longbow(rare), Elvish Dagger(Very Rare), Elvish Cape(uncommon).
XP Given: 56

Name Elvish Trooper
Level 22
Description: Elvish fighter wielding a Short Sword, Medium Helm, Elvish Cape, and Chain Mail.
Location:
Drops: 30-60 gp(common), Elvish Cape (uncommon), Elvish Short Sword(uncommon), Elvish Medium Helm(Rare), Elvish Chain Mail(Extremely Rare).
XP Given: 64

Name Elvish Elite Archer
Level 28
Description: Elvish archer who will shoot Orcs, goblins, and you if you attack him and run. Wields a Yew Longbow with Steel Arrows, Elvish Dagger for close combat, wearing full Elvish armor and Cape.
Location:
Drops: 80-120 gp(common), 1-5 Steel Arrows(uncommon), Elvish Cape(uncommon), Yew Longbow(Rare), Elvish Dagger(Very Rare), Elvish Large Helm(Extremely Rare).
XP Given: 76

Name Elvish Soldier
Level 32
Description: Elvish fighter wearing full Elvish armor, Cape, and wielding an Elvish 2-Hander.
Location:
Drops: 100-140 gp(common), Elvish Cape(uncommon), Elvish Large Helm(Rare).
XP Given: 84

Name Elvish Guard
Level 42
Description: Elvish guard wearing full Elvish armor, an Elvish Kite Shield, Elvish Cape, and wielding an Elvish Long Sword.
Location:
Drops: 140-180 gp(common), Elvish Cape(uncommon), Elvish Long Sword(Rare), Elvish Kite(Very Rare).
XP Given: 104

Name High Elf Archer
Level 48
Description: Elvish archer that will shoot at Orcs, goblins, and you if you attack him and run. Wears full Elvish armor, Elvish Cape, wields a Magic Longbow with Mithril Arrows, and Dagger for close combat.
Location:
Drops: 180-220 gp(common), Elvish Cape(uncommon), 1-5 Mithril Arrows(Rare), Magic Longbow(Very Rare), Elvish Dagger(Very Rare).
XP Given: 116

Name High Elf
Level 52
Description: Elvish fighter wearing full Elvish Armor, Elvish Cape, and wielding a Elvish 2-Hander.
Location:
Drops: 220-240 gp(common), Elvish Cape(uncommon), Elvish Large Helm(Rare), Elvish 2-Hander(Very Rare).
XP Given: 124

Name Orc
Level 18
Description: Orc wearing full Iron and wielding an Iron Short Sword.
Location:
Drops: 20-40 gp(common), raw rat meat(common), Iron Shot Sword(uncommon), uncut sapphire(Rare).
XP Given: 56

Name Orcish Archer
Level 16
Description: Orc archer that will shoot at you and Elves, wearing iron chain mail, wielding a Wooden Short bow with Bronze Arrows.
Location:
Drops: 20-40 gp(common), raw rat meat(common), 1-10 Bronze Arrows(uncommon), Wooden Short bow(uncommon), uncut sapphire(Rare).
XP Given: 52

Name Orc
Level 26
Description: Orc fighter wearing full Iron, wielding an Iron Scimitar.
Location:
Drops: 40-60 gp(common), raw rat meat(common), Iron Scimitar(uncommon), uncut sapphire(Rare).
XP Given: 72

Name Wild Man
Level 30
Description: Barbaric, but intelligent from of man. Wears full Steel, a red cape and wields a Steel 2-Hander.
Location:
Drops: 60-80 gp(common), cooked meat(common), red cape(uncommon), Steel 2-Hander(Rare).
XP Given: 80

Name Orc
Level 34
Description: Orc fighter wearing full Steel and wielding a Steel Scimitar.
Location:
Drops: 70-100 gp(common), raw rat meat(common), Steel Scimitar(uncommon), uncut sapphire(Rare).
XP Given: 88

Name Troll
Level 88
Description: Giant scaly creature wielding a black mace.
Location:
Drops: 100-200 gp(common), Black Mace(uncommon).
XP Given: 196

Name Dark Lord
Level 148
Description: Large man wearing full Black and wielding a Black Mace. Very adept at magic(level 59) Casts Fire Bolt at you.
Location: Top of the Dark Tower
Drops: Dark Lord's Helmet(only kill once)
XP Given: None

New Area:

This would be east of Varrock, through a members gate.

Here is the map. Its pretty lame, without trees or buildings put in. Yet. The red armor and weapon icons are the orc weapon and armor stores. The Potion Shop is the bright green apothecary.

user posted image

Elvish Lands:

NOTE: All Elvish shops are accessible before you finish the Good and Evil quest, but if you side with evil, the shopkeepers will refuse to deal with you.

The town of Brinley: 1 Potion Shop(Sells all the kinds of potion for outrageous prices, including 1 new one: Healing potion(heals 10 hp each dose, 3 doses. Price: 4k), 1 Archery Store which sells all Bows and all Arrows, but only stocks Bows through Maple, and Arrows through Steel, but no crossbows or bolts, anvils and 1 Jewelry Shop. Fishing for Trout and Salmon. Mining rocks: 3 gold, 6 coal, 1 silver. This town is the first place you come to after passing through the Forest. 5 Elvish Guards

The City of Laanth: 1 Bank, 1 Armor Shop which only sells Elvish Armor, 1 furnace, 1 General Store, the Elf King's Palace, and a Rune Shop which sells all the basic Runes and Nature Runes. 10 Elvish Guards.

the Elf King's Palace: 1 Armory which sells all Elvish weapons and armor, and Mithril Arrows. The Elf King's throne room. 3 High Elves and 5 Elvish Guards.

The Elvish Fortress: This fort is constantly besieged by Orcs and the occasional Troll. 10 Elvish Troopers, 5 Elvish Archers, 5 Elvish Soldiers, 5 Elvish Elite Archers, 3 High Elves, 15 level 26 Orcs, 10 level 34 Orcs, 7 Orcish Archers, and 1 Troll.

The Sacred Forest: Location of the training ground for the High Elves. The Training Ground has Targets for archery, which give 200 ranged exp per hit, but you can't recover the Arrows and you must have level 55 ranged to use them. It also has a secret passage to a cave that the Orcs inhabit, where you can kill many of them to gain combat levels.
The Evil Lands: Are located north of the Elvish Lands, and it is a barren wasteland that looks a lot like the wilderness, but its not.

Battlefield: Elvish Forces: 10 Elvish Troopers, 8 Elvish Archers, 5 Elvish Soldiers, 5 Elvish Elite Archers, 3 High Elves, and 3 High Elf Archers. Orcish Forces: 15 level 18 Orcs, 10 level 26 Orcs, 5 level 34 Orcs, 15 Orcish Archers, and 2 Trolls.

Orc Camp: 10 level 26 Orcs, 7 Orcish Archers, 5 level 34 Orcs, and 1 Troll here. 6 coal rocks, 3 iron, 2 gold, 1 mithril. Orc Bank. Orc weapons store which is like a General Store. Buys all weapons for specialized shop price, but stocks nothing. Bank and store are only useable if you sided with evil in the Good and Evil quest.

Orc Cave: Accessible only through the secret passage in the Sacred Forest, it contains about 10 level 18 Orcs. 3 coal rocks, 2 iron.

Orc Stronghold: At the far north of the Evil Lands, this is the gate to the Dark Tower. About 20 level 18 Orcs, 10 level 26 Orcs, 5 level 34 Orcs, 7 Orcish Archers, 10 Wild Men, and 2 Trolls. Bank, Orc weapons store, Orc armor store(same as weapons), anvils and a furnace(on opposite sides of the city, and bank is in middle, Pub(the Dark Land bar), and a General Store. Again only accessible if you sided with evil in the quest.

Dark Tower: 15 level 34 Orcs, 7 Orcish Archers, 3 Trolls, and 1 Dark Lord.


Rough Quest Outline:

Name: Good and Evil

Length: Short

Difficulty: Hard

Speak to the King. He tells you that their land is usually attack by occasional Orc raids, but lately, these raids have turned into full-scale attacks. He tells you that he fears that the Dark Lord has returned. He asks you to slay the Dark Lord, and return peace to their lands. He is however, distrustful of humans, and requests that you bring back an item to prove his death. Now you simply need to go and kill the Dark Lord, and bring back his helmet(unwearable quest item). Once you get to the Dark Lord, you begin a conversation with him. He offers you a chance to join him. You now must choose: Kill the Dark Lord and take his helm back to the King, or join forces with the Dark Lord, go and kill the King, and bring his crown to the Dark Lord.

(I'll try and make this more indepth, but I'm just not very good at writing quests)

Rewards:

Good: 20k magic exp, 10% of your herblaw exp added,2 quest points. Elves still don't attack you.

Evil: 30k magic exp, 10k exp to a fighting stat of your choice, 2 quest points, and Orcs and such don't attack you, but Elves do now.

Lol now I KNOW this sounds a lot like LotR, but, hey! Why not?

Ahh my poor tables!
The Few. The Proud. The Jews.
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#2 {lang:macro__useroffline}   Spikeout {lang:icon}

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Posted 27 August 2003 - 01:27 AM

6/10 originality
9.9/10 for grammer

i dont agree with ur armor thingy. there's already dragon armor and if they did add that to the smithing thing they have to re-do the whole bronze-rune smithing thingy. that means runite smithing will go from level 85 to level 90 to make room for da elf and orc armor

overall is 8/10



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#3 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 27 August 2003 - 02:13 AM

As you'll notice, I included a listing of smithing level needed. It overlaps. There would be no need to change anything else.

Ahhh!!! I knew there was something wrong with the grammar lol what is it?

P.S. You spelled "grammar" wrong...
QUOTE
6/10 originality
9.9/10 for grammer

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#4 {lang:macro__useroffline}   vietpryde {lang:icon}

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Posted 27 August 2003 - 03:04 AM

its all good but where would they put that?
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#5 {lang:macro__useroffline}   Grimbold {lang:icon}

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Posted 27 August 2003 - 04:28 AM

QUOTE (Grimbold @ Aug 26 2003, 05:30 PM)
New Area:

This would be east of Varrock, through a members gate.

No offense, but you obviously didn't read it throughly.
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#6 {lang:macro__useroffline}   CongressJon {lang:icon}

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Posted 31 August 2003 - 06:53 PM

Very good!

Grammer
10/10
Content
9/10
Idea Value
10/10
Presentation
9/10
Master Assigned Grade
9/10

Total
47/50
Senior Member / Intellectual Crusader
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